finaly some discussion here:P DAS1337: its great to aim for realism in a game that tries to immerse you in a world like this. even though zombies are not real, its more fun this way. the guns already have "realistic" balistics, where even if you have your target on the corn, its not sure if it hits exactly where you want it. this is realism the way i like it. makes scoped mosins fun when you learn it. but in reality, you will be able to turn faster than ingame. you could actually turn in an instant and aim up a gun and be close to where you want to aim. thereby, the mechanism at the moment makes it both unrealistic and hard to scavenge or look around. also, this thread also aims for the movement issue: as i said, trying to correct my stance while walking up stairs, sent me flying off the stairs. when i walk up stairs in real life, i know exactly where my body is, and with my balance, i know how to walk up without falling down. with the ingame mechanics with movement acceleration and deceleration, it sends me off everywhere. as i said earlier. i like that you accelerate from standstill to running, and decelerate from running to standstill. but if this just gets tweaked abit, it would be much easier to move and tapping strafe buttons while walking to get around edges and stuff. i also noticed now that i wrote this in the "mod" section on the forums. there was no "suggestion" subforum in the standalone forums. this is meant for the standalone edition of the game. could a mod move this thread to a more suitable location in the forums?