Jump to content

profanity

Members
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

2 Neutral

About profanity

  • Rank
    On the Coast
  1. profanity

    Movement feels really stiff.

    i played some yesterday and was looting around the stranded ship on the north-east. i was for the first time fully equipped and still had not seen any other players, even as i always play on full servers. not that this has anything to do with my point, but:P i was getting ready to leave the ship and was on my way down the stairs near the midle of the ship, as i turned around after getting to the bottom of the first stairs, i was restricted enough to not making the turn, and the movement acceleration sendt me off the plattform and killed me. im still ok with the acceleration and deceleration of movement, but here was a scenario where the mouse restriction had me killed. yesterday i also noticed that the mouse restriction dissappears when having a weapon equipped, witch eliminates the reason for restriction in mousemovement for twitch aiming, and it also seems the restriction wary from server to server. i had to change servers because the one i was on decided to dissappear:P edit: oh btw! i personally really like the idea up here that majornr01 came up with. not restricting mouse movement at all, but making the weapons catch up with your aim. if aimbotting would be a problem in dayz, this would also help prevent it. and it would also prevent twitch aiming.
  2. profanity

    Movement feels really stiff.

    finaly some discussion here:P DAS1337: its great to aim for realism in a game that tries to immerse you in a world like this. even though zombies are not real, its more fun this way. the guns already have "realistic" balistics, where even if you have your target on the corn, its not sure if it hits exactly where you want it. this is realism the way i like it. makes scoped mosins fun when you learn it. but in reality, you will be able to turn faster than ingame. you could actually turn in an instant and aim up a gun and be close to where you want to aim. thereby, the mechanism at the moment makes it both unrealistic and hard to scavenge or look around. also, this thread also aims for the movement issue: as i said, trying to correct my stance while walking up stairs, sent me flying off the stairs. when i walk up stairs in real life, i know exactly where my body is, and with my balance, i know how to walk up without falling down. with the ingame mechanics with movement acceleration and deceleration, it sends me off everywhere. as i said earlier. i like that you accelerate from standstill to running, and decelerate from running to standstill. but if this just gets tweaked abit, it would be much easier to move and tapping strafe buttons while walking to get around edges and stuff. i also noticed now that i wrote this in the "mod" section on the forums. there was no "suggestion" subforum in the standalone forums. this is meant for the standalone edition of the game. could a mod move this thread to a more suitable location in the forums?
  3. profanity

    Movement feels really stiff.

    Im all in for realism in this game, but it is way to slow to turn around. It feels like moving inside a dream, if you know what i mean. If i try to turn around as fast as i want to, my screen jitters extremely mutch up and down because up and down movement isnt restricted the way left and right movement is. But if this is a feature that will be possible to turn on and of, plus a slider, then i think im content with it. How about it if you had no acceleration or throttling when not having weapons equipped, then throttle a little bit and add an aiming animation with a "no input" cooldown to make aiming feel more natural and realistic? This way, no one could twitch aim, but moving around and looking for loot would be so much more pleasant. Moving around was also an issue. Though, i like that you accelerate into running, using some time to stop, etc. But its to the point where correcting your standing makes you fly off everywhere. I noticed it was a problem for me when i tried walking up a stair with no railings and corrected my walking with tap strafing to one side and sendt me off the stairs. But with this issue, i think it just needs abit of tweaking so correcting your stance would give you more control
  4. As title says, movement feels really stiff. Im sure everyone has noticed this yet, but i havent seen any threads about it. Sorry if its a repost. I thought the game was made up from scratch, but it feels like its just ported from the arma 2 engine. Aiming feels different in a "restricted" kind of way. I havent found a way to edit this myself but i would say this should be high priority for fixing, as the game already is flawless compared to other alphas i have seen. In my opinion: Mouse aim should be much smoother. Walking around without sudden movement changes feels ok. But if i want to turn around fast, it feels incredibly throttled. It makes it very uncomfortable to move around. Dayz SA mouse aim feels very much like Dead Island, or games ported from consoles without optimizing the use of a mouse to aim. General movement would (for me) be optimal if it was like Half Life in 1st person, and maybe something like Gears of War in 3rd person (withouth the cover system ofcourse). I found the movement issue hard to describe so i just gave out examples on how i would see it ingame. Does anyone else have any ideas to improve movement and aiming, opinions, or anything? All opinions welcome.
×