rmackner
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0 NeutralAbout rmackner
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Woodland Warrior
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He probably has the intel hd graphics with no dedicated video card. It's a personal/business laptop and we all know how much intel video cards suck ass.
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Can we stop the CoD/BF3 name calling?
rmackner replied to shadowvfx's topic in DayZ Mod General Discussion
The only way for this game to make success is to become causal (most of us don't want that). Any game that is perma death will have elitist, I think this isn't the game for you. -
I think people want a CoD mmo and this has a open world for it.
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I love all the butthurt casuals being shutdown when suggesting things to make the game easier. If the game was any easier I think we would have more of a deathmatch then it is now because everyone would be so damn bored.
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Are you stupid? It was an example. Obviously I don't want Killcams or anything like that in DayZ. Stop whining about it. We are getting spamed by causals who want the game eaiser for themselfs. That's why everryone is so uptight with any changes that make it less unforgiving.
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I would like to be able to spawn with friends.
rmackner replied to MrBloodworth's topic in DayZ Mod Suggestions
People connect and disconnect repeatedly to get randomly spawned with friends. Hell' date=' they do it to get a better starting position as well. It takes way more than 5 minutes depending on the spawn points. Your response is just silly, not based in reality, and filled with more E-peen than good design. I can respect that, this won't change that, for you. How am e-peening this? This game is ment to be a zombie outbreak sim and by design you start alone. By making it easier to group you take the fear and fun out of some the game. -
I would like to be able to spawn with friends.
rmackner replied to MrBloodworth's topic in DayZ Mod Suggestions
Are you intentionally not getting it at this point? I want to spawn into the game with my friends. We pick a point along the coast' date=' and spawn in. If someone dies after we play for a few hours, they re-spawn on the coast somewhere, like always. This avoids what people do now already. Reconnect over and over to spawn with friends. That impacts the hardware. Its the SAME outcome. Whats hard to understand? [/quote'] So you can't run 5 mins to meet your friend? Also I never saw people respawn them selfs to meet a friend who spawned 5 mins away.... It's a waste of time to work on somthing like this when we have way more problems at hand. It's still causal no matter how you look at it and doesn't fit the game play. Like somene else said maybe this isn't the game for you. -
Just find a map online and then it's pretty easy to find anything.
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I would like to be able to spawn with friends.
rmackner replied to MrBloodworth's topic in DayZ Mod Suggestions
I never said you re-spawn with your friends. Please read the thread. So now you wanna add "only respawning from death to meet with friends" lol -
I would like to be able to spawn with friends.
rmackner replied to MrBloodworth's topic in DayZ Mod Suggestions
Yes' date=' but I have given very clear counters and clarification. I also read your post, as you did not read the suggestion. I'm not talking about a spawn on player system. "Its not a casual game" is a BS response. No one has suggested it is, or should be. Please read the thread before responding. [/quote'] How is respawning with your friends not casual? It makes the game easier right? Maybe if you could respawn with starter loot everytime it would make more sence. -
I would like to be able to spawn with friends.
rmackner replied to MrBloodworth's topic in DayZ Mod Suggestions
Lol calling me a troll for shooting down your ideas with good reasons. What your asking for is to help casual players so they don't waste time meeting up. This isn't ment to be a causal game so this idea would not work. -
I would like to be able to spawn with friends.
rmackner replied to MrBloodworth's topic in DayZ Mod Suggestions
Doesn't fit the gameplay of dayz. This isn't a queued co-op game it's meant to be a real as possible. If you wanna log in togeather then respawn in the game.