

AlexLM
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Everything posted by AlexLM
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Hopefully we'll be able to craft stuff like this out of scrap metal and spare weapon parts http://englishrussia.com/2007/06/04/chechen-self-made-weapons/
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Looking for people interested in making a DayZ shortfilm
AlexLM replied to rydekk's topic in General Discussion
Of course! Just throwing it out there as a consideration. -
Looking for people interested in making a DayZ shortfilm
AlexLM replied to rydekk's topic in General Discussion
Sounds great! I'm up for being a body actor. I'm UK as well so we'd probably be on around the same time (generally at some point between 5 and 10pm). Perhaps it would be better though to wait until there are private hives? If we are hopping in and out of filming there's always a risk of dying while playing regularly and popping in with different gear etc. which of course ruins the continuity of the film. -
http://en.wikipedia.org/wiki/Warez ahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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Nice, Yugoslav SKS' are solid.
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Obligatory. Forgive me.
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Fix The North West Airfield (Nwaf) [Civilianize]
AlexLM replied to alaskafish (DayZ)'s topic in General Discussion
A dual use airport would be good imo. I've stopped off at Yaoundé airport in Cameroon, which is dual use. The distant edge is covered in olive hangers just like the ARMA kind. -
Fix The North West Airfield (Nwaf) [Civilianize]
AlexLM replied to alaskafish (DayZ)'s topic in General Discussion
From what I understand Chernarus has around 3 million people and is an ex Soviet republic. If we take the closest example to that - Moldova (3 million people, ex soviet republic, and even has a breakaway republic in the east just like Arma2) and use Chișinău airport as a reference there's still plenty of scope to expand the NWAF (i'd imagine a bit smaller ofc, a) for gameplay purposes and b) because NWAF isn't a capital city airfield). https://maps.google.com/maps?hl=en&q=chisinau+airport&ie=UTF-8&ei=VU_qUsT-PIep0AWd34DQBg&ved=0CAkQ_AUoAQ -
The only solution for DayZ: Simulation.
AlexLM replied to SalamanderAnder (DayZ)'s topic in General Discussion
Remember that ARMA2 Chernarus only takes place in South Zagoria region, which is only about a quarter of the size of Chernarus in total. Imo the game world should really stay within Chernarus but imagine the excitement of hitting up Novigrad because your friend's taken one to the head and Novigrad general hospital is the only facility with a neurosurgery department where you can get the tools to decompress his brain. -
Imo any pistol should be rarer than rifles - civilians generally don't carry handguns outside of the US. I'd be happy with just a few pistols - cz75, tt33 and probably a glock or something. Plus the comedy .44 magnum option. As for longarms, preferably over 99% should be either dedicated civilian (bolt action) OR civilian-variant military rifles. OP brought up a FAL, imo that would be a good addition to the game but maybe in Chernarus gun owners are limited to five-round magazines? Edit - SKS has all my beans.
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Serbia has the second-highest number of guns per capita in the world (after the US). Finland and Switzerland are also high up there.
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Weapon and Ammunition Rarity (Discussion)
AlexLM replied to gesundheitk's topic in General Discussion
My post on the subject from yesterday: As I see it, the situation in DZSA currently is that there is a large surplus of weaponry (in before i can't find a gun, they are everywhere) and ammunition is mildly common but magazines are rare, especially for pistols. In my opinion this is a favourable situation, for the following reasons. a) realism - (assuming we are keeping with the original idea of an equipment list heavily biased toward civilian weaponry) guns in Europe are actually quite common. Finland, Switzerland and Serbia all have very high levels of gun ownership per capita, the majority of them being civilian-military, sports or work guns. They are fairly cheap and easy to come by. In these countries, it is the ammunition that is heavily taxed and regulated. Territorial defence forces in Switzerland are forbidden from unsealing their box of ammunition but are able to openly carry their rifles all over. In Serbia, you can only purchase 60 rounds per rifle per year (also there are caliber restrictions). Presumably in the early days of the outbreak people would take their guns and ammo to the hills or whatever. With the majority of the population armed, extra guns could be discarded with ammunition being the real prize to hunt for. b) atmospheric tension - imagine coming across another player on the road. You're armed, he's armed. You only have one bullet left for your AKM, but how does he know that? Conversely, how do you know if his gun is loaded or completely empty? Do you take the shot and hope to claim he and any ammo he may have, or do you back off and save your bullet for another time? Ever watch the Road, when Viggo Mortensen continuously counts his dwindling stock of bullets throughout the movie? In an environment when ammunition is such a commodity players will be forced to think twice about gunning down randoms and wasting their shots unless it makes them more vulnerable themselves. When firefights do break out it will add an extra dimension to the fight knowing that you are more likely than not going to be finishing the guy off with your trusty shovel. c) levels the playing field - a mix of both really. The consequence of few guns and much ammunition will be the concentration of ranged power into the hands of a few bandits who can stomp around like walking munition dumps and shoot people at will with little fear of retaliation. When everyone only has two or three bullets each, or none at all, it prevents any one sniper from taking potshots into downtown Elektro without the certainty of a kill. -
As I see it, the situation in DZSA currently is that there is a large surplus of weaponry (in before i can't find a gun, they are everywhere) and ammunition is mildly common but magazines are rare, especially for pistols. In my opinion this is a favourable situation, for the following reasons. a) realism - (assuming we are keeping with the original idea of an equipment list heavily biased toward civilian weaponry) guns in Europe are actually quite common. Finland, Switzerland and Serbia all have very high levels of gun ownership per capita, the majority of them being civilian-military, sports or work guns. They are fairly cheap and easy to come by. In these countries, it is the ammunition that is heavily taxed and regulated. Territorial defence forces in Switzerland are forbidden from unsealing their box of ammunition but are able to openly carry their rifles all over. In Serbia, you can only purchase 60 rounds per rifle per year (also there are caliber restrictions). Presumably in the early days of the outbreak people would take their guns and ammo to the hills or whatever. With the majority of the population armed, extra guns could be discarded with ammunition being the real prize to hunt for. b) atmospheric tension - imagine coming across another player on the road. You're armed, he's armed. You only have one bullet left for your AKM, but how does he know that? Conversely, how do you know if his gun is loaded or completely empty? Do you take the shot and hope to claim he and any ammo he may have, or do you back off and save your bullet for another time? Ever watch the Road, when Viggo Mortensen continuously counts his dwindling stock of bullets throughout the movie? In an environment when ammunition is such a commodity players will be forced to think twice about gunning down randoms and wasting their shots unless it makes them more vulnerable themselves. When firefights do break out it will add an extra dimension to the fight knowing that you are more likely than not going to be finishing the guy off with your trusty shovel. c) levels the playing field - a mix of both really. The consequence of few guns and much ammunition will be the concentration of ranged power into the hands of a few bandits who can stomp around like walking munition dumps and shoot people at will with little fear of retaliation. When everyone only has two or three bullets each, or none at all, it prevents any one sniper from taking potshots into downtown Elektro without the certainty of a kill. That's my thoughts on the matter, anyhow. Would welcome other players' opinions.
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SUGGESTION: Ability to spin chamber to force hostages to play Russian roulette.
AlexLM replied to DannyFilming's topic in General Discussion
Only if the receiver is also given a "bite" feature. We want it to be realistic. -
Russia doesn't wear TTsKO. It issues Flora. Ukraine DOES issue TTsKO, which is more green - unlike the Russian browner TTsKO. http://www.plannedassault.com/images/screenshots/a2_cdf_infantry.jpg << ARMA 2 CDF (this is blatantly ttsko) http://img2.blogs.yahoo.co.jp/ybi/1/cf/38/rein_desertfox/folder/440172/img_440172_20920836_1?1255538078 A Ukrainian ttsko jacket. Wow, I went to the effort of joining the forums just to post this.