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5 NeutralAbout ap1werks
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ap1werks started following Shadow Magic
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Not sure if this is the right part of the forums, but since it mainly revolves around pictures... I was able to see my pals shadow through hills, trees, even me! Sure it looks a little funky, but then... AHHHHHH get it OFF GET IT OFF GET IT OFF!!!! I'm not sure what was causing it precisely. Perhaps the mask he was wearing was possessed. and here's another of it in action. As you can see, my shadow remains unaffected. I was not able to spot anyone else during the time it was happening, so no idea whether it was linked to him only. Will test again tonight see if it some weird artifacting due to my new crossfire, or something else entirely. Any thoughts?
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I dont understand why there is no AUTO RUN KEY!!!
ap1werks replied to Bohannan (DayZ)'s topic in Suggestions
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Solving Both End-Game/Meta-Game and KoS Problems At Once
ap1werks replied to Pendulum Effect's topic in General Discussion
I enjoy reading this type of post, and while I think that I would dislike seeing some of these ideas ever make it into the final release, I can't condemn hypotheticals. That would discourage others from also releasing their own imaginings upon the forums, as twisted as those imaginings might be. You are the most dangerous game. Or, you could be. As of now, the environment is too friendly to all players. Zombies are a part of that environment and are too soft. Players are the most dangerous hunter/game. They are either a part of that environment (populated server) or they are not a big factor (unpopulated server). This is purely an indication of the games current status; unfinished. The endgame of dayz will be an evolution right up to its final release. I personally would like the environment to scale to almost the threat level of a populated server. For example, as a new spawn, say you fail at ninja-ing your way through a town, and a zombie hears you, I would like that zombies first agitated moan to trigger other zombies in the area to move towards your direction, slowly encircling, almost out of curiosity. That way, though only one zombie has detected your location through hearing, others will move in. If you are not keeping abreast of your surroundings, and are taking too long to loot, or perhaps stopped and ate that recently acquired can of tuna, you might find that upon trying to exit the building the way you came in is no longer an option. Now that exit has three zombies right outside the door. A glance out the windows shows others in the yard. They are there based on the possibility you are inside. So you head to the back, checking out more windows, and you see only one in that direction. Better odds. But the second you walk out that door, that zombie will see you. Which means more than curiosity. Which means, attack and eat. It gives a wail, all other zed in the area take note, and come at a run. You have time for one quick one-two on the zombie that spotted you, before you have to sprint for the hills. Now, thing is, with a pack of zombies on your trail, they are going to follow you for some time. If they lose you, they will still kind of wander in that direction, hopefully/possibly continuing on to another town. In this way, wandering packs, and perhaps even growing into a horde, and eventually a swarm might be possible. If they reach the absolute west or north, heck, the shore to the south and east, they act like a Roomba and come back around. In this way, the zombie behavior creates it's own unique events. One thing I envision is a sniper/looter whom server hops into NWAF right as 200 zombies are ambling across the tarmac. Imagine that player considering whether or not they have the ammo and the ability to take such a momentous task on. But first, and most lasting, I imagine them marveling at the sight. I would like looting to be serious, and not casual. If you open that door on the second floor of some house, why not have a zombie behind it? Buildings should be places for loot and death, and not merely from other players. I know when I encounter another player while looting, my heart rate goes up, just a tiny bit. So, I would like players to have a new procedure for opening doors: they step back and ready a weapon, or get ready to run. What I would really like to see is ramifications. A Butterfly Effect, but for zombies. That freshspawn leading a pack into the woods might mean that eventually some oldspawn trekking through the northern wilds could collide with an entirely untenable situation, and possibly result in them 'greeting the shore'. I envision a clan trying to slingshot mobs of zombies across the map to get them to slowly pinball towards cherno, or something like that. It would be a vast undertaking. Ultimately, the final release is going to be a compromise between technical considerations and game design itself. What we want it to do versus what it can do. -
I think I have seen this hill before. Yep, nope, wait, yep, nope. Where the hell am I? I also like finding the names of towns on signs and then trying to say them. I don't think I am saying them right, but a heavy russian accent helps. As an aside; if you play during the night, the stars are very helpful for direction, as long as no clouds are present.
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To let people know: If you want to switch weapons or to your compass, etc. while running or walking and you don't want your character to halt mid-stride, hit the space bar to take the weapon/item out of aim mode, then hit the quick key for the item you want to switch to. for an example, say I have my M4 out, but not aimed, and I am jogging my way through some forest, and I want to bring out my compass to check my heading. 1=M4, 3=Compass. while holding W, I hit the 3 key, then Enter to go to First Person View, then Space Bar to bring the compass up into view, check my heading, hit Space to put it down out of view, then 1 to bring my gun back, and Enter again to go back to 3rd Person. All while holding W. recap: only switch items/gear/weapons while the item is down, and not up/aimed, and you shouldn't stop to get gear out or put it away. You want the steady dot, not the wibbly wobbly cursory wursory reticle for this to succeed.
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It's verified that admins can modify the GMT for their server. Therefore, depending on the server you choose to hop to, play in whatever light you might enjoy. These servers will roll out at as they are created or modified. Unfortunately, there is no way to search for a specific GMT, yet... maybe? That's for later.
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Also, you might find some motorbike helmets scattered throughout. wear one! it has protected me from numerous zombie attacks.