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FraZzeRed

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Everything posted by FraZzeRed

  1. So I've seen some suggestions about bases, digging holes with a shovel to store items, modifying the terrain in general... The ideas are great but well the way you want to implement them is impossible. For the database is shared between servers the ideas would cause thousands of holes in the world and the corruption of the terrain... My idea is to adept the system of most MMO games: Servers with Channels. The idea is to have like 10 servers sharing the same database. And those 10 servers are going to be the channels of one server. Then we can implement many servers like: Walker <--- The server name (can also be seen as the name of the database) -Ch1(40/40) <--- The channel 1 with 40/40 players in it. -Ch2(38/40) <--- Channel 2 with 38/40 players who is sharing the same database as Ch1. ... Runner -Ch1.. -Ch2.. .. Growler -Ch1.. -Ch2.. etc. With this implementation you could avoid destroying the terrain too much and would organize the database some more. Do you have any other suggestions to that system? :) Thanks for reading
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