SunTechNick
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3 NeutralAbout SunTechNick
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Dean don't gives a shit, realy :) Just take those new zucchini.
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I really cannot understand why this topic is so unpopular. I think sounds are very important part of the environment.
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If it could not be implemented dynamically, it could be made as static change. One day, may be Dec 1, you will log on server and see sign on black screen "Winter" and compleetely different landscapes. As result it will be same database but different map. What do you think?
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Dear developers, hear my plea. [priorities, not additions]
SunTechNick replied to bobotype3334's topic in Suggestions
So you are trying to say that designer team should go for vacation? Those things you mentioned, it's parallel development branches. Part of the people is fixing bugs, another part creates new content, another work on stability. Obviously you have no idea what is IT project :) P.S. Deamn, couple guys said same things before. All of you got my beans :) -
How to Properly Eliminate Server Hopping, Ghosting, and Combat Logging.
SunTechNick replied to EastwoodHD's topic in Suggestions
According all described disadvantages and topicstarter, mr Eastwood, I think the only way to solve this problem is make each server it's own database. Also it should be the logout timer. Unique databases related with server will stimulate create unique communities on each server. Also It will make sense to be oldfag on the server. If you will play long enough on the same server you will know some things which newbees don't know yet. -
http://www.youtube.com/watch?v=RDXTJa6TrKE&hd=1
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Shadow134, nice explanation man. :thumbsup:
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mr Millor, please stand up and try to turn your head instantly from right side to the left. Was it instantly? :)
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You are such lier :) or newbee :) No offence man. Disease from water is currently disabled. If you get sick, it's not because of water wasn't pure.It's an information from dev team, not from forums or other untrusted source.
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Adaptive Artificial Intelligence for Zombies
SunTechNick replied to melancholymastermind's topic in Suggestions
Hope you join Rocket's team. But i realy doubt that it can be implemented in this engine. -
Suggestions to make Hardcore Gaming experience.
SunTechNick replied to SyrupCakes's topic in Suggestions
1. Allow more players per server. disputable, but this game is not about shooting like COD,BF, CS or other, it is survival sim, people should be rare and dangerous 2. Log off timer agreed also it would be great to have a timer for server swap, or unic database for each server. Server hoppers are one of the main gameplay killers. 3. Some form of ranking or being able to track survival time/zombies killed/players killed. disagree. What rank, in real life, you have right now? :) (Except you are not millitary) survival timer and diary were implemented already in mod, I think it's question of time to add this feature in SA 4. Provide more motivation to avoid dying. Skills never will be added to this game, according to Rocket posts. maybe steam offgame achivements will be satisfying pixel-reward for people, who want to show, how awesome they are :) 5. Add different types of zombies or environmental difficulties. Different types of zombies are not related with DAYZ lore. It's not some kind of mutation, it is a virus. (Information from Rocket's early posts) Weather and seasons will be added at the late states of development, i suppose. 6. Don't allow people to mod this game. There a lot of good modification of DAYZmod, if you are talking about it. I don't like almost all of them, but huge amount of players are disagree with me. I think modding are good way to invent new types of gameplay. Someone from BIS, or maybe Rocket by him self, said that Battlefield would "kill" ARMA if they give community a chance to modding this game. Overall, making the game hard, and allowing the player to have a lot of really fun things to do will keep me in it. I know it's still Alpha but right now I have max gear and supplys, and can't even find anyone to kill so standing around gets pretty boring. I hope good things are to come. Most part of your suggestions is not about making sim more hardcore. In my opinion, adding stamina it's the one of the ways to make game more difficult. It will give you the sence that it's a huge county and you need a transport to travel. You can not sprint 15 kilometers without a rest. You can run realy fast for 15-25 seconds and then your speed decreasing to a minimum and you need to rest or walk for some time. Also you cannot eat 5 cans of tuna/pasta/beans especially dry rice. Making simple things more difficult will make surviving the main objective of the gameplay, like it was in first days of DAYZ SA. Alot of people died because of hunger, thirsty and disease. P.S. sorry for my english :) -
Don't know if some one posted this on this forum https://www.youtube.com/watch?v=lRfNyLFx_MQ&list=PLACZwe5ZKIAgUX6lWkn7ovoHBVkO0RS_W This guy made some terrific sound modifications. Did anybody informed BIS about this?
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Odysseys and Day Unit, Guys, you have to realise that some people are NOT living in america. P.s. sorry for multiposting