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Way to be hung up on the details cause you know you're wrong. Even rocket has said what everyone else in this thread is telling you: it's too much of a performance hit to be done correctly.
Only one who sounds like they're crying is you with the tone of your post. The guy you answered to is right. Doing magnifications the right way means that you have to render a scene twice and it does give a noticable performance drop for a feature that isn't a big deal. The game is still in alpha and runs pretty poorly in some areas, adding this tiny feature to further drop FPS isn't worth it. The reason Red Orchestra and Firearms Source are able to do it is because they have smallish maps with relatively low player counts on well optimized engines. DayZ is shooting for a 125 km2 map with over a hundred players. Causing the players to render a scene twice just to have proper magnification is just going to further decrease FPS in this already taxing game.