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originalyellow

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About originalyellow

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  1. This is an excellent idea as well. But to keep it simple and easy to implement, maybe just have a strong buff-like incentive for grouping like a one-time ability to revive other players. It may or may not be tied to some specific item, haven't thought about this too much. So the more players in your group, the more collective re-dos your group could have. In a game where the death state is so devastating this would be a very strong incentive to group up and then actually increase the size of your group instead of just playing with friends. Regardless of the specific way the team decides to solve this problem, I think we can all agree that something needs to be done about incentives for friendlier conduct. Just something to make banditry and friendliness equally rewarding but in different ways.
  2. I wholeheartedly agree. None of those things would happen in real life, and if they did in an otherwise realistic (except for the zombie part) game like DayZ, it could yank you right out of the immersive experience. But I am proposing that the pros outweigh the cons here. What do you think of that?
  3. originalyellow

    Feature to really help combat logging.

    This is a very good idea. Maybe simply adding an animation like the player laying down to go to sleep would work. I think this idea and my own from this thread http://forums.dayzgame.com/index.php?/topic/156009-suggestion-killing-a-player-destroys-at-least-half-of-their-items/ would work great together to fix the problems will holding players up.
  4. I will admit up front, this would not be very realistic at all. The main reason that I strongly suggest they implement it is to greatly reduce KoS-ing by making it more enticing to hold players up instead. As it stands, even once they get to implementing ballistic damage on items while they are still being worn - solving the issue to a small degree, there is still very little incentive built into the actual mechanics of the game to not KoS other players if you think you can survive it. Another meaningful improvement that this could make is to encourage robbers to not take all of a players loot but just a portion of it, as the player would then have much less reason to not just yell "screw you!", run, and get killed, destroying half of their loot in the process. So, consider that this would definitely make the game less realistic and more game-y, but I think the pros far outweigh that one con (the only one that I can think of); is this as fantastic of an idea as I think it is?
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