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Everything posted by eleventhavenue
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Green Ushanka Mosin rifle with PU Scope and Bayonet Hiking boots. Always!
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Restoring Faith Project
eleventhavenue replied to janusz.pietraczuk@gmail.com's topic in General Discussion
I remember once, when me and a friend met two friendlies in Berezino. After a short exchange of words, we departed westwards. The last thing they said was: ''Wow! There actually are friendlies in Berezino?'' I feel really sad when I think about that. A lot of people want to do something else than shoot strangers, but fear being backstabbed. My advice is to be friendly but cautious to strangers. It helps you live longer, too, especially when you're crappy at aiming like me :) Really though, I would rather be shot ten times by backstabbers than shoot someone that had good intentions out of fear that they didn't.. -
Free M4 Attachments, mags and a Mosin with a Bipod
eleventhavenue replied to barbosa7's topic in General Discussion
Separate? But hardcore is the main account! :P -
Gee I think it's just a spelling error You know...
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It is good to see a survivor helping a comrade in this harsh and cruel world. You get beans for both your story and your fashionable orange raincoat.
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Opening canned goods without any tools. Here's how
eleventhavenue replied to FokkeFIN's topic in Suggestions
This, again? I don't think this is a good idea. It kind of removes the purpose of any can-opening implement in the game... -
M4 still sound like crap?
eleventhavenue replied to millenniumgroup@gmail.com's topic in General Discussion
Well to be fair, the ARMA M4 sounds pretty bad too. They updated a lot of weapon sounds in one of the older updates. I am sure the M4 is getting better sounds in the future too. I guess the ´´legite´´ reason is the simple fact that this game is unfinished. The sound is a placeholder. (I don't think they had their sound team running when they made the M4) -- You multipost and THEN Edit your OP? (EleventhAvenue the Pseudo-Forum Police-Vigilante has entered a confused state) -
Yes! We need ´´You have died of dysentery´´ now! And really, it's not more unrealistic than a ´´you are dead´´ in the first place.
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In my experience, idiots like depicted in the movie are less common on Hardcore servers (not necessarily KOS, but that's another matter). I understand that there might be other reasons to play on Regular, however. Edit: Kind of unrelated, but I find that to be a strange but interesting example of how gender actually can lead to emergent gameplay.
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I think that the first step to improve melee would be to make a direction system similar to M&B (Left swing, right swing, overhead swing, thrust) and then give different propterties to the attacks depending on how you attack and with which weapon. Instead of those silly ´´Press E to engage ZECRETSORSNIPORBAKSTEB mode´´ I think it would be more preferable to have a solid melee system which makes stealth kills possible in an emergent way, from how the system is designed, instead of having stealth kills be an actual feature, with requirements on what is and what is not a stealth kill and so on.
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At What Point Will You Say, "This Is Now DayZ"?
eleventhavenue replied to Katana67's topic in General Discussion
When those who hate on the difficulty surpass the number of people hating on all other game features together. Then we shall truly have DayZ :) -
In-need of some clarification.
eleventhavenue replied to ParanoidMoron (DayZ)'s topic in General Discussion
I don't get the whole ´´It can't be perfectly realistic and therefore any suggestions to make it slightly more realistic are EVIL AND WRONG´´ thing. Gameplay > Realism, but this is good for both gameplay AND realism. Therefore, it is a must. And as the OP says, the whole searching for supplies thing is one of the main concepts of DayZ, and it should not be watered down. -
Why are there basically no 3pp:off servers - grow a pair.
eleventhavenue replied to dubghall's topic in General Discussion
This thread... Perpetum Mobile = Confirmed -
BIG NEWS ! submachine-gun, tents, teddy bears, and much more
eleventhavenue replied to rotteck's topic in General Discussion
Well, this looks mildly interesting. Especially the mackerel and the teddy bear (but is Brian truly a good Chernarussian name?) (Also no offense Deathlove but why do you express your opinion by making five single-sentence forum posts? There is a thing called MultiQuote and it's really nice) -
Why are there basically no 3pp:off servers - grow a pair.
eleventhavenue replied to dubghall's topic in General Discussion
Bleh It's amazing how the entire community comes together every 3 days and so, discussing the same thing over again. The arguments are exactly the same, even the insults are the same.. Like usual, this thread will soon die and be replaced by an exactly similar one, and the process will be repeated again... I think if George Orwell ever would have written a novel that took place in an internet forum, that forum would be a lot like this one -
There is no such thing as a random kill.
eleventhavenue replied to Lady Kyrah's topic in General Discussion
I think when people say ´´no reason´´ they actually mean ´´a stupid reason which i can not indentify with and which I find also ruins the experience for the community as a whole in one or more ways´´. I think when people get killed because of FPS instinct, fear on one part of communication, or because ´´everyone else KOS´´, they would actually refer to those reasons as ´´no reason´´ when discussing it. -
Story of a sad friendly survivor
eleventhavenue replied to LanceroxD (DayZ)'s topic in General Discussion
People in this game often act really strangely, arbitrarily and irrationally. Trust no one, because how can you trust someone who does not even trust themselves? Doesn't mean that you need to KoS people, of course, but... you should never place to much trust in a stranger, not in this game. -
If H1Z1 will have squads and clans at early access why ...
eleventhavenue replied to Demonio (DayZ)'s topic in General Discussion
I don't get the problem at all... Step 1: Find lots of Green Ushankas Step 2: Gather your fellow clansmen around the pile of Green Ushankas Step 3: Have all your clansmen wear Green Ushankas There, clan uniform! Applicable to any piece of clothing but Green Ushankas are clearly superior since they are Ushankas. What is all this ´´Wah wah H1Z1 haz xyz wai can we no has xyz too?´´ If people are talking about something visible only to clansmen, then no, because DayZ is not a game about sorcery (atleast the last time I checked maybe they are changing the direction of the game). -
Bringing Back the Green Mountain Mystery
eleventhavenue replied to daniels's topic in General Discussion
Comrade... We do not speak of the mountain here. -
Is it this discussion again? Make weapons realistically accurate, and make them actually be hard to aim with. You then get more realism, more skill-based gunplay and higher/same/lower weapon accuracy. Problem solved.
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Nighttime in this game is horrible
eleventhavenue replied to Raoul9753's topic in General Discussion
I think the major problems with nights right now are: - Night vision exploits - Flashlight too focused. - You can't see if you've ran into a fence and now running on the same spot. You can't feel if you're moving or not. This is really disorientating - It's hard to judge distance and direction to zeds by sound and zeds are often very silent - People expect to be sniped or hunted down if they do anything to show where they are. This needs to change. I don't think it's healthy for the game. - Zeds have the same awareness no matter what time of day it is (I think). In the mod DayZ they had lower visual awareness but the same audial awareness. - We really need to have a better reason for playing during nights than ´´It's awesome´´ or ´´It's easier to hide from players´´ I think fixing this would make nights much more playable. I would not like NVG's. At all. Even if you make them ´´balanced´´, where is the fun in just bypassing the difficulties of darkness? DayZ is supposed to be difficult. -
When the game is "finished" (out of Alpha|Beta)
eleventhavenue replied to Raoul9753's topic in General Discussion
It's not 10 square kilometers... You are right about the travel time, however. But the world is still the same size, and I don't think that vehicles (especially fast ones) will be very common. -
Survival as an End-Goal (Lowering KoS too)
eleventhavenue replied to NoWalls4Zed's topic in Suggestions
I don't get in what way getting free stuff at spawn would stop KOS. You say that it removes incentive. I don't think so. I don't really think there is a good reason to implement this at all and I also do think that it will have a negative effect on the game. -
This was unnecessarily necroed... But yes, draisins.
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Why would there be relief efforts in southern Zagoria if it was a global outbreak? But wouldn't this type of thing be something that you perhaps could find in an outdoor shop or something? It looks like something you could have use of when hiking...