There is a difference between a game being hard and being slaughtered by players who has already gathered firearms and enough ammunition to actually waste it without getting anything back from it (because you don't get anything back from it, except perhaps a battery). Got to love the "run to X, it has a lot of stuff", yeah you'd know that by having played the game and managed to explore and chances are, if the server isn't empty it's going to be ransacked anyway. I've never played the ArmA mod, so I'm completely new to the game with about 15 hours invested in it. I don't mind being killed, well I do (not really minding it but it sucks - but everyone thinks so anyway) but it's not like I'm to whine about it - however, adopting the KoS policy that a lot of people seem to have will only harm the community in the long run, at least when it comes to the intake of new players. The argument "get a group" falls kind of flat, getting or finding a group when pretty much everyone is running a KoS policy is sort of impossible. Or "play on an empty server" how is playing on an empty server, when you know where to acquire assault rifles, ammunition, backpacks, food not the same as already getting them for free when you start the game? Oh right it's not... the only difference is a delay of a couple of minutes so they might just as well implement a 10 minute delay from character creation to spawning and arm everyone to the teeth (not really, but you can't say anything about free stuff if what you do is find an empty server run to wherever the goodies are, loot and then log off only to log on to some other server a couple of minutes later), cause zombies aren't really difficult to fight off if you just circle strafe. Personally I would have preferred to see that it wasn't possible to server hop but rather 1 character per server, but that's not going to happen with games such as these. Now I'm having a lot of fun in the game, I've died a total of six times during the 15 hours, 2 times by other players, 2 times from starvation, 1 time from falling down (from a shack with the same height as myself - well, I broke my leg I think, which is kind of BS, I doubt you'd get any serious injury even if you jump down that height with your hands tied behind your back) and 1 time from a zombie. However, depending on how the community turns out - I'm not sure if I would actually recommend it to anyone. I don't mind dying as I said and I don't mind PvP/PK but in a game that lives (correct me if I'm wrong but DayZ seems to be this type of game) or dies with its community, having some thought behind who you kill and why - other than "hurr durr realism lul" (engaging combat and calling it realism is about as flat as you can get when it comes to arguments or reasons), servers everyone. I don't think giving people firearms to begin with is the way to go, however... perhaps not starting the game as thirsty might be a good thing and wouldn't impact the longevity (sure that won't protect you from players being asshats) of the game, nor would it cause an inflation of for instance bottles. Mainly it's a community problem and you can't really adress that with softare adjustments other than perhaps causing side effects for killing a certain amount of people within a given time frame (since a lot of people seem to, not in this thread but other ones, use stress and fear as excuses for some behaviour, why not add stress, fear, paranoia as psychological side effects, much like hunger, thirst, injuries, blood loss) induced by killing. The following has nothing to do with the topic at hand. I haven't quite grasped the backstory of the game though. Do you just wake up in this area without having lived there before or what's the deal? Cause as it stands now, a new player has absolutely no idea where things are. However, if the same thing were to occur where I'm living I know where the hunting, survival and fishing stores are, I know where there are cities or towns, I know where the stores are in a general sense even in towns I've never visited due to they've been built and so on and so forth and I bet you know the same about your area. I don't know if there's anything like it in game, but at least add some damn tourist information plaques (I know there are maps, although I've never found one myself), there are some in most cities. How come it's not possible to pick apples from trees? Or pumpkins. That's just silly. TLDR; tough luck - reading is difficult.