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hypergolem

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Everything posted by hypergolem

  1. Can we crucify people! Please say yes, please!
  2. hypergolem

    What version number do you think DayZ deserves?

    Holidays? What are they in high school? They get ten days off? You have a holiday on Christmas day and on New Years day... other days is work like the rest of us... Unless you take your own vacation, but the whole team, hell no.
  3. 0.63 as it is right now is extremely boring... barely anybody is playing. Content is minimal. You survive the first 30 minutes then head up north west, gear up and that is it... not much else to do. You can target practice with zombies... they are almost harmless LOL
  4. Considering all we know about Bohemia and their M.O. I would say not before the end of the year... Good luck everyone.
  5. I came back to DayZ after a year away from the game to check the fabled 0.63 and after 2 full circles of the map and being fully geared up twice, a couple of deaths I think I can give a personal opinion of the state of the game and here are my thoughts. 1: the engine looks good, graphically solid, the atmosphere is perfect, the ambient and the environmental conditions are really well done. It is also pretty stable. I had only one weird death in the middle of the forest without any reason to die and no crashes during the play. What I don't like is the visible distance, the mist or fog is hiding too much of the distance. I climbed on top of the Altar antenna and you can barely see 300 m away. I hope that is going to change because it was one of the strong points of the game. 2: Gameplay... well this is hard to evaluate since it is so bare bones as it is right now. The infected are good... they should probably see you a bit easier but that i guess will be dealt later. One infected at a time is easy to deal with... a group can be deadly - I LIKE that! They react to shooting and they all get drawn to the shooter. With a bit of stealth action and taking them quietly with a machete or a good knife they are easy to get rid at least until the players bleeding becomes a bigger problem (at the moment you don't even need to bandage or anything - in a few minutes your health is back to normal without any action being required). As usual as soon as you leave the coast and the spawning areas you can easily find basic gear and if you reach the northern areas and the military bases you can easily get fully geared up. Infected still manage to go through walls sometimes... sometimes they are stuck in the floor (I saw them in the small police station and in the small medical centers) but generally they are much much better than before. 3: Future ahead: that is the big question... At the moment the game is really very very basic... there is not much to do apart from getting food and getting a gun and a backpack. Lots of stuff needs still to be implemented and added to the game so I don't expect to see a Beta anytime soon... I hope the development behind doors is at more advanced state than we know, but all considered I don't expect beta before September (I would not be surprised if it ends coming in early 2019) Just my few opinions.
  6. hypergolem

    Why am I dying suddenly?

    I played today after a couple of weeks and I died twice already without any reason. Anybody know what is going on?
  7. hypergolem

    Why am I dying suddenly?

    Well i was about 30 minutes in game. I got hit once by a Zed but I was not bleeding. I was wearing a women's grey coat and the UK army vest. I was shaking (message in red) but I was not hungry and I was hydrated, I was in Chernogorsk in the park near the fire station, running. Suddenly black screen, no sounds, You are dead...
  8. Loved the Mod, had a blast with it, did not regret spending the money on Arma 2 The standalone? I was very happy to support it, but yeah i'm losing faith and patience...
  9. hypergolem

    DayZ Development progress makes no sense

    But you should start worrying where your money went after a while... or are you used to throw your money away? Because a part from doing some sightseeing, the game did not add anything really to what it was last year. Zombies especially...
  10. hypergolem

    Zambies kill you even when they're dead.

    Zombies (after almost one year) they are still ridiculously broken... Still going through walls, still seeing you through walls. Hitting them with an ax is like winning the lottery. Sometimes you hit them and kill them and then you get hit by the undead undead... Instead of adding items, and towns they should work really hard on the zeds...
  11. hypergolem

    DayZ Development progress makes no sense

    Meanwhile Zombies still walk and see you through walls and melee fight is almost impossible to deal with... The core of the game is not at Alpha... it is still at a concept level... Yeah they added more guns, more clothing items, more towns... big deal Oh by the way... I'm stuck under some freaking rocks ... You have quite some road to do before this game will be playable even at Alpha level.
  12. hypergolem

    DayZ Development progress makes no sense

    True, everybody can write on Wikipedia but it is also true that if you write BS or wrong information and data, you will get corrected almost instantly by a huge community of writers
  13. hypergolem

    Dayz in five words or less

    run, run, run, run, dead...
  14. hypergolem

    Wait for host

    Some are working, most no, some are terribly slow to connect, many crash suddenly during the play... I don't think it is a firewall problem
  15. hypergolem

    Wait for host

    Same here... actually worse... made my nvidia crash somehow
  16. hypergolem

    When Base Building Is Introduced, What Will You Build?

    The Taj Mahal in the middle of the fields between Vybor and Stary Sobor...
  17. hypergolem

    No more than 5

    I conducted some tests and experiments on the social behavior of our zombies and I found that no more than 5 at the same time will follow you. If during my test I met and aggroed one more zombie, then automatically another zombie stopped. I managed to make them follow me from Kamyshovo to Elektro and this pattern was constant. Never more than 5... I really hope the devs can improve the zombies because as they are right now they are a joke. I was basically circling around them, jogging slowly to make them keep the pace, sometimes running backwards because they are too slow. Sometimes I had to go reaggro a slowpoke... Ah and good job guys in Elektro, killing a scientist in just a tee shirt conducting a very important experiment... You must be so proud...
  18. hypergolem

    No more than 5

    Thanks and sorry didn't mean to clutter the forum. Just wanted to share my "scientific" experiment :)
  19. hypergolem

    No more than 5

    I really hope they get more dangerous soon
  20. hypergolem

    No more than 5

    I don't think it is a bug, probably a limitation of zombies active at the same time
  21. hypergolem

    No more than 5

    This was on regular public servers.
  22. hypergolem

    No more than 5

    After further testing our team of scientists managed to make 6 zombies follow the scientist. After that the next zombie aggroed would automatically make one of the zombies in the group stop. We are trying now to figure out why this difference between the two experiment sessions.
  23. Loot should not respawn all together. It should spawn randomly and rarely. This way you are forced to move to different places and search for the loot. Not just wait for the next server restart.
  24. hypergolem

    How much of the map have you explored?

    Basically everything, a part from the really far north
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