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1 NeutralAbout Zacharybinx34
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Dayz - The engine of disconnected unresponsive controls
Zacharybinx34 replied to Zacharybinx34's topic in General Discussion
You are a strange and silly little man then. -
Dayz - The engine of disconnected unresponsive controls
Zacharybinx34 replied to Zacharybinx34's topic in General Discussion
NO! You insulted him by not thinking Dayz is perfect. APOLOGIZE NOW! -
Dayz - The engine of disconnected unresponsive controls
Zacharybinx34 replied to Zacharybinx34's topic in General Discussion
Already did that. Hence this post. Not trolling. -
Dayz - The engine of disconnected unresponsive controls
Zacharybinx34 replied to Zacharybinx34's topic in General Discussion
Honestly, the game doesn't feel much better than WARZ did... -
Dayz - The engine of disconnected unresponsive controls
Zacharybinx34 replied to Zacharybinx34's topic in General Discussion
And Fanboys are the worst thing ever for improvement being made. -
Dayz - The engine of disconnected unresponsive controls
Zacharybinx34 replied to Zacharybinx34's topic in General Discussion
This is completely false, where are you getting this information from? -
Dayz - The engine of disconnected unresponsive controls
Zacharybinx34 replied to Zacharybinx34's topic in General Discussion
Saying "get used to it" is a pointless response. Why get used to bad controls? Sure you can, but that's a bad "feature" of a game. -
Dayz - The engine of disconnected unresponsive controls
Zacharybinx34 replied to Zacharybinx34's topic in General Discussion
MMO-RPG's do this kind of stuff al the time. I'm not sure why you people are saying that only ARMA Engine can do this.... that's blatantly false. -
Dayz - The engine of disconnected unresponsive controls
Zacharybinx34 replied to Zacharybinx34's topic in General Discussion
Weighted movement is bad in every aspect. It makes you feel out of control and disconnected from your character. -
Dayz - The engine of disconnected unresponsive controls
Zacharybinx34 posted a topic in General Discussion
DayZ is a brilliant, BRILLIANT, concept. But after experimenting with the alpha I have the following concerns. - Graphics are not what make or break a game, but they are nice - this game looks like it is a 2004 release. - Relating to graphics, everything looks so blurry it makes my eyes water - even with turning graphics up high. - The movement feels like I'm not at all in control of my character (first-person is the worst, but 3rd isn't much better). Snappy controls are a must have for any modern game - Dayz is one of the worst I have ever experienced for snappy controls, very un-responsive. - The game needs a tutorial (I know this is Alpha, and they will probably make one eventually, but just giving my advice. - The game's camera has a bizarre FISH EYE look to it, no matter what the FOV is at. I am just curious why the team went with the Arma engine? Why not an engine like Unreal where it feels much more fluid and doesn't look terrible? Now, I know it's Alpha, but that's irrelevant. My point of this post is to provide constructive criticism.