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1 NeutralAbout rossd001
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On the Coast
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England
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We whined, cried and bitched, now lets move on
rossd001 replied to punkvegita's topic in General Discussion
Dam right! -
I think its a good idea.. Especially when you are travelling the length of the map it would be good to have some kit in a box half way or something... On only your character seeing it.. I think that is realistic... Im sure I can bury a box in a hole good enough so no one else would find it without a metal detector (Maybe have a metal detector as a really rare item so you can do just that) As for 6 slots... I dont see why you cant have more.. ???? However food would prob go off so maybe just canned food.... On the last point...I dont think you should carry it into your next life, thats a little bit too much of an advantage...
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Im new to the mod and the standalone however Im not new to working on the development of games.. I have been poking around the forum for a few days and looking at the comments about KOS, spawn camping and an ultimate "END GAME" or at least something to do other than kill new players... One thing that really stood out to me is how would you make a life more valuable than loot.. Taking all of the above into consideration I was thinking about the idea of putting a CPU controlled area in the north where you can trade LIVE prisoners for money or loot.. I think this will work well in a number of ways. It will draw experienced players away from spawn sites.. You dont want to be walking a handcuffed prisoner the whole length of the map to get your reward. The experienced players will want to be in the North because they dont want to be at a disadvantage to the other experienced players making a load of money or getting a load of good kit from trades. Also they will have the opportunity to ambush or steal other players slaves. This will create a lot of fighting in the north close to the trade point but moving people away from the spawns in the south..As this would not be a one man job it will promote people working in teams. Maybe even create groups or clans of people working against the slave traders??It will give newcomers a chance to work there way up to the north because of the promise of better loot and more competition. Giving them a chance to develop at there own rate in the south and only move into the north when they have at least a few hours behind them and enough stuff to defend themselves.. However they have to live with the knowledge tha moving north will take them closer to the trade point and increase the risk of capture but also increase the reward if they survive..The advantage to the person being captured (I know it sounds odd but you need to make it worth your while or people will just quit) is that they wont be KOS for a start as they are worth more alive than dead.. You will have a chance to escape at some point maybe even capture the person who captured you and trade them in instead.. Maybe set traps, ambushes all sorts of possibilities to work in a team or a rival team... The players trading will not want to kill the captured or escaping as they will then be worthless so it will throw up a lot of interesting situations that will add to the overall game...Basically my idea is a way to make people worth more alive than dead... From a development point of view you already have handcuffs so all you really need is a way of immobilising players or slowing them down and a CPU controlled and managed area in the north where the trade would be made and that wont take massive amounts of time and programming?? If a player gets traded then they will re-spawn in the South minus weapons but they wont be killed and they will keep some of the things they have found like clothes etc.. Having to treak all the way back to the north is a reasonable punishment but one worth paying when the alternative is death or KOS?? The ultimate aim is to make life more valuable than loot and make people think before pulling the trigger because it will hurt them in the pocket just as much to kill someone as it would be to be killed.. If you dont want to take part in any of it you can still roam free but you would have to be aware of another threat other an zombies.. Just an idea... :)
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Push and tackle have potential to be very useful.. :D
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Petition: Wipe of Characters on Next Update.
rossd001 replied to Clarkeh's topic in General Discussion
Its going to be part of the development process... im sure there will be all sorts of compatibility issues with new and old stuff so its only best to wipe the slate clean... -
How can we make a players life more important than his gear?
rossd001 replied to knawx's topic in General Discussion
Maybe look at inserting points on the map where hostages can be traded for money or loot..Obviously make the rewards of dragging a hostage across the map worth it.. That way you can make a player worth more alive than dead... once a player has been traded then they will re-spawn without any gear.. The player doing the trade will get loot or money??? This will not only introduce an interesting twist to the game but you will get people trying to escape.. Maybe even gangs fighting over hostages, teams setting traps... All with very valuable handcuffed hostages running around?? ;) Oh, and hi.... first post!!