

[email protected]
Members-
Content Count
103 -
Joined
-
Last visited
Everything posted by [email protected]
-
Yes, its is spawning there, but considering how often zombies shatter your limbs it might need to spawn like painkillers. After all, pharmacies would have it not just hospitals. Also Rocket, can you please have a word with your ARMA mates about the tonemapping for HDR lighting? It is so freakin dark in broad daylight sometimes. The choices are to look at the ground to lighten the scene via HDR or crank the gamma (not available in windowed mode) and then the brightness completely blows out during HDR high gain moments.
-
We "tested" a bunch tonight, found that zombies CLOSE doors, and then walk through them. Any chance to have the morphine rarity looked at? I have stream evidence of finding four alice packs and a czech backpack in a berezino supermarket. backpacks are definitely spawning.
-
'bin\config.bin/cfgweapons
[email protected] replied to AndyPandy44 (DayZ)'s topic in DayZ Mod Troubleshooting
But the cfgweapons error is how I know everything is working correctly! What will I do without it? -
Hotfix Build 1.7.1.5 Rolling Update
[email protected] replied to rocket's topic in Mod Announcements & Info
I still need to test more for further data, but here's my take on the buzz in this thread so far: Zombie aggro - Love it! They see you easier than 1.7.0, but not from across the city. You can lose them in the bushes, but they hunt after you. They run to the sound of gunfire, but don't immediately aggro to you. All this with no performance hit that I can detect, but I have not yet run a train through Cherno, so that needs more testing. Food and drink - plentiful in a supermarket, but more rare outside of that. I think this is perfect since it draws players to supermarkets, thereby increasing danger and tension, all while being authentic. Too hot for some, too cold for some, but to me just right. Some are saying they can't find canteens though, maybe that needs a look. I don't think I saw one either. Lone wolves RELY on food to regain health slowly, and this is out only source of nutrition right now, so maybe its too plentiful for people who are running around in a posse full of blood bags but for me its not too plentiful. Fractured Bones and Morphine - this seems like a real concern. Bones seem to fracture at the drop of a hat and currently I think morphine is ONLY available from hospitals. I liked it better when a bullet wound was your main source of fractures. It was specific to PVP firefights (mostly, unless you were swarmed) and gave them a unique danger. Animals - they move a little bit, slightly wandering in a small area. The cow I shot disappeared as soon as blood came off of it, and without meat it makes it very hard to live through any kind of zombie whoopsiedoodle. They hit VERY hard now, and shatter your bones with nearly every swing, so 3-4k losses of health from very minor scuffles are common. So far this is the best version yet, though. Fully featured and very functional with some minor hiccups. -
Hotfix Build 1.7.1.5 Rolling Update
[email protected] replied to rocket's topic in Mod Announcements & Info
Hmm upon further testing I believe survivors need to drink more milk. They seem to be suffering from some extreme cases of osteoporosis. -
Hotfix Build 1.7.1.5 Rolling Update
[email protected] replied to rocket's topic in Mod Announcements & Info
I found a cow, and it did move around a little bit. When I shot it, it vanished before the animation of it dying finished. No chance to loot meat. -
There's trouble with zombies at the moment. You should maintain closer to your typical framerate when it is hotfixed.
-
The are constantly updating ARMA 2 to fix stuff like this. You'll soon learn how to move around the world in a way that will keep you from bursting into flames.
-
Step 1> Put tin can in your inventory. Step 2> Press your F-key, breh. Step 3> Herp derp.
-
Pending Hotfix: Build 1.7.1.5
[email protected] replied to rocket's topic in Mod Announcements & Info
-
Pending Hotfix: Build 1.7.1.5
[email protected] replied to rocket's topic in Mod Announcements & Info
[93945] New: In gear added bars with ammo count oooohhhh MYYYYYY GOOOOOOOOOOOOOOODDDDD!!!! -
Pending Hotfix: Build 1.7.1.5
[email protected] replied to rocket's topic in Mod Announcements & Info
-
Pending Hotfix: Build 1.7.1.5
[email protected] replied to rocket's topic in Mod Announcements & Info
Just as a testing note, throwing empty tin cans seems to do nothing to distract zombies. I still need to test empty bottles more once zombies can't see through walls. -
Pending Hotfix: Build 1.7.1.5
[email protected] replied to rocket's topic in Mod Announcements & Info
The flashlight going on the toolbelt is a FANTASTIC start, but you'd have to throw your handgun in your backpack to use it, which could cause inventory space issues. Unless there is some kind of change where pressing L makes your hands magically emit light as long as you have it in your toolbelt. This would make the remington/glock useless though. I guess throwing the gun in the backpack is no biggie. EDIT: Handgun as a tool might work? Its toolbelt-sizeish. -
Pending Hotfix: Build 1.7.1.5
[email protected] replied to rocket's topic in Mod Announcements & Info
Great patch notes. Will we be able to hold a hatchet in the toolbelt? Also its been kinda hard to find any weapon spawns since the .4 "rebalance" of loot. -
1.7.1.4 still drops FPS like a bag of dirt
[email protected] replied to thealgerian's topic in DayZ Mod General Discussion
1.7.1.4 featured new zombie AI where they "searched" for you. This causes FPS to slow to a crawl. I hope this will be addressed in the next hotfix along with zombie supersenses. -
Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
[email protected] replied to rocket's topic in Mod Announcements & Info
My test results for 1.7.1.4 (I made absolutely sure I was on a server that was running the right version) -Sight/sound bars have gone crazy! 5 bars for crouch running in certain instances. -Zombies no longer seem to lose you, they seem to see through walls as they re-aggro'd me inside a building several times while I was crouch walking out of LOS. -Idle zombies that have by chance broken LOS cause massive performance problems. FPS quagmire. Another player had fired a gun and ran, 7 zombies went to investigate causing abysmal frame rates. -Zombies no longer lose you + Sight and sound bars going crazy = action game. Sprint, shoot shoot shoot, sprint, shoot shoot shoot. Intentional? -Hatchets are very difficult to drop. The conditions required are a bit of a mystery, as right clicking/drop hatchet did not seem to work until I had moved around a bit and had removed my primary M16 out of my inventory completely. Overall I have enjoyed 1.7.1.1 the most, as performance was consistently good, the zombies were slightly more alert than 1.7 but shake-able. -
Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
[email protected] replied to rocket's topic in Mod Announcements & Info
We need a hotfix for 1.7.1.4 to fix the zombie-AI related poor performance. 1.7.1.4.1!! -
Pending Hotfix: Build 1.7.1.3
[email protected] replied to rocket's topic in Mod Announcements & Info
Just wanted to say I think the melee weapons (once un-buggified) are pretty boss. I like how if you want a melee weapon you can't have a primary rifle - makes it so that if you want to go unheard by other players you have to give up firepower. Nice job. -
Pending Hotfix: Build 1.7.1.3
[email protected] replied to rocket's topic in Mod Announcements & Info
-
Lets limit it to 10 things. Make them increasingly optimistic/unrealistic as you go. [FIXED] Engine optimized in large cities [NEW] Dangerous, infected animals now spawn in the woods. [NEW] Gun magazines now show bullets left in the GUI [FIXED] Vehicle desync issues caused by server lag [NEW] All new zombie pathing, no more erratic zig-zagging. [NEW] All new skins engine change allows for custom clothing, armor, hats [NEW] Blood trails from wounded survivors. [NEW] New "construction" mechanic for making buildings [NEW] Added new loot types, "wooden beams" and "Drywall" [NEW] You need a truck to transport the new construction loot types
-
Pending Hotfix: Build 1.7.1.2
[email protected] replied to rocket's topic in Mod Announcements & Info
A handgun or flashlight takes up 5 slots, but a jerry can takes up 3...What a crazy country Chernarus is! -
Pending Hotfix: Build 1.7.1.2
[email protected] replied to rocket's topic in Mod Announcements & Info
For as much as Rocket says he hates us and wants to drink our tears, I've never seen a developer of any kind have so much love for the community. -
What upgrade should i get to play this game.
[email protected] replied to misterzombro's topic in DayZ Mod General Discussion
Wow, an E2200 huh? Umm...Well, if you can't get a new machine then I'm not really sure what to say. A newer videocard would help (a 6870 can be picked up for about $140) but it will be waiting on CPU cycles and will be bottlenecked horribly.