patluk@sasktel.net
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QQ Admins - Lingor - (Slap server)
patluk@sasktel.net replied to Phantasm (DayZ)'s topic in Mod Servers & Private Hives
I concur, avoid Slap Private DayZLingor, power tripping dickless admin, pointless to play on. Don't play on this server. The rules got weirder and weirder. From kicking people for just shooting, to banning people for DRIVING VEHICLES. Then there were more weird rules coming down. No hiding corpses. Everyone just merely asked "Why?" and got kicked. All I said was "Wow, dis admin be crazy" and got kicked. I came back and spat some venom in chat and of course immediately got banned. Anyways avoid this server at all times, the crazy power tripping admin is using it just to justify the size of his miniscule micro-cock so your amount of fun is going to be inevitably limited by this dumbass. Just pick a different server and save yourself the time. EDIT: He never once actually banned anyone that was ghosting or combat logging. No decent bans were handed out ever. There was much ghosting going on, so I imagine it was all a cover up for his buddies. Its on my twitch channel twitch.tv/gorgenzola for 9/11/2012 -
Hotfix Build 1.7.2.5 Rolling Update
patluk@sasktel.net replied to rocket's topic in Mod Announcements & Info
In this patch (1725) My skin keeps toggling back and forth from one with a bandit head scarf, which resets my view and deletes my backpack. Sometimes it even gets me stuck in the ground. DO NOT RELEASE!! This keeps occuring every spawn/death, and just sort of happens randomly. No point having a backpack as it keeps getting deleted. -
Being chased by an axe weilding hacker
patluk@sasktel.net posted a topic in Mod Servers & Private Hives
Must have my playerID since he chased me across servers even after I changed my name and turned on my overlay to cover up the name. Server was US 8 VA at about 10:00 pm last night (CST), exact time is hard to nail down. He was also able to spawn bear traps in a large radius. -
Rezzed & 1.7.2
patluk@sasktel.net replied to joshuagregory91@hotmail.co.uk's topic in DayZ Mod General Discussion
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Pending Update: Build 1.7.2
patluk@sasktel.net replied to rocket's topic in Mod Announcements & Info
Right, speaking of vehicles, the fact they explode from regular gunfire or crashes seems really silly. Mythbusters has proved that you cannot explode a car hollywood style even if you shot it in the gas tank. Maybe disable car explosions in the mod? I know it makes sense for a military simulator, but nobody should be firing an M1A1 Abrams unless they are hacking anyways. Disabling vehicle explosions seems like it has no downsides to it, other than maybe server cleanup or something. -
Pending Update: Build 1.7.2
patluk@sasktel.net replied to rocket's topic in Mod Announcements & Info
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Pending Update: Build 1.7.2
patluk@sasktel.net replied to rocket's topic in Mod Announcements & Info
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1. Cycle through the channels with "." (period) key until you get to direct communication. Hold the CAPS LOCK key to use direct voice. It has a fairly short range. 2. Yes, this is normal. 3. Press "G" on a body to loot the body. Scroll your mouse to "open backpack" to check the body's backpack.
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Pending Update: Build 1.7.2
patluk@sasktel.net replied to rocket's topic in Mod Announcements & Info
This is my concern as well, but I'm also concerned about the balance of new unarmed survivors being able to get away from zombies anymore. If they LOS you from 100m by chance, how could you possibly shake them in the bushes when they are 5m away. It was already nearly impossible before. -
Pending Update: Build 1.7.2
patluk@sasktel.net replied to rocket's topic in Mod Announcements & Info
I was just checking the weapons wiki. I think the beretta M9 should be more common in terms of spawn and ammo spawn. Might as well have something that slots between the makarov and the de-facto 1911/Revolver that everyone takes! -
Pending Update: Build 1.7.2
patluk@sasktel.net replied to rocket's topic in Mod Announcements & Info
How about an audible indicator of bleeding? I've watched myself, my friends, and streamers all not notice they are bleeding and lose thousands and thousands of blood unnecessarily. -
Pending Update: Build 1.7.2
patluk@sasktel.net replied to rocket's topic in Mod Announcements & Info
1.7.1.5 Is a totally great release, so that makes the wait easier. I remember how much everyone was excited for 1.7.1 and then how horrified they were at the results! -
Pending Update: Build 1.7.2
patluk@sasktel.net replied to rocket's topic in Mod Announcements & Info
why not just disable the HDR instead? I don't believe you can. My only options are NORMAL, HIGH, and VERY HIGH. I am unable to descern a difference between all three settings. -
Pending Update: Build 1.7.2
patluk@sasktel.net replied to rocket's topic in Mod Announcements & Info
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Pending Update: Build 1.7.2
patluk@sasktel.net replied to rocket's topic in Mod Announcements & Info
If I had my druthers, Zeds wouldn't be able to fracture your bones at all and it would be a completely player-driven wound. I would also make gunshots do less immediate damage so you have messier, longer more drawn out firefights with plenty of crippling bone injuries. But thats only in my dream world where I am King.