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6 NeutralAbout Leferath
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Rank
Scavenger
Profile Information
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Gender
Male
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Location
Stratford-upon-Avon
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Interests
Camping, hiking, hunting, archery, reading, drinking, war-reenactment.
Profile Fields
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Bio
Born and raised in Hungary, living and working in the UK at the moment.
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Leferath started following Yode (DayZ)
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Yode (DayZ) started following Leferath
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check the link mate, told you i couldn't upload the full thing on here so i linked my DevArt profile, put the demo sing there so ppl won't confuse this for the "full image" :)
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Hey there! I made a map design of Chernarus to be printed and hung above my computer desk, decided to share it with you guys: This is a smaller version which i could upload tho these forums, the full one can be found on my devart page (for free obviously): http://fav.me/d70megg Full version's dimensions: 3945x3584 pixels ( ~104cm x 95cm) 96 pixels/ inch resolution Hope you like it!
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Rolling Update Rev. 0.30.113925
Leferath replied to Hicks_206 (DayZ)'s topic in News & Announcements
Awesome! Thanks for keep working on this trough the festive weeks too! Crack open a cold one, you deserve it! -
Killed by zombie horde in no-man's-land
Leferath replied to Orcinus (DayZ)'s topic in New Player Discussion
thats exactly what im waiting on, zeds thats wonder around! please if anybody spot anything like this and have time put up a screenshot to confirm this is already in! (this feature will be added later on for sure, which is awesome!) -
Altough i hate bandits and KoS, players like him make this game BETTER for me! If everybody is just hugging each other and dance around under the rainbow sharing our beans than its not a threatening world. I like the rush of adrenaline when i cross open terrain, inspecting the edge of the forest before i go to the open, watch for snipers on highground before i enter a village or city, be cautious when i see other players and watch them from a distance avoiding contact instead of running to them shout "omg another survivor lets share food drinks and funny stories about our exes". Its a wolf's world out there, and bad guys are a part of it as well just like Zack or the hero type of players. We form the game, we form the community, you hate bandints? Good, hunt them in the game, don't flame them in the forum :) This guy choose this path to play, let him do it! Tho Sigvatr, if I find you in the game, i will take you down..assuming you will do the same if i make a mistake and don't spot you in time :P
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I don't think that's actually a good idea, i mean i have been hiking all my life and never lost my shoes, I have to add i don't wear sneakers i wear proper military boots, so i guess if they would consider this feature they would need different system for the standard sneakers, hiking boots low/high, jungle boots, military boots etc etc etc And don't you worry about the more stuff you want, its still early alpha mate, they will release TONS of more stuff later on :) just hang in there!
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I wouldn't mind seeing the infected eating the ones they kill, would look awesome to enter a village and see a chewed up corpse. Anyway we got a bit off from the main topic of adding more "memories" and scars to the landscape :)
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In that case I'm still looking for some extra "dark memories" in the game, also an explanation why won't our infested just die of starvation and attack each other as well?
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I don't think it's actually a virus, if Rocket would think on the side like a 28 days later pattern i would think there were more HAZMAT type of things in the mod too, along with military facilities like that as well, i saw no sign in the mod that quarantine zones or bases would be up. So i just assume we are going in a more George A Romero type old school zombie idea (which i prefer more anyway), not talking about the actual dead to rise again from the graves but that those who been in contact with the infected got the disease by blood/saliva (like a rabbis type of disease) that kills/reanimates the body. If they are 28 Days later type of infected only, the same would happen as it happens in the movie : they would die of starvation or dehydration since their bodies would still require these yet their base insticts wouldnt be working, while zombies would survive since their bodies are slowly rotting, they dont require food drink or sleep. Tho thats just my oppinion :) if it would be a fast virus outbreak than yeah, the timeline would be a lot shorter :)
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Added a small timeline idea as well, will need to update these once i got home tho
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Yeah i came across that bus as well, haven't seen any of the graves tho, wondered around the bigger cities but its only a few carwrecks and thats all at the moment.
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Hello there fellow survivors! I spent nearly all of my hours off when i wasn't working to explore the SA map, check out the new places and greet the old ones. I was a bit sad i haven't seen too much of the military camps around, not because of the loot, but i wanted to see traces of panic and chaos. I mean it couldn't happen in two seconds, they weren't sitting in their rooms and died the same time, so why is there no trace of their actions around? Where did everyone go from one second to another? I came up with a few ideas, throwing them out here for you guys to discuss which i think would make the game even better. Now DayZ mod didn't have any backstory to it but i think SA would need one. I'm not talking about a long-long entry video with Freeman telling us how the world went to shit and the dead started to rise up to eat the living, just things to come across in the world about the outbreak. I will break them down into chapters now: Timeline: Z-30 days: Several cases of a new disease been reported around the globe causing fewer, nausea Z-20 days: Patients diagnosed with the disease start dieing rapidly Z-10 days: Numerous reports tell about the dead coming back to life Z-5 days: Numerous reports tell about cannibalism, military forces are now helping police to maintain order DayZ: Marital law been declared, military forces are now evacuating civilians, everybody diagnosed with the disease get executed, they start burning the corpses Z+2: Military positions in Cherno got overrun, city evacuation stops, people are fleeing the area Z+4: Airforce starts bombing highly infested areas Z+10: Radio communications and news stop last informations are about global infestation Z+20: No sign of coordinated military actions any more, people are fleeing the area both civilians and service personal Z+30: Our journey begins Civilian world Signs of the outbreak like posters on the wall telling civilians to be cautious about a new disease spreading, pointing them towards trauma centers, warning everybody about the military actions being taken. Hospitals show signs of being crowded carpark full in front of it, waiting area trashed and bloodied up, body-bags at the back, maybe burned corpses showing they tried to stop the spreading. Small objects in the world like last notes, notes to loved ones "went to the xy safepoint, meet you there love mom&dad", "survivors inside" painted on the roof (in cyrill alphabet obv) barricaded buildings and improvised safezones like village churches and bars that the civilians were trying to fortify as a stronghold but got overrun/ran out of food etc. Military Action In the event of an outbreak like this I guess the military actions would be the following: - forty their base (ensure they will have supplies to take up the fight) - help guarding safe assembly points for civilians - evacuate highly populated areas So what I would like to see are military trucks parked on the street that were supposed to help evac civilians but got overrun, strongpoints outside bigger cities where the army tried to line up and take the walkers out until they ran out of ammunation or got overran, EVAC points for rescueing civilians, and ofc: destroyed buildings and maybe villages. If something like this would happen the military would sure as hell ask the (ch)airforce to bomb the everliving shit out of the highly infested area, so they got to bomb at least a few places before the airfield fall or the pilots decided to take the plane and try find a safezone. So many ideas are buzzing in my head about this, from crashed plains and trains to long stuffed lines of cars trying to get out of the big cities. I would like this world to be populated with memories, signs, monuments of a kind to remember us players that we are in a post apocalyptic world were all that once was has gone, and now its a wolfs world out there where zombies and bandits are after you and a can of beans can make you the happiest man on earth! I want a bleeding, sad world around me haunted by memories of the life before and the days of the panic. I know that the game is in early alpha stage, and you do a GREAT job there guys keep it up, i'm sure the landscape isn't final yet, and when the time comes please consider these, would make the game atmosphere a lot better! - once i got home i will sit down and update this post with more details sicne i have a lot of ideas written up there -