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Everything posted by DeceasedPath
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Same with the shotgun. probably next patch.
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Disclaimer: I realize the game is in alpher. I only say this as I believe it would be a cool addition much further down the line. I think once the reputation type system is implemented it would be cool for zombies to be more willing to attack bandits at a longer distance. To keep this real perhaps when you are killing players and looting them you get your hands bloody which in turn attracts more zombies. Just an idea that I thought would be cool.
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An interesting idea for a later time
DeceasedPath replied to DeceasedPath's topic in General Discussion
I now agree. Please read above. Thanks for your informative insight. -
An interesting idea for a later time
DeceasedPath replied to DeceasedPath's topic in General Discussion
I agree. Not just for bandits, but for all blood on clothing. -
An interesting idea for a later time
DeceasedPath replied to DeceasedPath's topic in General Discussion
Not so much as a solution to bandits, but maybe it makes me think twice before killing a player if I notice multiple zombies around him. I see the point with having zombies blow past you to get a bandit. Just a idea I had that I thought was kind of cool. -
Issues that should be addressed before release
DeceasedPath replied to [email protected]'s topic in General Discussion
lol -
Everywhere needs more zombies. We will just need to be patient.
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Night time In Dayz SA and your thoughts?
DeceasedPath replied to BlackDalia's topic in General Discussion
I think once NVGs are added I will be more willing to play on a night time server. -
I'd have to say a can opener. I always end up with around 8 cans of food while starving before I find one. I normally have a screwdriver as backup until I find one.
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How MOUT has changed (Military Operations in Urban Terrain)
DeceasedPath replied to DevilDog (DayZ)'s topic in General Discussion
Yea this is one of my favorite aspects over the mod. With so many floors and rooms when you hear footsteps you don't think "He is about to come in this door I'm aiming at", its "Where the f*ck is this guy". -
Just calm down man. Seems more like a bug than a hack. I've probably logged about 24-30 hours and haven't seen or heard about a hacker yet.
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I believe its f1 to sit. Also, to my knowledge you cannot check energy levels.
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Two days ago I got shot and bandaged up and ate what seemed to be 20 cans of food and 6 canteens of water(exaggeration). The "Healing" indicator did not come on for a good 20 minutes after being stuffed. Not sure if it's because I fully stopped moving or just luck.
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You obviously didn't read the entire thread. Wind does not affect bullets by that much. Also, wind doesn't change directions between every shot nor does it blow up or down. It is an accuracy problem. Not wind.
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Yea give us proof of this lol.
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Obviously people are having problems with it. If you don't believe me do an accuracy test yourself. There's even video proof of shots going way away from cross-hairs at short distances.
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Been posted a few times(myself included), but you are right.
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I had similar results with all pristine gear.
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Thanks for the help, please let us know what you find.
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They have fixed this I believe, the way I've found is to test using a pole or something distinct. Also, Wind would always affect the shot in the same way, not in a scattered pattern.
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Just adjusted it, doesn't explain the side to side movement of the bullet(tested on a pole). These are supposed to be accurate rifles, not have the behaviors of a pistol. Hopefully they fix it at some point.
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No I didn't. I'll try that. Didn't think it mattered at such a short distance.
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combat logging: a constructive thread ?
DeceasedPath replied to Betabyte (DayZ)'s topic in General Discussion
Great idea Betabyte. 120 seconds may be a bit long imo, but very good idea. Hopefully something happens like this. -
mosin long range scope where anyone seen found?
DeceasedPath replied to desryachri's topic in General Discussion
I've found a lot of scopes in the construction sight East of Cherno.