dmarkwick
Members-
Content Count
14 -
Joined
-
Last visited
Everything posted by dmarkwick
-
I know DayZ's attraaction is one of relative simplicity (as far as ArmA2 goes anyway), you have the game, the mod, the patch and you're good to go. But, I think Sahrani would be a GREAT map for DayZ gameplay. Have everyone spawn on the south coast of the Southern Sahrani landmass, and have Corazol as a sort of gauntlet for players to run to enjoy the rest of the landmass.
-
Favorite DayZ map and why?
dmarkwick replied to DANNY (ZOMBES THE HERO)'s topic in DayZ Mod General Discussion
I think Sahrani would make a good map. Spawn on the southern peninsula (South Sahrani) and you have to run the gauntlet of Corazol before exploring the lush lands of Sahrani main :) -
Emergent gameplay. This whole mod is an exercise in it :)
-
Rocket fanboy = anybody who understands the concept of alpha trial? Guess that's me then :) Rest of you = entitlement whiners. Leave feedback not rage.
-
It's like taking every autistic idea you have and making a patch out of it.
dmarkwick replied to Tekdrake's topic in DayZ Mod General Discussion
Alright' date=' fine! Point 1: He didn't actually get the essence of the problem here. YES the fucking beta works with Steam. It's the convoluted chore of getting it working and the potential issues down the line that bring out the problem here.[/quote'] Beta just.... installs right? Then you start the game & play the beta? Actually yes it IS an argument. It's beta, and that means it's experimental, unfinished and in testing. If you don't like some changes, you get to say so. Nothing wrong with that process so far. Your misunderstanding is that you're demanding the same gameplay as before and bemoaning the changes as though it's a finished game, I cannot express enough how wrong this view is. It makes you sound frankly terminally entitled. Did you even see where people agree with you? Your so wound up you cannot see what's going on in your own thread :) Most people are ridiculing you for being immature. Some people (including me) agree with you but cannot take the thread itself seriously because of your shortcomings. And everyone who might disagree isn't a mindless fanboy, that's a straw man argument where you simply get to ignore valid points. -
It's like taking every autistic idea you have and making a patch out of it.
dmarkwick replied to Tekdrake's topic in DayZ Mod General Discussion
-
It's like taking every autistic idea you have and making a patch out of it.
dmarkwick replied to Tekdrake's topic in DayZ Mod General Discussion
Points 1 and 3 are perfectly valid. You inability to respond to them reveals you don't actually WANT or appreciate responses. -
Found Crashed Heli, no loot. what?
dmarkwick replied to Mooseocalypse's topic in DayZ Mod General Discussion
My guess would be unlucky :) Perhaps there is the small possibility that spawned heli crash sites have no loot at all. Just one of those things? -
It's like taking every autistic idea you have and making a patch out of it.
dmarkwick replied to Tekdrake's topic in DayZ Mod General Discussion
You are VASTLY misinformed. A decent, professional response always gets read & assessed. This, will not. -
It's like taking every autistic idea you have and making a patch out of it.
dmarkwick replied to Tekdrake's topic in DayZ Mod General Discussion
You VASTLY have misinformed opinions. A decent, professional response gets read & assessed. This, does not. -
Whats 'your' worst thing about this patch
dmarkwick replied to Hze's topic in DayZ Mod General Discussion
Increased zombie awareness. I'm not a great player, and for people who aren't great players it's a little tough. I can avoid player-trouble, it's the zombies that give me trouble. I suggest having more aware zombies the further north you go :) Purely a gameplay mechanic that one. -
It's like taking every autistic idea you have and making a patch out of it.
dmarkwick replied to Tekdrake's topic in DayZ Mod General Discussion
-
It's like taking every autistic idea you have and making a patch out of it.
dmarkwick replied to Tekdrake's topic in DayZ Mod General Discussion
What a wonderful human being :) I think you fail to understand what's going on in a beta trial. And, you take playing the game FAR too seriously. A beta game at that. It's baffling how someone can have so little in their lives that this sort of thing becomes important enough to reveal to the world all their personality flaws :) -
20 words or less: Super-Low Humanity Detection
dmarkwick replied to rocket's topic in DayZ Mod General Discussion
Yes. It simulates body language & other cues. Realsims isn't always about exact simulation, it's about reasonable analogs.