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Everything posted by hunterkilla
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20 words or less: Super-Low Humanity Detection
hunterkilla replied to rocket's topic in DayZ Mod General Discussion
YES If we cant have a skin that shows us then something subtle, if your hidden and watching you can decide to let them walk on or not -
4 hackers on our server in 3 days...
hunterkilla replied to ForcefulCJS's topic in DayZ Mod General Discussion
Im wondering if a hacker got me yesterday, saw a vehicle way in the distance and it was driving away so I hunkered down and crawled away. ended up in another forest well hidden and noticed the "player x has been killed" and could hear gunfire in the distance. I was far enough away and behind a ridge and hidden behind under a tree and heard the vehicle gettng closer but couldnt see it Then it literally came over my head across the ridge and killed me. It couldnt have seen me and knew exactly where I was... lucky or able to see all players even behind landscape??? -
A serious question for the PvP-phobes
hunterkilla replied to TheMachine's topic in DayZ Mod General Discussion
This game needs PvP and would be dull without it. We want bandits who will either stalk and kill you or even demand loot or open fire. Do we need people sitting on a hill in electro taking potshots at flashlight wielding newborns? Probably not but its that players choice. Alot of people say "OH find someone away from the game and team up in game, join a clan or group etc." Well I dont want to do that, I like to logon at different times of the day and I love it when you come across a stranger and end up teaming up for abit. The risk vs reward adds to the adreneline and I remember in the bandit skin days with side chat meeting lots of people, some would be a casual "hi" and walk on and some we would go looting for a few hours. Nowadays its just become one total fear fest and everyone just shoots on sight in general. Should the bandit skin come back, well in one way I say yes, at the moment you can kill players without a downside ie sniping or camping and each new person you come across doesnt know if you are a cold blooded killer or not. But as others would say, thats what adds to the tension. I almost think it needs a bandit skin but only if you do a kill in a certain way, ie is your target 500 m away and carrying a flashlight, if so and you shoot them, well that makes you a bandit. Are they facing away from you when you shoot.... makes you a bandit.... same room facing each other and both shoot .... thats life. I also think having it so the zombie spawn ratio is multiplied by the amount of people in one location, 3 bandits working together. 3x zombies plus any other players, so 5 people in a small area in cherno means 5 x zombies meaning you might not shoot that player who is walking past you and only shoot them if they become a clear and present danger. I guess I want to see people being made to think before pressing the button, at the moment there is no reason NOT to shoot on sight. ALthough today I did come across a friendly who was just that, he told me about a gun nearby, stuck with me and we ended up in a gun battle with someone else and now im crawling with a broken leg. That made the game so much more enjoyable than just everyone for themselves -
Current Gameplay (Not what you're thinking)
hunterkilla replied to KWilt's topic in DayZ Mod General Discussion
I was thinking about when you get 4 people working together zombies ( and other players to an extent i.e lone wolfes ) are less of a problem. I was thinking a way to make it harder for groups and to bring more moments is when you get 2 people together it spawns twice as many zombies (i.e within a certain radius of each other, so 2 lone wolfs in cherno might not cause a change of spawn ratio) , 3 = 3times so if you are at a busy location ie cherno or nw airport. If you are with 2 friends and against another group of 3 you would end up with alot of Zombies you have to decide when to shoot or not. This might also stop some of the PK in cherno etc if you have alot more zombies close by, someone might not just shoot you if they risk 20+ zombies coming towards them. Also less work than trying to find another way to ramp up the difficulty for a player with all the loot an beans -
I actually spawned and hadnt found anything and went into a barn and some guy hiding in the corner went on voice and said " drop everything you have and leave" As I had just been killed I went on voice and said " I have nothing so kill me or I walk away". He didnt shoot, I left... excellent adrenline rush and made me wish that more people did that than just shoot anyone including flashlight wielding spawners...
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COMING SOON: Six Launcher Replacement
hunterkilla replied to dotjosh's topic in DayZ Mod General Discussion
Ok I think I love this.... so many features I want to make it easier to find the server that has the settings you want including time of day. Notes and favourites would be a nice addition. -
I use a map but mainly for finding my way to follow landmarks to get from one point to another. I then just search for loot. I think without a map and no ingame map/compass you will end up wandering around alot and getting lost....
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I do agree that I like the fact you don't start with a gun and the harder zeds are making you team up or be careful around then. As others have said though they seem to have some ESP as I was spawned, looked around, started to walk and from no where a zombie ran at me and attacked. I feel at times we are being punished by these super seeing and hearing zombies for something that wasnt our fault, however I realise rocket will tweak it to make them hard still but not to the point you cant move for fear of superagro
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Fun and Rage at the same time
hunterkilla replied to Hayabusa (DayZ)'s topic in DayZ Mod General Discussion
The important thing to remember is this is an Alpha and we are merely playing a game in development so have to expect and put up with the bugs and glitches. It does mean in the long run this game will have the best playtesting throughout its development and the gamma version will be so amazing