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31 GoodAbout IIvIIozzie
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Helicopter Hunter
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I've been out of the game for several month's and wanted to see how persistence has come along, if at all. Been trying to read up on persistence but the information out there appears contradictory and lacking. Some say that their gear left on the ground (in tents or in backpacks) stay after the Wednesday reset, others say it doesn't. -Is it luck of the draw? -Does it vary server to server? - Does public/private servers/shards affect how persistence works? Can someone with experience explain this please? Also, possibly a related question, what is going on with all the very short reset times on server? I'm seeing a lot of 1 to 4 hour server resets, what's the story with that? I appreciate help in advance!
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Realistic Gunshots? + My little Show Off.
IIvIIozzie replied to Point787's topic in General Discussion
I think it's awesome that you went through all the effort to make this and post this. If the sound files are your own perhaps BI can contact you about buying some sounds. -
Weyland, aside from restart count how long in hours did the backpacks stay on ground? Did any disappear or did you not wait longer than 24 hours before picking them up? Also, was there any items taken/removed/shuffled through the backpack while it was laying there? Additionally, what was this event? A ritual sacrifice??
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I find the current map size to be reasonable when consider vehicles, I'm not interested in seeing it expanded. What I would like to see is unique buildings in every town, at least one in the small towns.These buildings could have some unique incentives, giving players more reason to explore. For example, some items only spawn in the unique building of one town or the % chance x item spawns is far greater than other area's x item spawns. Of course also waiting on mod tools.
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Backpacks will "sometimes" stay after a server restart, and can at least stay for a few days. The exact length is currently unknown. As an experiment I had 5 backpacks on the ground, two of which stayed after 24 hours. Containers like the small yellow protector case and first aid kits will persist, just as a backpack would. Gun's, at least rifles, will persist. I have hidden several rifles that have survived well over 24 hours. As Roy has pointed out, tents, as of right now appear to be persisting with the unfortunate glitch of items not appearing in the tent. It may become impossible to fix a completely filled tent as there is no way to add something to the tent in order for it to display all of the items it currently holds. With that said the tent glitch may give tent owners a level of security. If the tent owner fills every tent slot except one and the person who stumbles onto the tent cannot see any of the contents they may give up on trying to obtain the tent and the item's within, as it will take up to 63 attempts to view the loot.
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Did some testing today with persistence. Went through 15 tall apartment buildings and emptied everything out in a hidden spot in each building. I found roughly 5 backpacks in my trip. The only backpack that stayed was the very first one and the most recent one I found. Most of the items disappeared, there was usually 1 item still left from the once big pile in each building. Server was empty the majority of the time so it was just me there. I will test tents again when I find one but I expect it to delete.
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Temperature effects are broken since hotfix
IIvIIozzie replied to ColonelBurton's topic in General Discussion
I played for a little bit tonight and got the cold status. I removed the cold with a fire but then switched servers and got it again. With that said I do have several pieces of ruined clothing.I played for an hour or two with that status on light orange and it hasn't changed to the darker red yet to indicate hypothermia is coming up. As far as I can tell it is working correctly for me. -
I tried this, hoping it would bring some enjoyment. It didn't. It gets boring very fast. Aside from getting the essentials; backpack, axe, matches, and knife/machete, I would go to an area and start to pinpoint where wildlife would spawn. For example in Msta, I would start by killing the two goats that spawn near the pub/restaurant. You can kill any animal with the axe if you're patient enough but the goats you can literally run next to them as they run from you, very easy.I would then find a boar nearby and then take out the buck near the barn. For drink I would walk down to the pond. Rinse/repeat. I threw fishing into the mix as well, there just isn't anything skill based in the game yet to keep me interested in playing continuously. There is no point in hunting/fishing right now when you can spawn into the world and loot 6 food items from the first building you enter. If they nerfed loot significantly and made loot spawns based on player activity and population it might be remotely interesting to do something other than checkout the new exp patches.
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The firestation would be a pretty obvious starting point. That's where I found mine, along with several fire axes.
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I have no way of knowing how many server restarts were done since I logged off last night, what I do know is I logged off server, logged in five minutes later and the tent was there.Came online 20 hours later and the tent was gone.
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My tent was gone as well. On a persistent server, or at least the server claimed to be in the title. There really isn't anyway to tell. Has persistence ever really worked, because any time I've thrown up tents or backpacks they always delete after a day or so.
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The majority of players kill on sight. The reason they do this is because the current game mechanics favor a kill on sight mentality. Look at things from this view, what incentive does the other player have in keeping you alive if they already have the drop on you? - They can't trust you. They don't know who you are and just like you they've probably already been KOS'd several times themselves - By teaming up with you, you're eating up half of their potential loot intake, essentially doubling their effort to gear up (assuming it's just two of you). - zombies are quite rare and easy to dispatch solo so group play is unnecessary. - If they feel they are already geared up they probably also feel there is nothing left to do in the game other than to kill other players, like you. The only real reason to team up with someone is so they can watch your back against bandits, or to be a pack of bandits, however if you just met the person in the server they're most likely going to kill you, especially once you pickup an item that they desire. If Bohemia truly wants the game to have a sense of realism then they need to shift the mechanics to reward cooperative play and lessen the benefits of bandit and/or lonewolf play style. I don't know if the developers ever intend to balance this, it's certainly been progressing in the opposite direction so I'd have to assume KOS is here to stay.
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They won't take action. If they attempted to it will get publicly leaked and they'll be screwed. As far as your mentality goes it's not so simple as "don't support it if you don't like it". Unfortunately, there has been a greedy transition over the past decade with server hosting. Bending over the consumer base by charging them $60-$80 a month if they'd like to assist supporting the game by hosting a server is an outrage, especially when you consider said game is in alpha. The sad thing is game companies are the ones forcing their consumers down these roads, and it's so rampant anymore if you decided "i'm not going to support them" you're now limiting yourself from a large selection of popular games you can support. By doing so you also won't be helping change the culture as it would require a world effort to make them see the error of their ways, and the emptiness of their pockets. So if that's truly their reasoning for taking the source I can understand that. In addition, this new pay to be an alpha tester culture that WarZ inadvertently started is getting out of hand. These companies need knocked down a peg or two from their entitlement totem.
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So what items have you guys stumbled upon recently that aren't functioning? I see the cooking pot has slots now but can't put any foods, vegetables or water into it. I Tried setting on ground with stove/gas tank and nothing. Has anyone got fireplace working yet?
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
IIvIIozzie replied to SmashT's topic in General Discussion
The zombies don't do enough damage. They don't spawn in enough quantities. The respawn time needs to be greatly reduced in order to get a sense of achievement for clearing an area. Fix those number tweaks then we can talk about th walking through walls, variety in zombies appearances, movements etc.