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Lagahan

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About Lagahan

  • Rank
    On the Coast

Profile Information

  • Gender
    Male
  • Location
    Ireland
  • Interests
    Being pure shifty eyed on DayZ
    Tweaking things that aren't broken
    Games Dev college course
  1. This is more "fixing game breaking bugs" than optimization. In order for us, the alpha players (testers who actually pay the developers so we can test the game out for ourselves) to test game features, we need something that runs properly. For example: testing guns at 19 frames per second with servers who forget about half their players for a few seconds at a time is not an efficient modus operandi. As people who've bought the game (in our droves) we are effectively paying the dev's salary. I would happily accept features that are broken and don't work as alpha problems, as long as I can efficiently test them on a relatively stable base engine. I'm sorry if I assumed that with access to a full existing engine utterly woeful frame rate on the fastest consumer PCs and connection issues would be first on the list of things to sort out before adding things in and testing them incrementally.
  2. Because the renderer properly handles occlusion culling, (http://en.wikipedia.org/wiki/Hidden_surface_determination) unlike DayZ's woeful current renderer. All game engines since Quake 1 use this to make sure the CPU and GPU aren't rendering meshes you can't see, thus improving performance.
  3. Yeah the red link is just the game warning ya of desync issues. Press P, at any one time at least 6-10 people on a 30 man server will be at 10000 desync, utterly lost contact with the server, so yeah its directly causing the rubberbanding. It has to be that the server code is simply so badly optimized that it cannot hope to keep up with too many clients connected at the one time. Where is this 64bit server code that they said they were testing last week, we need it asap, and definitely before this goes on stable or nearly everyone will stop playing if they have any sense.
  4. Fix the rubberbanding. Fix the session lost. Nothing Else Matters. I only play on servers with ~20ms ping in the UK so ping isn't to blame. Constantly getting 10000 desync on a 50mbit connection. Its much worse on high pop servers than low pop servers. Movement is also broken because it is desyncing and rubberbanding, causing random leg breaks as the game adjusts to moving up or down stairs. Killed twice this week by these damn issues, haven't been killed by a lack of features.
  5. Lagahan

    Rolling Update Rev. 0.30.114008

    Nice one, cheers, my character was getting completely taken over with rubberbanding there for 2 days, mouse movement, positional movement, the whole schebang!
  6. You have to remember this started as a mod. It most likely, if not certainly, did not have project management. Theres probably hacks everywhere in the original codebase just to get it working right with Arma 2 and I'd wager its been a nightmare to even get it this far.
  7. Rocket my character seems to have been spared for some odd reason. Just FYI........dont kill him Also the new update has the loot spawns and performance running lovely for me, looking better than mod already tbh!
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