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nazar.nk90@gmail.com

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Everything posted by nazar.nk90@gmail.com

  1. nazar.nk90@gmail.com

    Are snipers the most harmless thing in DayZ?

    They need to fix bullet splashes first...so you can adjust accordingly.
  2. nazar.nk90@gmail.com

    Please, say NO to helicopters.

    No helis. PLEASE. I don't want my hidden camps raided within 12 hrs.
  3. nazar.nk90@gmail.com

    Ghillie suit, rangefinder ?

    I don't know where people get this idea that "sniping is hard IRL"...it's completely false. Sniping WAS hard irl 60 years ago. With today's technology and weaponry you can easily hit a target in no wind situation at 1000 yards with a good weapon system. There are even scopes that zero for you...and you don't have to do anything but pull the trigger. A child can understand the mil-dot system or how the SVD PU score works it's nothing too difficult to learn. Even I can hit an 8 inch steel plate at 400 yards with my 5.56 AR which means I should be able to hit someone with an m4 across the airfield first shot in DAYZ. In my opinion the only things that should affect how accurately you shoot is your state of health (if you're in pain or have broken limbs), weather (high winds and what not). I think broken scopes should still shoot consistently but not on zero...and not have a random chance of going anywhere. Also since zombies don't exist and are known to be pretty much brain dead from all the fictional movies and books...I don't see how senses like smell and eyesight and hearing are working for them because you need good brain activity for that. I think zombies should have a good sense of hearing and low sense of vision during day time. And no sense of vision during the night. Sense of smell should only come into effect if you are 5 meters or closer to the zombie.
  4. nazar.nk90@gmail.com

    Ghillie suit, rangefinder ?

    Two things: 1. I'm going to assume zombies don't have a sense of smell... 2. Just a little reply on what you said...imagine you having a choice IRL (if you were in a combat zone) of finding a sniper to kill an ememy or actually charging your enemy down and having a large chance of yourself dying. What would you do ? Would you be a man and go die ? Or wait for a sniper? DAYZ is realistic combat and surviving simulator. This isn't Call of duty...in real life you camp and camp and camp some more...whatever prevents your ass from getting shot.
  5. nazar.nk90@gmail.com

    what's wrong with this picture?

    Is it something about Up and down markings on the sight being wrong ?
  6. nazar.nk90@gmail.com

    what's wrong with this picture?

    I think you got this one.
  7. nazar.nk90@gmail.com

    New SMG Announced... Any guesses?

    My guess would be something like a German World war 2 MP-38 or MP-40 or a Russian PPSH-41. That would be my best guess...since they are adding mostly old guns atm, I don't think it will be something as modern as MP5, UMP45 or Kriss Vector.
  8. nazar.nk90@gmail.com

    New SMG Announced... Any guesses?

    That is not an SMG...it doesn't fire pistol cartridges.
  9. nazar.nk90@gmail.com

    Ghillie suit, rangefinder ?

    I think a ghilie suit should give your character lesser chance to be detected by zombies. Since it makes you pretty hard to make out from the bushes and the grass. I also would like to see precision military weapons added into the game that you can actually rely on. I'm so sick of seeing guys run across the NWAF like it's nothing, since there is no gun accurate enough atm to actually kill or break their legs on first shot.
  10. nazar.nk90@gmail.com

    S&W No. 3 Russian

    Well in my personal opinion there's nothing wrong with adding AS50's or desert eagles to the game as long as you have to go to hell and back to obtain it. Like for example add it in a underground military complex full of some sort of super mutant evil zombies that you can only kill with a group of people...
  11. nazar.nk90@gmail.com

    S&W No. 3 Russian

    Too much realism can make the game quite boring. IMO the more items in game = better overall experience.
  12. nazar.nk90@gmail.com

    Remove weapon inaccuracy due to damage.

    I vote to remove weapon inaccuracy due to damage since it's just unrealistic. The only way a weapon can be inaccurate like it is right now in the game is if the weapons barrel is straight up worn out and that can only happen if you literraly shoot 300k rounds through it. I suggest removing the system with inaccuracy and adding a system where you can see how dirty the weapon is like clean weapon would be least likely to have misfires and jams and dirty weapon would have a higher chance of that. There could also be a cleaning kits that makes extremely unreliable dirty weapon pristine clean. And also I think a dirty weapon should shoot accurately but have a high chance of jamming and not firing at all and you would have to reload to un-jam it (far cry 2 style). There could also be a system where let's say AK has a lower % chance to jam due to being dirty but has a tiny bit lower accuracy and m-16 has a higher % chance of a jam but has a higher accuracy and so on. I hope you get what I'm try to say I know it's quite easy to say "Oh just change this and that blah blah" I also know it's hard work to make this happen that is why I'm posting this in a suggestion thread so you consider this for the future.
  13. nazar.nk90@gmail.com

    Remove weapon inaccuracy due to damage.

    Not better luck...I guess you haven't read my first post. So I'll say it again, theres a system in game that increases and decreases accuracy of firearms depending on how damaged they are ....and NO I'm not talking about attachments, weapons themselves have damage values but the tooltips aren't implemented yet so we can't know if the weapon is damaged until we actually shoot it and see if it's accurate. So I suggested removing the whole system and making the guns jam instead of being inaccurate. All my information was taken from Mr. Sacriels live stream, he is friends with Hicks(DEV) and Dean Hall and apparently asked one of them about it and that's what they said. Also adding to the whole inaccuracy thing I agrue that an M4 should be able to make a atleast 6 inch group at 300 yards with an Acog I want you to log in and walk 300 yards from a building and shoot at the same point and see where your bullets will go...I bet even the most pristine M4 won't be able to do that the bullets will go 1-2 meters all around your point of aim and that is just unrealistic because I know guys who put long range Leupold scopes on their m4s and shoot up to 800 yards with them. Try it yourself my friend you'll see what I'm talking about.
  14. nazar.nk90@gmail.com

    Remove weapon inaccuracy due to damage.

    Well from what I've heard you say, you sound like you haven't played the game much. Trust me when you have a sure shot at somebody sitting in an open field and you take it and miss by 3 meters you'll understand what I'm on about. Also you don't need training to know how to shoot, my avatar is me firing my m4 with un-zeroed Eotech at 50 yards ( bench rested) at 8 inch circle. Even Piers Morgan knows how to shoot and he's a gun hating communist.
  15. nazar.nk90@gmail.com

    Suggestion: Plate carriers, SAPI plates, and NVG additions.

    Although I agreee with you on the army sim thing but valuable(and rare) items like that would make the game so much more realistic after getting these items you will think twice about popping shots at that guy in the open field :D I bet your heart would be going nuts even harder when u had something like that to loose.
  16. nazar.nk90@gmail.com

    S.T.A.L.K.E.R.S. Survival Guide [Complete] [Update on May 30th]

    Good guide but calling magazine a clip ruined it for me .
  17. nazar.nk90@gmail.com

    Skill / Perk System Suggestion - May reduce KOS

    I think it's a great idea but I also think that people would suicide until they got a better perk.
  18. nazar.nk90@gmail.com

    Remove weapon inaccuracy due to damage.

    I hope you are right.
  19. nazar.nk90@gmail.com

    Remove weapon inaccuracy due to damage.

    The only way a weapon can shoot with random 3 meter deviations is if you have a worn out barrel or the guy shooting the weapon is shaking un-controlably. Even if the sights are broken the weapon will still shoot in reletively one spot just AWAY from the crossair. (so you can still shoot good groups)
  20. nazar.nk90@gmail.com

    Whats going to be in 0.31.114160

    It's funny but shotguns in real life are extremely deadly. They only suck in the mod because their range is like 20 meters. In real life with the amount of different ammo (buck shot to dragons breath) shotguns are prolly one of most powerful and effective defensive weapons. I even know that some marines used shotguns to clear houses in Fallujah (not just to breach doors).
  21. nazar.nk90@gmail.com

    Whats going to be in 0.31.114160

    It would actually be really nice and exciting to know.
  22. nazar.nk90@gmail.com

    This is a rare way to get sick or did I do something wrong?

    If you are sick and use a cure...you get the sick message to say I was sick all along but now I'm getting better. You might be sick but you won't know it until you actually take the appropriate medicine.
  23. Humans only have a hard time with killing if the killing was done for nothing aka just for the fun of it then the person is likely to have some sort of mental illness. If a person kills for something and has a good reason to kill for it (killing for my country, killing for food for my family, or killing you and taking you ammo so I survive zombie apocalypse) then the person isn't likely to get any illness of mind or feel guilty in any way.
  24. nazar.nk90@gmail.com

    I dont understand why there is no AUTO RUN KEY!!!

    You do realise that with that keyboard you can macro W to be togglable :D I got the same one and thats what I do I just key bind my togglebale W to G3 extra key. all I do is press g3 and my guy keeps on sprinting.
  25. nazar.nk90@gmail.com

    Item condition - Worst idea ever

    Although I agree that the system needs a bit of tweaking since 1 bulltet should only ruin what it hits as in, if it hits the backpack it should ruin like 50% of the items in it. Or if it hits a players leg the pants should be ruined and so on and on. But I don't agree with you going on a rant of how bugged the "ALPHA" is. It's a work in progress give it time and watch it grow.
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