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SodapopVII

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About SodapopVII

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    On the Coast
  1. SodapopVII

    Rolling Update Rev. 0.30.113860

    Pretty sure you don't fall unconscious or die from not eating or drink for an hour or two like it can here... yes that includes constant running and exertion. The loot is fine to be difficult to get but the food/drink system is overboard at the moment. Also how would making loot essentials like that being easier to locate be 'dumbing down' exactly? Not everyone wants to run around like locusts mopping up town after town when they play.
  2. Hey I think it is certainly all about having some variation and freedom of choice - it's such a vital thing in a game like this for sure.
  3. Well seeing as I bought into this Alpha I feel it is at least useful to anyone reading to get the opinion of one small insignificant player - who had never played the mod itself but has watched various footage of it online. I should say that I really enjoy what I have played so far... and that the game to me is exactly what I expected with the current state it is in and that is a very rough and feature stripped starting point to build on and make it something great with the amazing potential it has. I would like to basically voice my personal dislikes so far which I am sure are subject to change over time and I am most looking forward to. Praise is good, but well voiced critique is just as useful at this early stage in development. And I do enjoy discussing negatives! I) I think a forum poster here described it best that your character effectively has to eat like a 'bodybuilder loaded on creatine' I find that so much focus is put onto food and water that it is literally dominating my mindset when playing. Food is key when it comes to survival but I can last a few days without water and food so realism is not a point for the constant urge of nutrition and water here in the game. It just seems way too overboard... I like challenge and do not want the game dumbed down in any form, but to me the survival aspect should be coming from the infected, disease, traps, kill on sight bandits and maybe the weather. The way things are now it makes everyone have to move around for loot like locusts and does not offer any variation. I would quite like to have the ability to stick around a general area and survive, other times run a lap around the whole map like I did earlier today- choice. Basically summarized the constant need for liquid and food to me seems a little excessive and deters me from playing a more relaxed time consuming play style as I and surely many others would like in Chernarus. II) Zombies/Infected are an annoyance at this stage. They have the ability to follow you like magnets and make looting towns a tad annoying at times when sighted. I know in two years time if this project is still going strong these enemies will be like night and day to how they are now but I do hope they are improved in general. More numerous and swarming you - whilst losing them more readily with hiding or running out of their sight would be more intense than a single magnetized Zombie that can kill you quite easily when without a firearm would be great. Though that does not happen, as they are quite simple to evade at this time. III) Higher server count! The best thing of this game so far to me is player interaction be it good (helped with food or medical supplies and yes even bad (Kill on sight charmers) But I really want more. I hope if its feasible we can have 150-200 player servers. Perhaps that is overkill but sometimes a complete meat grinder of players good and bad, hiding from them in the dark nights and gauging how safe it is to interact with them would be thoroughly entertaining. IV) Slightly more refined system of relaying to me how my character is doing health wise! This goes without saying and of course will change in time. And really that is all I have to say so far for negativity, call me easy to impress but I knew what I was buying in to. I like others simply wanted to get my hands on this game and for me get my feet wet in the rather harsh world of DayZ. Best of luck in future to developers and players.
  4. SodapopVII

    Pending Update Rev. 0.29.113822

    Even an hour is ridiculous when it comes to needing to replenish on food and water.
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