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Your DayZ Team
PoebusApolloHC
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Everything posted by PoebusApolloHC
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After the last patch, I seem to only get A+. Other guys in my group tested and also had A+ as well. It might be a bug, glitch, or intended since now blood bags are supposed to be the effective means of instant regen of blood instead of saline.
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How would the shotguns be any different from the Revolver?
PoebusApolloHC replied to Timecharge's topic in General Discussion
Magnum > shotgun 1. 6 shots vs 2. 2. Auto loader for both but still a 6 shot reload for the magnum. 3. 2 x 2 inventory space requirement vs 2 x 5 (sawed off shotgun). 4. Longer range than a shotgun. 5. Fits in a pants pocket, shirt pocket, chest holster, camo vest, and your backpack as a secondary vs primary or in your backpack as a sawed off shotgun. -
There seem to be no real differences other than aesthetically as of right now. I prefer the look of the T3N since the knobs are at the bottom of the sight. Also, you can insert a battery into the T3N sight and when you right click it there is an option to "Turn on". It won't actually turn on, but IRL the T3N sight does have moderate night vision. Therefore, in future updates of the game, the T3N RDS "should" have a night vision option that you can turn on once you have attached a battery!
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Rubberbanding reduced but not completely gone for anyone else?
PoebusApolloHC replied to crazyandlazy's topic in General Discussion
On a high pop server earlier, I got teleported back to the same location and frozen twice in a row. I had to Alt F4 and relog to fix it but I was around 1-2 km back from where I was before the bug. Other than that, I haven't experienced rubberbanding when running or movement in general. -
Share your story/encounters/gun fights topic?
PoebusApolloHC replied to crazyandlazy's topic in General Discussion
Last night, three other survivors and I met up in the woods above Kamyshovo to meet and greet fresh spawns and hunt the bandits who prey upon the freshies (these bandits are known as Sharks). We find two fresh spawns along the road to Solnichniy just out of Kamyshovo. One is handcuffed, fed disinfectant, and serenaded with the Russian national anthem; the other Alt F4s before we have time to move him from the road. We move out to the sound of the Russian anthem and a naked fresh spawn struggling in handcuffs. After making our way along the entire stretch of road between Kamyshovo and Solnichniy without any other signs of life, we enter Solnichniy and begin to look for more fresh spawns. I move up to overwatch from the Quarry with my mosin. On my way up, one of our group, who was trying to make friends with another survivor, gets knocked out and beat to death before our two other members could intervene. Since we were on the coast already, we began to cordon the area and secure his gear for him to run back and retrieve. The M4 in our group began to patrol around the construction buildings on the south side of Solnichniy while our third member who was still alive moved up to overwatch from the Quarry with his mosin as well. At this point, there are two mosins overmatching the construction buildings on the south side of Solnichniy from the Quarry, while one member is patrolling the area in town, and the fourth member is running back to retrieve his gear. As we wait for our fourth member to return for his gear, a plucky fresh spawn runs in and sees our fallen companion's corpse and gear. I call it out and begin to line up a shot. We couldn't let this thief get away with a full kit of our gear! I click up my mosin's long range scope to 300 meters and center my crosshairs on his chest. I can see the backpack, fireaxe, and gas mask appear on this would be loot goblin, but before he can make a quick getaway, I squeeze the trigger and see blood erupt from the center mass of my target. Needless to say my friend's gear was mostly ruined now, but it would still be functional for the most part. Soon, our fourth squad member returns and collects his somewhat destroyed and blood soaked clothes and gear before we run into another survivor. This next interaction occurred soon after our group of four reunited in the construction/quarry area in south Solnichniy. Another survivor wanders into our immediate area and gets held up and interrogated by two of our group while another sniper and I watch from the top of the Quarry. The other sniper wanted to test his aim and fires at the survivor with his mosin. He hits and the target begins to bleed, but he does not go down. One of our group in the construction area begins to apologize and bandage the fresh spawn, but despite all those good intentions, the fresh spawn begins to beat him over the head with his fists. Upon hearing the cries of shock and betrayal from my teammate with the words, "Shoot him! Shoot him!", I centered on the fresh spawn and dropped him before he could do any more damage to our would be medic. That was almost the second time our fourth teammate would get knocked out by fresh spawns. So much for civility, I suppose. Now this is where it gets crazy. Since three out of our four man team carry mosins, we all end up on the Quarry hill overlooking Solnichniy with our last man in the town scouting for survivors armed with his M4. After some time of chatting and hiding in trees, we spot two heavily armed survivors move onto the north side of the Quarry hill and begin looking around. The other two mosins open fire and send some ineffective fire down upon them. Although they might not have hit the two bandits, sharks, or boy scouts, whatever they were, them firing did cause them to flank around the Northwest side of the hill, allowing me to then flank them as they focused on my teammates. Mosin shots ring out, bursts of M4 fire hit dirt and trees around the top of the hill where my companions now fight for their lives. I circle around the bottom of the hill and see one of the two attackers. As I shoot him in the back, laying him low, I relay this to my team and tell them I do not see the other one. I circle back to where I had previously seen the two at the start and see the other attacker making his way back down the hill and into the brush. We try to line up shots, but his serpentine was too strong. Anyways, it ends up that he combat logs, comes back with a friend, and murders three of us by logging in above us on the hill. It was fun, and I got to really test out the range and power of the long range mosin. For anyone who read this, hope you enjoyed. -
Dayz --- My experience (opinion) so far...
PoebusApolloHC replied to Knocturnal's topic in General Discussion
People continue to bring it up because they see other games with large worlds, great graphics, and tons of interaction with that environment, and wonder, "how much better would Standalone be if it could have this engine as it's base?" It's the unanswered questions that will never have answers that bother them. -
Dayz --- My experience (opinion) so far...
PoebusApolloHC replied to Knocturnal's topic in General Discussion
The unfortunate truth is that Rocket had to use the Arma II engine as his base for Standalone since he was picked up and aided by Bohemia in this project. That being said, Standalone will continue to be developed and optimized as best as the team can accomplish. It will be years down the road that another DayZ title is created either by Rocket and his team or by another company utilizing another, better engine. We have to stick with what we've got this time around with Standalone's current engine, but have hope for the future. -
You should already know your blood type when you spawn in. It seems extremely silly that you start as a twenty, thirty year out person that doesn't even know their blood type.