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20 NeutralAbout mrscratch
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Helicopter Hunter
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60fps or 80fps or 120fps none of that is truly a requirement. They say you want that kind of FPS because you notice FPS drops significantly easier when wearing the headset which is unimmersive. Not to mention people who have not adapted to the headset get motion sickness easier when there is FPS drops. People who come over to my place to test UDK projects I'm working on used to get motion sick after a few minutes of use. Now they can fly around maps using console commands or blow up hundreds of objects at the same time (which causes spikes on my slightly outdated machine) without even breaking a sweat. If you understand the basics of motion sickness (or simulation sickness) you understand that it is heavily dependent of the person in question. I've seen people get really sick off Doom (1, 1990's) on a standard monitor and I've seen others do barrel rolls in a fighter jet with an Oculus no problem. Anyways point being is that the "FPS Requirement" is not really a requirement. It's more a luxury.
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PvE Server - Killed by a Human
mrscratch replied to Aurentius Maximus™'s topic in General Discussion
On Topic: PvE Servers are going to require mods to broadcast player kills so that admins know it's happening. Until mod support comes in to play no one knows whats going on in those servers. Off Topic: People sure do love to throw around that "play style" word when debating about third person in a realistic survival mod, be it the fans or the staff of this website. Now god forbid some squishy casual players wish to enjoy the PvE aspects of this game. -
Your average DayZ player has an extremely low chance. Your average Arma vet has a high chance. Now the question at hand is how many Arma vets do you think are playing a alpha version of a standalone version of DayZ?
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Well with the equipment you are using such a feat sure does sound a little bit shady. From that far away with that gear you should blend in with the terrain just fine when someone's using a natural right click zoom.Edit: Unless you went prone on pavement. In civilized backdrops that outfit is extremely obvious.
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How exactly are you tracking the position of a players head that far away if you can't even tell what he is wearing? You do know that you can hold alt (default key) to move your head around so that you can look while moving in a different direction right? Also what kind of backpack were you using?
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It's because you are using a fov setting that is wider then your monitor. The image is getting distorted to fit the size of your screen.
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Higher FOV's are required for larger screens. If someone's exploiting the Low FOV to zoom in then obviously the issue pertains to how low the slider is willing to let you go. Not how high it can go.
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Should I invest my time in 1st Person Servers?
mrscratch replied to crazyandlazy's topic in General Discussion
Honestly it all boils down to personal preference. Me personally I do not like dying to someone who can watch me from behind a wall so I prefer to play on 1p servers. As mentioned above one of the guys here doesn't like the player movement/body mechanics so he prefers to play on 3p servers. However to answer your question 3p servers have historically been proven to be more active so if that is all you care about then play on a 3p server. -
Pretty much this. Other then alot of the modern prototype weapons almost everything listed absolutely has a place in DayZ. The only real problem you run into when it comes to the firearm debate is people hating "overpowered guns" from DayZ Mod.
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mrscratch started following Oculus Rift Support?
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How do people respawn and go back to their bodies?
mrscratch replied to mtclipz's topic in General Discussion
On the current live build doesn't your body disappear as soon as you respawn? -
Indeed. The base files for the rifle are in game however the weapon is not. As mentioned it would make perfect sense if someone copy and pasted the nugget info over so that everything will be ready to have proper values in it once they reach the stage of adding the rifle itself. As we all know this rifle isn't something as simple as the current ingame M4A1. A gunsmith can easily take this classic rifle and start bolting on tacticool parts that are mass produced for this 70 year old rifle. Same gun, completely different feel. Something tells me that the simple placeholder ingame scripts/code for this weapon are there specifically because this rifle just may be a bit more complex then the other weapons ingame. Unless of course we're talking about the Ruger 10/22 which is probably going to be in the same boat. Same exact gun, completely different feel. This one in particular is like a 20 minute job that requires minimal tools.
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The mag is internal and is typically fed with a clip. However aftermarket parts are extremely common for the SKS to accept magazines. Most hardcore SKS fanatics dislike these types of mods and responses like "tapco/10, would not operate" are so common that it's almost a running joke. One would think that with the current weapon modding system that it could run off both a clip and a mag.
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Updated Original Post. So I've been fiddling with Vireio Perception and I've put together a pretty ghetto VR experience using it. Here are the following steps to replicate my setup. 0. USE AT YOUR OWN RISK! I have no idea if this will trigger a ban, I rolled the dice and if you want to experience this wonder you are going to have to roll the dice as well. 1. Go ingame and turn every setting to the bare minimum. Then go to your user interface video setting and set the size to very large, this will give a more visible center crosshair for quickly picking up easy to see items on the floor. Note: When I was first experimenting with perception I was consistently crashing out due to some graphics based setting. By turning everything down I was able to get perception to load. You may want to go back and experiment with your graphic settings after you get this running properly to suit your own needs. Be aware however that you may crash at random when changing anything. 2. Go to your keybinds and delete everything that numpad0 is bound to. This button will turn your stereo rendering on and off later so that you can manipulate your inventory. Sometimes you have to push it a couple times to turn stereo rendering off so keep that in mind. 3. Go to your " documents/DayZ Other Profiles/ [YOUR NAME HERE] / " folder and find the [YOUR NAME HERE].dayzprofile file. Open this up in a text editor and look for FOVTOP and FOVLEFT. These are the commands that alter your FOV. For a comfortable rift experience we need to bump the FOV to levels beyond what is capable in the ingame menu to something that our eyes (irl eyes of course) are naturally used to. Be aware however that these settings will cause serious warping when you are looking at your normal monitor and is probably unplayable unless you have your rift headset on. Replace your values with this: fovTop=1.5599999;fovLeft=2.77; 4. (this step is not required) Go to your " documents/DayZ " and open up DayZ.cfg. Look for GPU_MaxFramesAhead along with GPU_DetectedFramesAhead. I do not know the mechanics behind these commands as I have not bothered to do any research on them. All I know is that everyone swears that changing these values will increase your FPS. You want the smoothest experience possible with the rift on so it would only make sense to update these values while you are already in the process of altering config files. Replace it with this: GPU_MaxFramesAhead=4;GPU_DetectedFramesAhead=3; 5. Download and use this older version of Vireio Perception that I have setup. New versions of Vireio Perception will crash the client. You need this specific version of the outdated Perception in order for it to work. http://www.datafilehost.com/d/bac7294a (Note: This seems to be the cleanest website that offers free hosting provided you do not check the box that says download this with our file manager. If someone would like to rehost this somewhere secure please feel free to reupload it) 6. Copy and paste d3d9/libfreespace from perceptions bin folder into your " steam/steamapps/common/DayZ/ " folder that contains your DayZ.exe file. These are the guys that trigger the stereo effect. 7. If all went well all you need to do now is double click your Perception.exe inside of your perceptions bin folder, make sure you have it set to Oculus Rift and Oculus Track then launch DayZ the way you normally do. Remember that the Mouse Pointer does not render in stereo so your mouse location is absolutely inaccurate when rendering the game in stereo. Press Numpad0 until it disables itself and take your headset off if you need to use anything relating to the graphical user interface. Some options can quickly be manipulated with the arrow keys so if it's something simple it is possible that you can keyboard your way through it. One last thing, make sure you are running perception when you are running the game. d3d9 and libfreespace will always render your screen in stereo. However it's the perception application itself that blends it into the "3D glasses movie" effect.
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Stop with the "This weapon doesnt belong" posts.
mrscratch replied to bassist05's topic in General Discussion
FPS Russia lives in america if I remember correctly. However the same idea applies, people seem to think that this type of gear is only in the hands of the military even though alot of it is crafted by licensed civilians or acquired by criminals. A combination of the two provides a high number of weapons from a small number of people. The gear is out there regardless of where you are. Hell even with all of EU's hardcore gun laws they still have tons of firearms in the hands of civilians. -
Stop with the "This weapon doesnt belong" posts.
mrscratch replied to bassist05's topic in General Discussion
Eastern Bloc has a bad illegal "underground" arms trade problem which means there are lots and lots of firearms in all shapes and sizes in the area. Just because that part of the world is famous for Kalashnikov's work doesn't mean that every single rifle over there is purely Russian. AR15's are popular which means there is a demand for them, do you think Russian mobsters care if they are selling AR's? They're doing what they are doing because they want to make money. Money defines authenticity and you can not authenticate their sales.