Sgt.BigBeasty
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6 NeutralAbout Sgt.BigBeasty
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his arm is definitly broken or at least hurt, use a splint, morphine or pain killers
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stop plying in electro an you wont experience near as much hacking, yes i have seen it. Teleporters even raged a few times, but if you play other areas of the coast besides electro you will experience a different play make your own role and interact with players to enjoy yourself and others company
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Pistols too inaccurate as well as m4?!
Sgt.BigBeasty replied to Sgt.BigBeasty's topic in General Discussion
sure, and im making the issue as transparent as possible, thanks for the useless input -
Pistols too inaccurate as well as m4?!
Sgt.BigBeasty replied to Sgt.BigBeasty's topic in General Discussion
if they are aware then why implement two new pistols cr75, and the 1911 and make them just as innaccurate? so maybe more discussion needs to happen to get a fix aye matey?! -
in my opinion with my rig, the fps has dropped intel core extreme q9550 2.83ghz 8 gb ddr2 kingston extreme no solid state 560 ti
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anytihng out side of 20M and the pistols have a hard time hitting anything and ive noticed the m4 with a pristine ris pristine oe buttstock and a worn red dot has trouble being ccurate with calm breath with anything outside of 40M?! totally unrealistic...... thoughts ps- 9mm pistols recoil is insane!
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if a player is desynced he can run around an shoot everyone thats running in place or get hit by an invisible zombie once desync is gone players can be unconscious or dead or bleeding, this will lead to player lag switching same as cod to get an advantage an unfair one?! thoughts.....
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POLL: Change the instant zombie respawns... a bit much?
Sgt.BigBeasty posted a topic in General Discussion
I think the zombies now are more annoying than dangerous, i mean you cant even have a gun fight without 16 of these things coming at you nor loot a dead body lol. I suggest zombies respawn every 5 minutes or something other than instantly!? -
Standalone Discussion/Critique from an Old DayZ Fan.
Sgt.BigBeasty replied to TOPMO3's topic in General Discussion
love the critque and its very true, i agree one hundred percent for this being a zombie apocalypse game the zombie are quite lame and even inn the experimental with the added threat more needs to be done! -
well if it isnt a speed hacker its a jail floor glitcher
Sgt.BigBeasty posted a topic in General Discussion
in the last few days the hacking has been becoming rampant in the game! We need a ban wave or a better anti cheat because what we have now is outdated for sure because the hacking is becoming more prevalent. The speed hack looks like teleporting but in all actuality its a speed hack! Plus we have glitches that were in the mod still not fixed, i.e NE airfield and the jail glitches. Like cmon devs you got some trash designers i mean how could you not realize this when the buildings were first created, idc if you have to put a wall a physical metal wall at a door so people cant glitch through to fix it i mean might as well do some garbage fix like that to fix your garbage building designs eh?! turnin into warz i mean cough hackz i swear! -
This has got to be known that a teleport hack or cheat of latency advantage is out there and is making me furious in electro, im am starting to avoid main cities so I dont get hacked. Please comment on this issue and what may be the fix or orgin. To be honest I dont want this to turn out like WARZ OR HACKZ Beasty leader of bandana heros
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=UWS= United We Stand ~ RECRUITING (Est. 2003)
Sgt.BigBeasty replied to trunkz jr's topic in Clans/Groups
I joined this group a few weeks ago and have had nothing but tactical FUN! JOIN NOW -
Electro Invisible terrain primarily up on mountain or sniper hill
Sgt.BigBeasty posted a topic in General Discussion
I have been experiencing weird glitches in which consist of me shooting from around trees and hitting invisible barriers like the tree barier is actually wider than the graphic of the tree trunk, also when lying on the steeper parts of the hill/mountain when I shoot into electro the bullet hits another invisible barrier ie the ground. Please rework the terrain barriers to fix this issue!