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BHBDeano
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Everything posted by BHBDeano
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made me laugh its like something out of a horror film.
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Black, no pants, red shirt, mortal combat, PoS and one shot K.O.?
BHBDeano replied to Miquinei's topic in General Discussion
I've seen this people sprinting around while still punching on the go can be pretty hard to shoot them sometimes -
Dayz does have a lot of things in common with UO even thou in a completely different setting, I think there could be some kind of punishment for KOSing everyone that moves, so that players have to think carefully about the choice instead of just "see it kill it" nothing too drastic like shaking or anything but maybe a visual indicator for others to see that should persist through death with some kind of bounty system so that being a bandit is hard and everyone wants to kill you. some people would hate having groups of people team up and hunt them down constantly thus lowering the amount of KOS, while some would love it. It would make much more intense interactions not knowing whether someone is hostile or not (are they willing to take a murder count and turn bandit to kill me?) It wouldn't force anyone to play a certain way but give them consequences to their choices.
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Its much more fun when people surrender and communicate instead of charging like mindless zombies with their fists out, if they comply we tend to do some RP stuff and interview them (to get a feel for their personality) we always treat them with respect unless they are idiots, If they play along and seem cool we recruit them to help police the area (if they want to) once we trust them we let them loot the armed guys that attack us. we've been told numerous times its been the best night they have had while playing the game.
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My group of 10 with an assortment of melee weapons did this to a sniper at balota hill, we slowly waddled towards him while he panicked and took pot shots at us then proceeded to combat log once we got close. must of been a scary sight. I heard they become quite vicious when in a large colony
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I didn't really like the mods way of having them scattered around all over the place, they were just an annoyance that got in the way of PvP. Not dangerous enough to kill you but make you move positions and sit in a pine tree where they cant hit you or run up and down steep hills to make them suicide. They were more like tracking hounds to locate shooters it wasn't oh no zombies have seen me, I'm in big trouble but more of arghh just leave me alone while I snipe this guy. maybe if they made them only hang around in big groups of say a 50+ at a time instead of 1's and 2's. you could sneak around them to avoid them but if 1 see's/hears you it will bring all of them chasing you, thus a real threat if you haven't got enough ammo or are low on stamina and cant out sprint them.
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Would be cool if someone set up a radio show that broadcasted 24/7 played music and had guests etc.
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If you see Burlap-Man you will die a horrible death within 2 days!
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-Goose- could be number of issues here maybe he was low health to begin with or a bug with the helmet not being pristine so offers 0 protection
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Combat Log Protection inverted - from Ultima Online
BHBDeano replied to crimsonbzd's topic in Suggestions
I'd be up for this for combat logging but there needs to be more ways to log out, maybe at a bed in a house (like you could in UO) that gives a 30sec timer or sleeping bag as loot able item. would be fun to actually think need to log out soon better go find some shelter. -
I can confirm you can break your hands and it renders you unable to aim down your gun sights or fire at all, not from punching helmets but from climbing ladders :D
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yeah the zeds are a bit of a joke at the moment they should have the physical edge on players being able to sprint for longer and be stronger, punching them to death should be a real risk only used as a last resort. new players should learn to sneak in and around towns and be afraid to sneeze, even fully armed players should still be fearful of attracting to many and being over run.
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Has anyone else experienced this?. I was at kamyshovo and spotted a guy lay on the rock at the hill sniping fresh spawns so I crept up right behind him and took the shot but it was just hitting in front of my gun as if there was a tree there I even switched aiming from down sight to off the hip 3rd person and moved a little to make sure nothing was blocking but it still continued to puff smoke 2m from the barrel while the guy span around looking for me then proceeded to combat log. also had this before at same place where I ran up on a guy in the woods put gun on the back of his head and it was "blocked" after a few tries of me circling him while firing had to switch to the axe to dispatch him as the gun wouldn't hit from any angle. its like when you shoot from prone and it hits the floor in front of you but I was crouched/stood for both these encounters.
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just done some tests and seem to have found certain patches of grass on hills that completely block the bullets or ricochet them off target we tested this using each type of gun in pristine condition from prone/crouched/stood position even pointed the guns straight into the air and they were still blocked.
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When there is a lot more content and the "endgame" bar has been raised significantly and everyone is trying to just survive/learn it then there might be less Kos, as soon as people become comfortable at being able to survive then the Kos will return. the key is make it so hard to survive or so much to do that only a few become bored and Kos everything. Base building, skill system, fleshed out medical system more diseases etc, maybe some Gassed area where u need certain gear hazmat suit or something with super hard zombies that requires a team to survive up there with a reward along the lines of heli crash sights to provide incentives.
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Official Private Servers!.
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There's a pill for that.
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If you fail the crystal maze your stuck in there!
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check your gfx settings it reset them to default.
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have some great memories of the mod playing in pitch black trying to raid NWAF with only 2 guys using torches to light up the way and locate the zeds for the guys with silenced guns to take out, only problem was you couldn't run with torch held up so if a zed would attack the torch guy and they lost their nerve and ran it would go pitch black again causing mayhem. next time we made sure we had plenty of chem lights/flares.
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Depends if the base gun itself is damaged or not. shame you cant see that with no tooltip, I've started testing each new gun I find to see if there accurate or not and im not talking about attachments
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Get rid of the hive, official private servers would fix hopping and ghosting issues.
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That book is cursed don't pick it up!
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one side could make you grow taller and the other side could make you grow shorter
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Not keen on PvE/ PvP servers don't want to separate the community, wolves and sheep need to be together on same server to make it fun but it just needs to be harder to be a wolf so everyone isn't one and some protection/more things to do for the sheep.