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friisern

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About friisern

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    On the Coast
  1. strange that no one knows the answer to this. I assume it's the same way to fix it in SA as it was in the mod. You could try this: -go into; /documents/DayZ Other Profile/"Lots of symbols and your profile name"/ -then open the top DAYZPROFILE File in notepad(for me it was the top one) -search for sceneComplexity and set that to 100000( sceneComplexity=100000; ) -save and exit. You can also try setting "object detail" to "very low" I think that should do the trick. Hope it helps
  2. friisern

    Negative Mouse Acceleration. Still one of the bigger issues.

    This does as much as putting a band aid on a chopped off leg
  3. friisern

    Negative Mouse Acceleration. Still one of the bigger issues.

    That they even launched the standalone with it, puzzles me quite a bit. They said they would remove it a while back. If you you can't get something as fundamental as mouse movement right, what is the point?? Then it's just a polished turd. Looks nice, but still shit. I know it is to simulate real life, but i turn 360 fastern than my character can turn 180. It's incredibly inconsistent essentially taking away the whole learning curve. There is nothing to learn as the mouse acts on it's own. There is a reason they removed it from arma 3. If they decide to have this "realistic" movement, I know I won't be playing the game. Why ruin a great concept with poor execution in the most fundamental area.
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