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Everything posted by [email protected]

  1. Another nice example of an ultralight that would look at home in the world of DayZ!
  2. A kind moderator moved the thread to the "Suggestions" section.
  3. That'd be great. I wonder if they have a staff member that looks at this stuff specifically?
  4. Having some friendly fun with a hostage: http://youtu.be/rruCw3-1XAA
  5. Thanks man! I think that once you have an encounter under control, you can have so much more fun when you interact with and help people. The sandbox nature of DayZ offers a wealth of possibilities with this sort of thing. The only limit is your imagination. :)
  6. A superb idea. :thumbsup: :beans:
  7. Off topic but posted a video of an interesting encounter last night: http://forums.dayzgame.com/index.php?/topic/162787-dayz-book-club/
  8. Why thank you SiSi! :thumbsup: :beans:
  9. More food for thought on the issue of aircraft making it easier to find bases. Even in the worst case scenario, where bases are unsecurable and easy to spot from the air, let's remember that if aircraft are rare and difficult to make airworthy, then this problem will be reduced significantly. Also, I remember that in the mod, squads were constantly using their man power to hoard vehicles and resources. Having two or three aircraft per server could potentially even the playing field, especially for lone wolf players.
  10. I have to agree with you that using aircraft to find and raid bases or camps would be negative for the game. However, there are ways that this problem could be solved, so that we have the best of both worlds. First and foremost, comparing ultralights to helicopters, it is much more difficult to spot things on the ground when you can't hover. Instead of tents, perhaps locked containers buried underground could be implemented. This has been suggested on other threads. There has also been rumours of underground base building, which would solve the issue. Even if underground bases don't appear in the game, it wouldn't be too difficult to implement a door lock mechanism (like in the game Rust) so that bases can at least be secured while it's owner is away. Cars could be hidden more effectively by using camouflage nets. Also, if ultralights and the prerequisite equipment and parts are difficult to find and spawned at random locations, then it'll even the odds for all players in finding one and successfully flying it.
  11. I've heard rumours of underground bases. Problem solved.
  12. That might be a good idea kingrex. I didn't realise there was a separate section for suggestions.
  13. Another cool idea kingrex! If they weren't already fitted to the aircraft, perhaps they could spawn in the inventory of larger road vehicles like small trucks / vans. Floats would also limit landing sites which could add an interesting twist. Why thanks Matman! :) Legitimate concerns Raptor, but these problems can be mitigated pretty easily. Perhaps ultralights could spawn in a random location and state of repair, so that nobody truly knows where to run to or what parts are needed to make it airworthy. Making ultralight flight difficult to achieve will also dissuade immature players from using them as weapons. I honestly think that simple aircraft have just as much validity as road vehicles and boats. As long as they are carefully implemented, I reckon it would add a cool new dynamic to the DayZ experience. Me too - but where would a survivor find a suitable helium alternative in Chernarus? Hint --> :beans: :beans: :beans: Nice flight plan! :thumbsup: :beans:
  14. It shouldn't be too difficult to code a body temperature drop for a player based on a product of altitude and speed. This would be offset or negated by a thermal flight suit. DayZ mod Namalsk uses a simplified version of this idea, which requires players to find warm clothes or face the negative consequences for health.
  15. Running for hours would produce substantial levels of body heat and could be accomplished easily in low temperatures with regular clothes. I'm pretty sure that most helicopters post 1950 feature a cockpit heat system, as does the An-2. Anyway, I really don't want this thread to descend into a flame war, so perhaps we can agree to disagree. On a serious note though, making thermal flight suits a rare prerequisite for flying an ultralight for sustained periods in DayZ, would make it more challenging and satisfying when a player eventually finds all the correct gear.
  16. You're forgetting that not everyone lives in sunny Florida Raptor. Ultralight pilots in the UK can only fly without thermal gear during the warmest half of the year. Given that Chernarus is a fictional eastern block soviet state, you could rightly assume that for at least half the year the temperature wouldn't climb much higher than 10°C (based on real world figures for Ukraine). That's 50°F dropping to around 36°F at 4000 feet plus wind-chill. Try that in shorts and t-shirt and let me know if you feel the same way :P
  17. I'm liking the backpack only option - everything should be a trade off in DayZ in my opinion.
  18. Wildly entertaining!
  19. Two seater ultralights would be amazing - I can't help but imagine how cool it would be to buzz Cherno factory while your passenger gives the middle finger to sniper hill! :D This is a great idea and in fact most ultralights (especially weight-shift types) can be disassembled pretty quickly and loaded on to a trailer.
  20. I can't think of any good reasons why they shouldn't be added. However, I do have an open ear for anyone who has a credible objection.
  21. Going back to the original post, I had another idea that ties in quite well. Flying in an open cockpit, which a lot of ultralight aircraft have, the temperature drops pretty significantly as you climb. Coupled with wind-chill this means that even on a normal day, if the pilot is wearing regular clothes, he or she will stand a reasonable chance of suffering from hypothermia. In real life, ultralight pilots use thermal flight suits, boots, gloves and helmets to avoid this. So perhaps if ultralights were actually added to the game, the only way to fly them safely for sustained periods would be to ensure you have the correct thermal protection. Failure to do so could result in steadily worsening hypothermia symptoms (shivering, hyperventilation, hypoventilation, drowsiness and then unconsciousness). Making the necessary thermal clothes quite rare would add to the challenge of becoming airborne. What do you think?
  22. I wonder if you could take off on a field in this? :D
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