Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
321 -
Joined
-
Last visited
Everything posted by TheWeedMan
-
Quick tip for anyone logging into any server
TheWeedMan replied to Johnny Depth's topic in General Discussion
Care to post ur steam Username and a pic of what ur character looks like? -
Whats the point of a sandbox without sand? Construction or town possession is what Rocket has in mind. He already stated some time ago a minecraft type concept only done in dayz form...this to me says buildable bases, underground bunkers, treehouses etc
-
Forum Lag Double post edit
-
It then will come down to proper turf wars. I think fuel tanks, stations should only have a certain percentage of fuel that can run out and only be reset randomly by the hive...maybe between 3 - 6 weeks. This then encourages scouting parties, trades etc. Bring in generators that can run lights for bases (car head lamps) to setup proper working towns and safezones. You could have players setting up shops and diners selling food and equipment in return for ammo or fuel.
-
So fake lol
-
Its wont work....Zeds dead baby, Zeds dead!
-
What about the trees...i want me treetop fortress with all its leafy camouflage and walkways.
-
Hey trailsiain A group of us scots play, if u fancy joining us pm me ur steam username mate.
-
Im surprised you didn't combat log from this staring unarmed assailant.
-
What does meeting another player in game mean to you?
TheWeedMan replied to Jaybopper's topic in General Discussion
I always try to establish communication, if they fail to reply I normally back away. KoS is boring and for me unless its group turf wars. Most encounters ive had has ended rather pleasantly with trading etc and some people being added to my steam friends. You do however come across panic merchants that freak out and go gungho but I reckon ive became a bit of an expert at player behavior profiling. -
What will the next update bring? Part 2 (No complaining, just daydreaming)
TheWeedMan replied to DevilDog (DayZ)'s topic in General Discussion
Clipping Issues:- Infected running through walls, Players falling under or inside buildings, Grass Carpets and wall piercing plants in buildings, loot placements. Water splashing sounds triggering early. Random sound effects. Desync issues. Doors that open outwards instead of inwards :( -
Welcome to the War! We need your intel reports.
TheWeedMan replied to Chronos Blackburn's topic in General Discussion
America..Fuck Yeah! Here to save the muthafuckin day'ay -
Every time my son tries to create a character and go into a server it resets back to the default woman. Anyone got any info on how to solve this?
-
Lmfao Doh! Severe facepalm moment.
-
He's creating his character and then hitting back. Everything looks fine until he lands on the server.
-
Hey Rocket & Co I have an idea that may help with the progression speed of things and leave you devs spare time to concentrate on other aspects. Fortan for example had been creating sound effects that sound amazing and hes obviously put a lot of work into this.....why not use them??? My idea is....release the infected model/skin pack and have it available for download then have the community's model and skin designers contribute. We could then vote via polls on the forums on what designs are good enough to be featured in the game. If its successful then we could do the same for other aspects.
-
Infected Models etc - Community Projects
TheWeedMan replied to TheWeedMan's topic in General Discussion
Its not so much as getting the game finished faster...its more of a helping hand to allow the devs to work on other parts like getting the bugs fixed and keep the community occupied lol -
Infected Models etc - Community Projects
TheWeedMan replied to TheWeedMan's topic in General Discussion
Yeah having the devs pick will probably be better and the steam workshops a great idea. -
Gore for zombies only to enhance our experience?
TheWeedMan replied to [email protected]'s topic in General Discussion
The server doesn't load all infected on the map at once! Infected only spawn once a player hits a certain radius of a building etc so better models, skins, animations and hitboxes are definitely possible. -
You beat DayZ when you're character grows a 12 foot beard and you need all the mountain pack slots to carry it.
-
[Suggestion] Realistic Town Buildings
TheWeedMan replied to Andarne (DayZ)'s topic in General Discussion
There should be a designer dedicated to building design and another for interior modelling, texture making. For a post apocalyptic scene like Dayz is...the place is awfully tidy. I think in order for infected to get a staring role they must have them sweep up while no ones looking ! -
So....what your saying is if someone rents a server and no one else plays on it for a time then they should leave their own server to play on someone elses??? You see how things can get complicated easy in here!
-
Oh it defo needs to be destructible....hence why groups are needed. Security on ur turf is essential
-
The ability to cut trees down, make wooden planks and logs and build treehouses or base camps. Creates a safe haven from wandering hoards. Adds a group construction element rather than just pitching tents. Downed military choppers or planes, keeps players busy searching etc Clan or group logos on clothing and helmets. Controllable towns, adds turf war scenarios, trading posts etc. Generators that require fuel could be used to provide electricity for lighting. Welding kits to apply armour to vehicle's, maybe even mount guns etc Bandit hanging...would be nice to see the path to my basecamp decorated with hanging bandits as a warning. Erm I think thats all for now lol.
-
I think the KoS element is down to boredom for now. Once the main elements have been added to the game you may find communitys being built and towns being controlled...in these cases bigger groups will be needed to hold areas etc and setup supply and trade lines. Hopefully things like fuel will be scarce enough to encourage trading in order to run vehicles. Prisoners are a better commodity rather than kos, fresh meat tastes better than rotting flesh and those thunderdomes dont work without 2 fighters. Well this is the vision I have in my head anyway lol