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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
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Everything posted by TheWeedMan
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Less Military. More Apocalyptic. (Clothing)
TheWeedMan replied to YeBittenDog's topic in Suggestions
Some crazy outfits in Borderlands that would suit some of the whackjobs on DayZ perfectly ;) -
Brb changing my pants!
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Just aswell lol, cos ur screeny shows you've killed a player with no weapon but an axe..... Bravery Meter Overload!!!
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Rocket is on Twitch right now for a Q & A session
TheWeedMan replied to Synergy2525's topic in General Discussion
He needs to stop playing shit games and get on DayZ so I can KoS him! -
How successful would DayZ be on consoles?
TheWeedMan replied to kermo50's topic in General Discussion
Lol I can just see it now....DayZ console release:- -
Also, just thought I'd mention...you played DayZ while your naked girlfriend lay behind you? You sir are what gamings all about....you shall from this day forth be known as BOSS!
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Ah..i musta got this or read it wrong then, I thought playernames where tied to windows profile names. In this case, if I still have my character (i.e. It doesn't reset) I'll be happy to give you one of my scopes. Add me on steam:- lodtheweedman Btw im up at the military block in the forest just north east of the NWAF, the one with the water pump.
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I have 2 spare in a case that I use for trades but im not playing until they change player names back to steam names.
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Try adding the following to your DayZ Launch Par:- -nosplash -skipIntro -world=empty -maxMem=2047 -maxVRAM=2047 -cpuCount=4 -exThreads=4
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Stuck inside jail balota airport.
TheWeedMan replied to Twitch.Tv/WnL1's topic in General Discussion
Where you trying to smuggle illegal substances internally? -
Now I know how it feels to be on the receiving end (almost)
TheWeedMan replied to Euler's topic in General Discussion
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Doesnt know that runs are faster with nothing in hands!!!
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Lmfao...outstanding mate, just woke the wife up lol'in Where u from Vector? You sir may have my Aldi purchased Heinz beans....if the next vids as good I'll give you bread and cheese too...cheesy beanos are on me ;)
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Instead of adding more content to the game can we have the major issues dealt with first. Most of the issues are still present from the release day and should be the major priority instead of adding new content which will simply add to the known buglist. Once these are fixed new content should then be added, bugfixed and so forth. Known issues:- Rubber Banding. Noclip Zombies. Ladder Falls. Player Noclips. Loot Placements. Infected hearing sensitivity (i.e. Footsteps in buildings). Weapon+attachment blinking/flickering. Optimization. Stepover needed on stairs or animation played at ladders. Fixing these things now will lead to more stable patch releases and less bug reports to sift through.
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FIX the issues before adding more content!!!
TheWeedMan replied to TheWeedMan's topic in Suggestions
So what your saying is create the game then go back and fix the bugs? Lol -
FIX the issues before adding more content!!!
TheWeedMan replied to TheWeedMan's topic in Suggestions
Yeah but continuously adding script content to the engine code is like watching a spoilt rich fatkid at burgerking. The code only gets longer and more bugs keep mounting. -
On the highest point with the sun at his/her back.
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Just for the record...zombies dont spot you in buildings. They hear your footsteps, which seem to be amplified inside buildings to infected ears, hence why they run from the opposite side of towns to get you. This was the same when the mod first came out, its only a matter of time before its fixed. Walking through walls etc is another issue which should be fixed by now rather than introducing new content. As I've said in other threads, they should fix the issues we have now instead of adding more.
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Now now, lets not flame the OP as he's got a point. The forums are already starting to flood with hack reports and it will only get worse before it gets better. Yeah its only a matter of time before BE and VAC catch up but lets be honest here....why introduce new content etc in the next patch when the content we currently have isnt locked down securely. These weak spots should be the first priority to be fixed and then build upwards from a solid foundation. The more content that gets added the longer the code becomes which will present more vulnerabilities in the source....making it harder for the implementation of fixes as the weak spots will be buried deeper. What they should be doing is purchasing any known hacks, see how they are injected and fixing the code to put a stop to it.
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Same here...i think it happens to everyone.
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Project For Immersive Gameplay In DayZ - POSITIONS VACANT APPLY HERE
TheWeedMan replied to LoosingExtacy's topic in General Discussion
Or it will make BF and COD kiddies brag about kill counts!!! I normally like these systems but not for DayZ. -
Why is the goal; servers able to support 150 players?
TheWeedMan replied to AlfalphaCat's topic in Suggestions
Look at it this way, not every server will be 150 players, the ones that will have will offer 2 things to those that want to play on it...Large Clan/Groups fighting each other for supremacy or total carnage for all the cod kiddies and unless the maps made larger then you'll be bumping into players constantly.