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Everything posted by TheWeedMan
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Yeah just booby trap ideas in general but to keep it more interesting your ideas must consist of in-game items, including confirmed items only.
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Found a few old returning bugs in this patch. Random death walking up a set of barn stairs (only me in server). Uncontrollable shaking when using scopes - Healthy status, no injuries and not cold. Zombies still sound like they're in your backpack even though they're 100 yds away. Zombie detection for sounds still over sensitive. Zombies still coming through walls etc. Not complaining. Just making you all aware.
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Can't wait on silencers being re-added, any insight as to when we can see the bipods return? Hopefully the new zombies will have some nice animations like limbs being removed and exploding heads etc when damage is inflicted to certain body parts. Looking forward to seeing what 2015 will bring ;)
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So what we have in-game now in respect to Z's is pretty basic, a not to scarey mix of infected people. Adding various states of decay to each model type would present a non repetitive and much better game experience. The community is packed full of modders, skinners and designers that could freely contribute towards making various skins for each model if the devs would release a model/skin pack, maybe even host a competition and the top picks get featured in the game.
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Yeah it wouldn't effect server performance at all as your only changing the way a model looks, just the same as changing the wallpaper textures in a building.
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Why not the .357 magnun?
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Experimental Branch: 0.51 Discussion
TheWeedMan replied to SmashT's topic in PC Experimental Updates
I wonder if they have plans to add the rear bench type seats and storage space to the V3S? One thing for sure is that steering wheel needs chunked up a bit lol -
Tents are either still bugged and randomly disappearing or the usual kiddies with ESP scripting is taking them. I put one up 2 nights ago on a constantly empty server that gets very minimal players in a random northern and very well hidden location. Even I struggled to relocate it after I pitched it and the climb alone would normally force players around or away from it. 12 hours later....gone!
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Ok so, as the topic suggests I'd like to see better or more uses for handcuffs, wire and rope and how players could utilize them along with various parts of the environmental architecture. I've put a list of uses for these which I'd hope to see brought to the game:- Handcuffs. Cuffing players together via ankles and wrists, chain gang style. Cuffing players to objects such as jailhouse doors, fences, car door handles, signs etc. Linking cuffs to make a leash for captured players. Using cuffs to attach extra bags to backpacks. Rope. Hanging Players. Clothesline. Tying players up. Tying players to trees. Makeshift gunstrap. Tying extra bags to main backpack. Trip wire. Make shift tent or hammocks. Tying equipment to things (like trees). Towing vehicles. Dragging players behind vehicles. Wire. Traps (clotheslining players). Trip wire (grenade compatible). Makeshift fences. Feel free to add to this ;)
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If you do a quick Google image search for hunting backpack, 99% of them have camo. If we're not going to see a ghillie any time soon, at least give us a camo backpack and clava to help us blend in with our surroundings.
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Strap 2 main weapons on your backback with rope
TheWeedMan replied to Replifice's topic in Suggestions
This ^ Awsome idea ;) -
The vintage style hunting backpacks are usually made from canvas and treated with wax to make them waterproof against the elements. I'm kinda surprised that there's not a modern camouflaged version in-game though.
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I think all the above should be put back in for cosmetic value.
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My screen is blurry due to the fire I made :c
TheWeedMan replied to Faneto's topic in General Discussion
I get the blurry screen almost every time I spawn in or take any type of damage. Quickly enter your in-game video options then exit them...works for me. -
Ok I know they don't serve any proper function at the present but I like the cosmetic value they offer for now...but lately I've failed to find any ingame, has anyone found one for pistols or the m4? I've also noticed that some M4 parts are non existent now...certain buttstocks, handrails (for attaching light and bipod) each of which were in abundance a couple of patches ago.
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Loosing gun equals ring sting.
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Unintentional weapon switching during combat.
TheWeedMan replied to simsam16's topic in Troubleshooting
Leave the 3rd slot in ur inventory hotbar empty, stops it from happening ;) -
I think I'd rather see Zombies being specific to areas above anything else and have variations of each. For example:- Doctor and nurse zombies. Firecrew zombies. Police zombies. Pilot zombies. Religious zombies. Pensioner zombies. Child zombies. Office worker zombies. Farmer zombies. Construction worker zombies. Bus driver zombies. Industrial zombies. Most of these were in the mod. I'd also like to see them being placed (starting position) in vehicles and on hospital beds etc
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So far the games design has been focusing on adding new town's and building types, clothing and weapons. What I would like to see added is more focus on the actual outbreak that caused the infection. When the shit started to hit the fan there would have been a state of emergency and everything tried to prevent it from happening or spreading. Things like quarantine zones and camps. Related vehicles. Roadblocks. Bodybags. Ambulances. Tv crews. Police. Fire crews. Endless traffic leaving city's. Fires. Please feel free to add to the list.
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Silencers. Bipods. Smersh Vest. Players that dont KoS.
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Experimental Branch: 0.50 Discussion
TheWeedMan replied to SmashT's topic in PC Experimental Updates
The games direction is to be as realistic, well, supposed to be realistic so why do they keep messing with the hunger / thirst rates, hot / cold rates? .49 is near perfect and playable so why the need to make it more extreme? If I ate 4 apples, 2 tins of beans, a tin of tactical bacon and a couple of steaks, washed down with 4 fizzy drinks and a couple of gutfull's of water the last thing I'd be 15mins later is fuckin starving!!! It would take me longer to be able to move after a feast like that. Yes it's experimental, but cmon, seriously? It's just lazy programing in order to rush out builds. Hotfixes to experimental builds need to be more frequent i.e. daily, fixing each issue one at a time and we can test and report on each issue (rather than a backwash of reports) to ensure the stable release is exactly that....Stable, bug free. -
Here's a list of issues i found or coming back to light after the hotfix. Zombies walking through the majority of walls/doors. Constant cooling off messages. 1 hit from zombies ruins gear. Hold breath not working as intended. Floating loot items (sometimes 20ft in air). Too few and too slow loot respawns. Desync issues making zombies teleport. Things disappearing when dropped on ground (sometimes found within a radius, sometimes gone). Loot tables are off balance...unless you like bags, boots, bino's and boonie's. Most of these have been reported, just a heads so you guys know what to expect ;)
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A nice feature I'd like to see added once vehicles are in is the abilty to push vehicles. This would be handy if the vehicle runs out of fuel or an engine breakdown. Obviously this has a downside too as those pushing become vulnerable to attacks. Another implementation could be the more players pushing the vehicle the faster or easier it becomes.
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The Communitys Official Vehicle/Vehicle Idea Thread Version 1.5 (Now with constantly changing polls!)
TheWeedMan replied to d.walker43's topic in Suggestions
A nice feature I'd like to see added once vehicles are in is the abilty to push vehicles. This would be handy if the vehicle runs out of fuel or an engine breakdown. Obviously this has a downside too as those pushing become vulnerable to attacks. Another implementation could be the more players pushing the vehicle the faster or easier it becomes. -
Do you carry a handgun when you have an automatic rifle?
TheWeedMan replied to roguetrooper's topic in General Discussion
I think I'd use pistols more if you could dual up.