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TheWeedMan

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Everything posted by TheWeedMan

  1. TheWeedMan

    Fun Trap ideas ;)

    Yeah just booby trap ideas in general but to keep it more interesting your ideas must consist of in-game items, including confirmed items only.
  2. TheWeedMan

    Status Report - Week of 01 Dec 14

    Can't wait on silencers being re-added, any insight as to when we can see the bipods return? Hopefully the new zombies will have some nice animations like limbs being removed and exploding heads etc when damage is inflicted to certain body parts. Looking forward to seeing what 2015 will bring ;)
  3. TheWeedMan

    Zombie Designs

    So what we have in-game now in respect to Z's is pretty basic, a not to scarey mix of infected people. Adding various states of decay to each model type would present a non repetitive and much better game experience. The community is packed full of modders, skinners and designers that could freely contribute towards making various skins for each model if the devs would release a model/skin pack, maybe even host a competition and the top picks get featured in the game.
  4. TheWeedMan

    Zombie Designs

    Yeah it wouldn't effect server performance at all as your only changing the way a model looks, just the same as changing the wallpaper textures in a building.
  5. TheWeedMan

    sawed off shotty vs 1911

    Why not the .357 magnun?
  6. TheWeedMan

    Tents

    Tents are either still bugged and randomly disappearing or the usual kiddies with ESP scripting is taking them. I put one up 2 nights ago on a constantly empty server that gets very minimal players in a random northern and very well hidden location. Even I struggled to relocate it after I pitched it and the climb alone would normally force players around or away from it. 12 hours later....gone!
  7. Ok so, as the topic suggests I'd like to see better or more uses for handcuffs, wire and rope and how players could utilize them along with various parts of the environmental architecture. I've put a list of uses for these which I'd hope to see brought to the game:- Handcuffs. Cuffing players together via ankles and wrists, chain gang style. Cuffing players to objects such as jailhouse doors, fences, car door handles, signs etc. Linking cuffs to make a leash for captured players. Using cuffs to attach extra bags to backpacks. Rope. Hanging Players. Clothesline. Tying players up. Tying players to trees. Makeshift gunstrap. Tying extra bags to main backpack. Trip wire. Make shift tent or hammocks. Tying equipment to things (like trees). Towing vehicles. Dragging players behind vehicles. Wire. Traps (clotheslining players). Trip wire (grenade compatible). Makeshift fences. Feel free to add to this ;)
  8. TheWeedMan

    Hunting backpacks should not need a dry bag

    If you do a quick Google image search for hunting backpack, 99% of them have camo. If we're not going to see a ghillie any time soon, at least give us a camo backpack and clava to help us blend in with our surroundings.
  9. TheWeedMan

    Strap 2 main weapons on your backback with rope

    This ^ Awsome idea ;)
  10. TheWeedMan

    Hunting backpacks should not need a dry bag

    The vintage style hunting backpacks are usually made from canvas and treated with wax to make them waterproof against the elements. I'm kinda surprised that there's not a modern camouflaged version in-game though.
  11. TheWeedMan

    Bipod removed?

    I think all the above should be put back in for cosmetic value.
  12. I get the blurry screen almost every time I spawn in or take any type of damage. Quickly enter your in-game video options then exit them...works for me.
  13. TheWeedMan

    silencers?

    Ok I know they don't serve any proper function at the present but I like the cosmetic value they offer for now...but lately I've failed to find any ingame, has anyone found one for pistols or the m4? I've also noticed that some M4 parts are non existent now...certain buttstocks, handrails (for attaching light and bipod) each of which were in abundance a couple of patches ago.
  14. TheWeedMan

    Dayz in five words or less

    Loosing gun equals ring sting.
  15. TheWeedMan

    Unintentional weapon switching during combat.

    Leave the 3rd slot in ur inventory hotbar empty, stops it from happening ;)
  16. TheWeedMan

    Zombie types - Ideas

    I think I'd rather see Zombies being specific to areas above anything else and have variations of each. For example:- Doctor and nurse zombies. Firecrew zombies. Police zombies. Pilot zombies. Religious zombies. Pensioner zombies. Child zombies. Office worker zombies. Farmer zombies. Construction worker zombies. Bus driver zombies. Industrial zombies. Most of these were in the mod. I'd also like to see them being placed (starting position) in vehicles and on hospital beds etc
  17. TheWeedMan

    Outbreak Related Content.

    So far the games design has been focusing on adding new town's and building types, clothing and weapons. What I would like to see added is more focus on the actual outbreak that caused the infection. When the shit started to hit the fan there would have been a state of emergency and everything tried to prevent it from happening or spreading. Things like quarantine zones and camps. Related vehicles. Roadblocks. Bodybags. Ambulances. Tv crews. Police. Fire crews. Endless traffic leaving city's. Fires. Please feel free to add to the list.
  18. TheWeedMan

    Common items you've never seen.

    Silencers. Bipods. Smersh Vest. Players that dont KoS.
  19. TheWeedMan

    Vehicle idea

    A nice feature I'd like to see added once vehicles are in is the abilty to push vehicles. This would be handy if the vehicle runs out of fuel or an engine breakdown. Obviously this has a downside too as those pushing become vulnerable to attacks. Another implementation could be the more players pushing the vehicle the faster or easier it becomes.
  20. A nice feature I'd like to see added once vehicles are in is the abilty to push vehicles. This would be handy if the vehicle runs out of fuel or an engine breakdown. Obviously this has a downside too as those pushing become vulnerable to attacks. Another implementation could be the more players pushing the vehicle the faster or easier it becomes.
  21. I think I'd use pistols more if you could dual up.
  22. TheWeedMan

    silencers?

    Yeah its looking like certain loots missing from the loot table this .48 build.
  23. TheWeedMan

    silencers?

    Yeah I know where they spawn etc but after searching loads of crash sites and finding numerous m4's and parts, certain m4 parts dont seem to be included in the loot table. Lol Durrhunter, read the OP.
  24. TheWeedMan

    What's the current hacking status like in DayZ:SA?

    Ok I think Sable's been grilled enough, can we have a BI Dev shed some light please....I dont think we need to know exact details or giveaway valuable info so a simple yes or no will suffice my questions.... Does the Dev team know where the breach in the gamecode is thats allowing these cheats to manipulate the current state of the game? Are they doing anything about it or simply relying on anti-cheat systems to deal with it (double barrel question)?
  25. TheWeedMan

    What's the current hacking status like in DayZ:SA?

    I'll ask you the same thing as I've asked others....Do you rent a Dayz Server? Of course you don't, otherwise you wouldnt be debating the point of abusive admins...so you will have absolutely no clue how the present cheating status effects a servers community. Yes I agree, you get abusive admins (of course they exist) so I'll say this again plainly and clearly....."Do not play on that server". Im still undecided on whether or not you're trolling me for lols.
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