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Your DayZ Team
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Everything posted by TheWeedMan
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All 3 camps 200km apart raided in 6hours
TheWeedMan replied to [email protected]'s topic in DayZ Mod General Discussion
Our crew spread out in a line and run right around the map starting west to east.....we can find most camps in 3 hours never mind 6 ;) -
Will Camo and Ghillie ever be FIXED?
TheWeedMan replied to Sethen's topic in DayZ Mod General Discussion
Not found any camo or ghillies since 1.7.2.3. Deerstands are very near lootless. Laser pointer on guns are gone. Were all doomed, doomed I tell you....doooooomed -
SCOTISH CLAN RECRUITING!
TheWeedMan replied to [email protected]'s topic in DayZ Mod General Discussion
Lmao ur a weegie natno! How can u afford to buy a pc and keep yer kit habbit goin? -
SCOTISH CLAN RECRUITING!
TheWeedMan replied to [email protected]'s topic in DayZ Mod General Discussion
Lmfao gav brought stupid!! That yer backup gav....pffft -
SCOTISH CLAN RECRUITING!
TheWeedMan replied to [email protected]'s topic in DayZ Mod General Discussion
Again wi the Huns pish....yer patters like a priests spunk....only wee bhoys love it ;) -
SCOTISH CLAN RECRUITING!
TheWeedMan replied to [email protected]'s topic in DayZ Mod General Discussion
Now your a racist and a biggot Gavin....yes im a Hun and proud lol I've been gaming since you were in nappies and always used this name. Im Hardsyle not hardcore ;) -
SCOTISH CLAN RECRUITING!
TheWeedMan replied to [email protected]'s topic in DayZ Mod General Discussion
Seriously...what a bunch of bawbags....you canny even spell Scottish right on the thread name ya nugget! What age are you...12? And you're contradictory lines.....Scots Only, No English...unless you're cool...lmfao Epic!!! We are a bunch of Scots, Irish and English (No welsh yet) that play together and are about to get a server up, just waiting on an ID. We welcome anyone that can speak English!!! Not like these racist dobbers lol -
Are Ghillied Suits and NV Goggles spawning?
TheWeedMan replied to Justice357's topic in DayZ Mod General Discussion
Since 1.7.2.3 and latest arma patches my group has searched everywhere.....no camo and no ghillies. Deerstands seem to have either no loot or empty cans, tins and bottles. Everything else seems to spawn fine just not alternative clothing. Bring back bandit skins and Helis!! -
This game regardless of its current condition is keeping the PC Gamer community alive!!!! One off payment for the game. Community run servers. Pay for skin packs DLCs. End off!!!! Fuck the console generation and fuck sell out games companys.
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Zombie Children YAY or NAY
TheWeedMan replied to AfricanizedBees's topic in DayZ Mod General Discussion
Im a +1 for zombie children. The games a zombie infested survival sim and needs a broader variant in infected. Personaly id like to see loads of different Kid, woman and male infected models added to add to the realism. -
Ok so far I've been playing Dayz for a few months and my latest survival run is a personal best of 8 days. Ive been playing the same server for over a month now and starting to become strangely curious as to how my packed out vehicles are being found so easily in such short time even though they are placed in near impossible to find places. Now dont jump down my neck here and try hitting me with the old "hide them better" bullshit. Its only 1 vehicle at a time and my group dont hoard or use tents, we have 1 and 1 only at a time but we do pack it to shit. We've each took turns and hidden several vehicles now on this server (no names mentioned) the latest being that well hidden even I lost it for a while and I knew its exact co-ords however, in a very short space of time it had been found and taken. Yes it was saved....before anyone asks! But this seems to be a very regular occurrence. Is it possible clan guys are using logs to trace and recover?
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Can server owners trace vehicles?
TheWeedMan replied to TheWeedMan's topic in DayZ Mod General Discussion
We never hide the vehicles we get in the same location but we do hide them (which I though) extremely well. We never take the larger vehicles either as there obviously harder to hide....but the latest vehicle being the camo jeep was so well hidden it couldn't be seen from a whole 360 run around or from the hill above.....as I said even I had trouble trying to re-find it again. We each take turns at taking and hiding the vehicle so that the one that hid it is the only one that knows where....not that we dont trust each other, its just easier for 1 person to stay behind as the rest log off. Weird as fuck I tell ya ;) -
Can server owners trace vehicles?
TheWeedMan replied to TheWeedMan's topic in DayZ Mod General Discussion
So for now its more or less pointless having a vehicle in a groups possession unless its manned 24/7 then :( -
This has to be the dumbest fucking thread in these forums lol. Tent and vehicle hoarding is amazing for players like me that doesn't pitch tents but spends time searching for yours!!! There is no better feeling than finding a camp and looting the shit out of it and stealing the vehicles. The shear heart pounding experience of knowing they could return to catch you....ive been caught in the act several times and killed but its worth it just for that wave of excitement and the massive grin it brings to the face. My team love these search and destroy camp attacks and has given us some major gunbattle gameplays and the best laugh ever on dayz. I do agree tho that anything placed off the map should be deleted!!! It makes it easier for us to find ;)
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POLL:What kind of person do you think YOU would become in a zombie apocalypse?
TheWeedMan replied to richard_b's topic in DayZ Mod General Discussion
You forgot to list Cannibal yum -
Agreed!!! But 20 seconds is a touch high. 10 seconds is ideal. I watched a player disconnect under fire earlier then re-emerge 2 mins later behind his attacker and kill him. He obviously server hopped to adjust position then hopped back!!! Lame tadgers like that should be banned. P.S....i now wear his ears on my chain as a trophy!!!
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Zombies still coming through walls
TheWeedMan replied to Bungles's topic in DayZ Mod Troubleshooting
Agreed!!! This shit is pissin me off....if you close a door on a zees face or hide behind store shelves then you expect to have time to bandage or eat, until you notice them coming straight threw the solids to 1 hit you and break bones. -
A hotfix a day keeps the bawbags away lol All we need now is Zees being blocked or unable to walk through solid objects and doors.
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Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
TheWeedMan replied to rocket's topic in Mod Announcements & Info
Rocket Please Read!!! Agro is now over tanked and needs to be nerfed to pre 1.7.0 - 1.6.0 was perfect and should be reverted back!!! Melee weapons are taking up far to much space, crowbar and hatchets should be a 2 spacer max as with the torch. I think you need to keep the game realistic as possible when it comes to object sizes for the inventory and backpack. Remove the hatchet as a melee and keep it as a tool and import maybe a pipe or 2x4 instead or simply leave it crowbar only. [bUG] When attempting to pick up the hatchet or crowbar and dropping backpack items to shuffle stuff around, everything dropped from the backpack vanishes. [bUG] Zombies are able to walk through solid objects like closed doors, walls, furniture and also fall through them when killed. [bUG] 2 players passing each other and brushing against one another on any upstairs metal factory walkway causes super damage....broken bones etc Apart from the small list above everything seems better so far. -
Sorry to be a fucking pest but whats the ETA Rocket?
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Awsome news Rocket ;) You gotta add a knife as a melee though....cos everyone knows you run faster with one in your hand!!!
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Hotfix Build 1.7.1.1 Rolling Update
TheWeedMan replied to rocket's topic in Mod Announcements & Info
4 servers so far with the 1.7.1.1 patch and no loot anywhere? How soon should it spawn Rocket? -
Hey All Here's a list of suggestions I'd like to see added to the Mod in order to improve gameplay making it slightly more realistic. So far the games F**Kin awsome and I dont know if im just being picky but for me these small details will make the game far superior....hope you all agree. Fall Damage Adjustment: When players fall from a small flight of stairs or a deer stand this should cause a sprain or minimal damage not broken bones. Broken bones should be dealt from falling from 1 story rooftops instead of dying. Walking Hordes: Large random groups/hordes of Zombies wandering across the map that can go through forests and along roads in search of there next meal....proper zombie walkers! In the bigger towns zombies could possibly gather in large groups making it far more difficult and dangerous to attempt a loot run. Realistic Loot: Loot should obviously be found where dead army personel are lying or in military vehicles etc. Even military zombies should at least have ammo or weapons as they woulda been armed to the teeth before they died. Blood and Hit Animations: Blood should splatter when shots are fired into zombies or players. If you shoot a player or zombie you should see a knockback reaction from the area hit...and everyone loves nothing more than awsome splatter animations coming from your latest victim. Melee Weapons:Knives and Hatchets (or any other handheld tool) should also be used as melee weapons rather than just tools for certain tasks. I'd love nothing better than sneaking up behind bandits & zombies and slitting the throat or embeding my hatchet into there skull....even when you run out of ammo, using the butt of your gun or pistol whipping in order to stay alive for that minute longer helps. Clothing:The ability to strip clothing from your victims would also be handy....zombies or players. This would add a wider range of skins and player customization. Well thats it, as I said before, please dont think im being over picky on these subjects....I just prefer attention to the smaller details that gives PC gaming the edge over consoles and makes games like this the number 1 PC game to play. Anyway...keep up the awsome work and glad to see 1.7.1 will end zombies ability to walk threw walls and doors!!!
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Cheers Dude Another thing I'd like to see added/fixed is the egg timer. It looks pretty gross for now and needs a revamp but why not add the ability to be able to snap out of it. Possibly having to shake left and right keys plus mouse.