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smoq2

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Everything posted by smoq2

  1. smoq2

    getting infected by a Zomb...

    To zombies in DayZ strongly resemble the zombies from 28 Days Later (great movie btw), where they were rather referred to as "The Infected" - simple people infected with the "Rage" virus: 1. No extra vitality/durability. 2. No hampered motor functions. 3. No desire to devour human flesh (although this is likely just not added). They are definitely not the "resurrected dead" type of zombies from John Romero's or Resident Evil franchises. :)
  2. smoq2

    Goodbye Dayz

    The game is about SURVIVAL against all odds (other people included). I know this is a sandbox game, and by principle there is no "right" way to play, but you obviously are doing the SURVIVE part wrong. If you want to play the "friendly" way, learn to talk to people the right way. I KoS people because I don't trust them, but there were a few players out there who knew how to gain that trust in 1-2 proper sentences and behaviour.
  3. Yep, you just pulled out my deepest, darkest fears right there.
  4. I've seen many games that had added features way beyond beta to keep people interested. Hopefully this will not happen with DayZ, but having Dean around was rather reassuring that this will never happen, since he had a rather strong stance in what the concept should look like. Just as someone said before, health bars and fast travel just became much more likely.
  5. Yeah, that's something like around when the game turns beta. :) Great time for the project lead (and author of the concept) to leave.
  6. I've seen bodies that disappear after a couple of minutes, and I've seen them staying around for around half an hour, which makes me a bit confused about the actual timer. Does anyone have any information on this?
  7. I've seen a body not disappearing after 30 minutes yesterday, so it's still an issue. On a side note, I got frustrated with it after that time and went to hide it myself. :D
  8. Yeah, I've heard it's 10 minutes as well, but same as TedZ, I've seen otherwise. That's why I decided to ask. :)
  9. smoq2

    Ragdoll Physics

    I'm really eager to see this too, but instead of admiring gorgeous floor drops, I rather am frustrated with the current solution - a death animation. Sometimes when I headshot a guy who is in prone, he crouches, then gets up, and falls down again with the proper death animation. It gets really irritating, especially when I unload 2-3 more shots because I think he is still alive.
  10. I was feeling guilty after making my first kill of an oblivious player (I killed before, but in self defence). But after a few deaths I stopped. Now I collect pristine Long Range Scopes as trophies. Have quite a few. Running out of inventory space. :D
  11. smoq2

    How do you deal with playing lone-wolf?

    I always play alone with 3 rules: 1. Always kill when you have the upper hand/element of surprise - Better to neutralize a potential threat ASAP. 2. Always run if there's even a slight risk that you can be killed - Never risk your life, unless the very presence of another player nearby (aware of you or not) is a bigger risk. 3. Never try to talk - 9/10 people with weapons will shoot in return, and I simply HATE dying. Generally, I treat everyone I meet as a liability. Another player eats your food, drinks your water, takes your bullets, draws more attention - liability. This attitude keeps me alive for great lengths, and I don't stray from high-pop servers. I don't care about any interaction with other players, how fun it can be to administer a saline bag or whatnot. My goal is to just stay alive for as long as I can. From time to time I enjoy camping in some of my unpredictable spots and snipe an oblivious guy or two. :) Yeah, I'm an ass. :)
  12. smoq2

    Unconscious

    Actually my guy woke up once after 10-15 minutes after receiving an SKS round to the head. :blink: I was bleeding and barely alive with just my ballistic helmet and designer sunglasses ruined - I learned that ballistic helmets save lives the hard way. :D I have no idea why my shooter didn't loot my body. Probably because I was on top of a very tall apartment building. :)
  13. smoq2

    The Current Combat Log System Dosen't Work

    You are right. I don't understand a reason for a timer. Maybe because I can only see it being exploited 9/10 times. I'm sorry, but as NotFish said, the only reason for the combat-logging mentality to die off, is to make it a not viable option to save gear. Having a timer AND control over this timer to get back in a fight when it suits a combat-logger is still a viable option. Believe me OP, you would not get an immersive combat with your solution. Most of your fights would end up with the guy just vanishing because he managed to stall you for X seconds in a row. On a side not, I haven't seen anyone attempt to combat log since the prevention methods was implemented.
  14. smoq2

    The Current Combat Log System Dosen't Work

    I don't think the OP understands the reason why we have a log-out method the way we have it. People who combat logged don't want to fight. They don't want to resume fighting if conditions other then having the attacker on a silver plate are met, or have any interaction with him/her whatsoever. Most people would just exploit a timer solution by hitting the log-out button in a place where they can watch surroundings in 3rd person mode and pray the attacker to wonder if his enemy started to log out or not and not move out of cover himself until the timer runs out. If he does, break the timer, then fire some defensive shots until the situation is safe again to start a logout timer again. Rinse, repeat. It is still a gamble, but the odds are in favour of the logging out player. I don't know what is that the OP finds frustrating in punishing a combat-logger because he is simply a husk, but the system is designed exactly this way. Logging out should be a gamble with even odds for the attacker and defender.
  15. smoq2

    M4 without carry handle?

    I saw the spread values for the m4 at DayZ DB. As you may have noticed, contrary to other firearms in the game, the m4 is design to be heavily dependant on attachments, making the base weapon highly inaccurate, and mitigating the value with said attachments. The carryhandle, or any optics attachment for that matter, doesn't affect the spread value at all, meaning that you can safely take it off, and weapon accuracy won't be affected in any way. I'm sure that at some point they will simply increase the base spread of the m4 by some value and make all optics attachments reduce this value just to make them necessary.
  16. This weekend I was climbing a ladder in one of the tall apartment buildings in Chapaevsk when all of a sudden the screen turns black and the "You are dead!" sign greets me. Now I was trying to deduct what could have happened before I post, but I cannot find any reason for it not being a bug: 1. The ladder is in a tight elevator shaft. I simply couldn't have been shot. 2. Didn't eat anything poisonous. 3. Was energized, hydrated and healthy. 4. All pristine clothing. 5. Last I checked, you cannot fall off a ladder once you go into the "climbing/descending" mode. Was shot in the legs a couple of minutes before, but I wasn't even bleeding and already changed pants, so it shouldn't matter. Can anyone shine some light on why I died climbing up the ladder?
  17. smoq2

    Should NV/IR be implemented?

    Voted "Yes", however: I'd hate it to go as far as adding thermal vision. I believe this would just be too much.They should be an ultra rare, hive controlled spawn. Like max. 2-3 items of such should exist in one server at any given time, regardless of on ground or in player inventory.Require multiple batteries to run and eat them up like crazy. Max. 20-30 minutes of constant work on a fully charged set. Anyway, I remember reading something about the devs having a similar idea as the OP, so I guess NV/IR won't make an appearance in the end. :)
  18. smoq2

    Died while climbing a ladder. How?

    Yeah, I learned already that ladders are the real reason for the human extinction in this game. Zombie outbreak just happened to be a coincidental occurrence. I just thought that death had to be an outcome of any instance of falling: - Char starts running forward when you want to start climbing down and jumps off the ledge, - Char reaches to top of the ladder and then falls down, - Char lets go of the latter to fast (1-2 meters above ground) and falls down, dies or brakes legs, I just never encountered a char die in mid-climb. And I don't mean fall and die. Just die. :)
  19. I should have done my homework before posting. :) Thanks for the info.
  20. I made a similar suggestion once and got bashed to the ground. But it's probably because it was me who was asking. :) Anyway, I support the idea a billion times.
  21. Persistent Containers + Private servers... This encourages item trading for real money... Which in turn encourages hacking/cheating to make money... There is a game on the market that has this already...
  22. Want to find a LRS in a day? 1. Go to Chapaevsk and hide in one of the tall apartment buildings from the side of Balota. 2. When you start hearing mosin shots nearby, just go to the roof. 3. Kill the guy who is probably shooting at players looting Balota AF. The guy most likely has a pristine LRS on a mosin with full pristine attachments. At least all of the 3 snipers I killed yesterday had. :)
  23. I don't seem to see any difference in server hopper behaviour with or without that rejoin cooldown timer. I play on 2h restart servers and most military bases/houses are picked clean within 15 min after restart. I even stayed near the NEAF and watched what was going on from the hill - 3 instances within first 15 min after restart where some player spawned in one of the barracks run through all the buildings to the other barracks and didn't come out (logged out). I assume this is what happens everywhere else on the map. My opinion - the timer doesn't help shit. Or maybe it does, but the impact is just too small. Why not increase it to 30 min? Or an hour? Hell, Infestation (aka WarZ) had an hour cooldown if you died, why DayZ can't have an hour cooldown when you switch servers? Or give the player 3 options: 1. Wait an hour and spawn where you logged out. 2. Relocate (not respawn) to the coast and try to make it back. 3. Just rejoin the last played server without any consequences. There you go! Server hopping and ghosting killed with one stone. :P
  24. First of all, please don't bombard ideas with "this sux", "your idea is crap/shit", etc. before you actually explore it. I don't know if your line of work requires design experience, but you certainly won't get far with that attitude if it does. No idea is bad, there are just good and better. Although I admit, the idea is not creative, but in my opinion it plugs the hole (since it's moderately easy to implement) until even better one can be imposed. Now to counter-argument some of your claims: 1. Server crashes will cause the player to wait. No, they will not. The main server (hive) can deduce if a server crash caused the disconnection, and in such case, would not impose any timers/restrictions in joining a different one. 2. Client crashes will cause the player to wait. No, they will not. There are methods to send information to an outside server if the player disconnected manually or the client crashed. Even Alt-F4 or process kill can be registered. Those methods are just not implemented in the current state, that's why we wait 5 min when something goes to hell. Anyway, in an event of a client crash, the player is not penalized in any way in my vision. 3. Do not compare WarZ do DayZ. I compare it because I believe that anything WarZ team did can be done by DayZ team better. I really don't see the reason why not to learn form the experience a rip-off product has, since it was launched earlier? Both games have the same concept. Let's see where the first one failed, and profit from their mistakes. Please don't let your moral stand blind you here. There is a lot to learn from WarZ (and their mistakes). 4. Loot respawn will fix server hopping. It will not. People will still server hop in military areas to get high-end gear. Furthermore, they will hop even more, because they have a higher chance that loot is always there, since it respawned. WarZ has respawning loot and players hop in hi-loot zones - Don't berate me for comparing again, it's a clear and only example that loot respawning does not solve the problem. The whole thing will escalate even further when we will have perma-storage items (e.g. tents) where hoppers will hoard their gear. 5. You are forcing people not to play, just wait and look at a timer. No I am not. I gave an option to join a server instantly and not wait. You just get relocated to the coast with everything you have. If you don't want to get relocated, just rejoin the previous server or wait. There are 3 possible choices. 6. Relocating to the coast will make you a pray for bambi hunters. It might, but most bambi hunters go kill bambies because they are easy prey. The though of meeting a geared player who was just relocated might actually make some bambi hunters to think otherwise. 7. Waiting will probably make you die from bandits or starvation. Somebody mentioned that one... I have no idea why? I didn't write anything about forcing your avatar to be still on the server for any longer it is now during disconnects. Anyway, your character is not, and does not stay connected to the server without your control for any time. Hopefully I clarified my concept a little bit more. And I am open to criticism and discussion, but please remember to be polite when addressing others. Being an asshole kills any kind of creative thinking.
  25. To all who say that disconnects/crashes would cause an issue: It would not. As I have written before (which many have conveniently omitted) you should be able to rejoin the same server without a penalty. Only when you try to join a different one is when a penalty is applied. Furthermore, I don't know if anyone of you noticed. Right now if a server crashes/resets, not the client, then you can freely join another (or the same once it's up again) server without the 5 min penalty, so my solution is perfectly feasible. I am also not trying to impose any blockade on playing for anyone. You would still be able to play instantly with all your gear without having to wait, but you would just be relocated to the coast. That's it. You can still play with your pair/friend/relative. You will just be placed elsewhere. Going back to the place where you logged out would be like 5-30 minutes, but you would be playing, not just waiting looking at the black screen. And no, loot respawning will not solve the problem. Both the mod and WarZ (please don't berate me for comparing - it's a sound comparison). have hordes of server hoppers even though loot respawns.
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