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Max Railgrave

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About Max Railgrave

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    Helicopter Hunter

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  1. Topic name says it all. I'll be in the middle of typing, and when manipulating bold or other formatting, the cursor will jump to the last bolded item if I strike Backspace. In fact as I typed this, I developed the recipe to cause the problem. As you type a sentence, press CTRL-B to bold a piece of text. Press CTRL-B again when you finish typing it. Now, as you bold that text, type some more stuff afterward. But after you type text after the bold, push BACKSPACE and you will see that your cursor will skip back to the bold. This sentence uses b early in the sentence, but about HERE I push Backspace three times and... ...it cut off the old in bold above. Try it and see. All you have to do is type something in bold using CTRL-B twice, then type some more, then push Backspace. Browser tested: Google Chrome 21.0.1180.75 m
  2. Bad idea. Then the hackers will probably just find a way to spoof names and then we'll all be pointing fingers at each other
  3. Max Railgrave

    Bring back Respawn Button, Install 1 Minute Cooldown

    Main post edited. Also, um, I think I suicided by accidental respawn maybe...2 or 3 times in my entire time playing...ever. And even then, probably because I wasn't on much sleep at the time.
  4. Max Railgrave

    Bring back Respawn Button, Install 1 Minute Cooldown

    I said that I want a respawn button. No. This thread was created two days before those patch notes were released. Even so, I think there's some cases which warrant suiciding beyond "leg is broken." That's a silly reason to disable something. Secondly the reason Rocket disabled Respawn was to cut down on number of new characters generated per minute as it was too many spawns and overloading the servers, which was a problem when people were suiciding rapidly and repeatedly to get a better spawn position. However, removing Respawn, I feel, was too much. I am suggesting putting it back in but if used, you have to wait maybe a minute or two before your character can be re-created. A cooldown timer, rather than a removal of a feature. This discourages repeated spamming of Respawn without punishing people who use it legitimately to give up when all hope is lost.
  5. Max Railgrave

    Weapons Nerf - Rocket responds

    Rocket works for Bohemia last I checked. The DayZ and ARMA2 teams may not be totally in full communication with each other. That is a much more believable explanation than "Bohemia is out to mess with DayZ without Rocket's knowledge," which is just silly.
  6. Fraggle, I think what he actually meant was "I don't abuse disconnecting, because I have more fun dying and playing legitimately than power-leveling my character to become a demigod upon men." But I'm not sure. I'm giving him the benefit of the doubt, though. ------ This thread was a fun little experiment and was enlightening. I'm going to let it fall off the front page now, as it has served its purpose.
  7. If you prepare in any way for the coming of a bug in order to maximize its beneficial effects upon you, you are technically abusing the bug. However, I consider ammunition to actually be the lightest offense of the pledge. In fact I may remove it, because it pales in comparison to how bad disconnecting from potential death is. If I were a server admin and I had to choose between banning someone who disconnected to replenish ammo, or banning someone who disconnected to avoid a fight, I'd ban the latter person every time.
  8. Max Railgrave

    Make Hatchet more readily available as weapon

    My real issue with the Hatchet is that I have to drop my primary weapon in order to switch to it. It seems silly to me that I can't just sling my gun over my back while I pull my axe out of my pack. How is the axe stored in my pack then as a 'toolbelt item'? It's a double standard. You can carry the axe and the primary (big) gun simultaneously as long as the axe is a 'tool', but the moment the axe is pulled out of Hammerspace, suddenly it's impossible to use it without DROPPING the big gun. That makes absolutely no sense. My suggested solution - removing the axe from tool belt makes the axe into a single slot weapon, like Grenades. But you can only carry one unique axe at a time.
  9. Max Railgrave

    Bring back Respawn Button, Install 1 Minute Cooldown

    Rocket stated the reason he's removing the Respawn button is to prevent server overload from people spamming it. Therefore, some form of nerfing to Respawn is happening, no matter what. The biggest complaint I've been seeing about this change is that players who break their legs in the middle of the wilderness will no longer be able to suicide to get back to shore. Adding a cooldown to Respawn solves the problem by discouraging players from repeatedly pressing it, while still allowing players who are stuck with their legs broken, to get out of their predicament. My solution, I believe, is preferable to having no Respawn button at all.
  10. --- EDIT - READ THIS FIRST --- Rocket explained (see patch note threads or search his name) that the reason he wants no respawn button is to cut down on rapid respawns (which overloads the servers) for better spawn positions. However, I feel that only having it available when legs are broken is a little harsh. I suggest instead having a 1 minute cooldown timer triggered on Respawn-suicide, meaning it takes 60 seconds longer to have your new character appear at the coast after pressing the Respawn button. This keeps the button around but discourages spamming of the button (as Rocket wanted). ---Original post--- Better than disabling the Respawn button. This method prevents spamming respawn for better spawn location, but still allows players to suicide if they have their legs broken in the middle of nowhere. Perhaps if you spam the button too much, it adds another minute onto the death ban each time, to a maximum of a 3 minute ban. Or maybe it's just a flat 3 minutes. Or maybe five. Forces player to get the hell out of their chair and go take a food break. Healthy! Normal deaths (not due to Respawn button) still allow instant recovery.
  11. Yes. Honor in a game is keeping the game fair and playing it the way it was meant to be. Dishonor is to take actions of exploitative nature "because you can." Just because you can do something doesn't mean you should. In the final version of Day Z, hopefully we will not need to take this pledge, as the game itself will negate the exploits (although being respectful to your fellow player is definitely a good thing). But for now, we, the players, can consciously choose to do the right thing and not abuse the Abort command, among other things. This thing was inspired by the Summoner's Code written for League of Legends.
  12. That is an acceptable edge case. I am modifying the pledge.
  13. I, a resident of Chernarus, pledge: To remember that my gear can be lost to a multitude of factors at any given moment. To never disconnect from a fight -- whether player or zombie. To never disconnect to remove danger, death, or zombie aggravation. [ONLY EXCEPTION] That I am only allowed to disconnect if a Hacker is posing extraordinary threat. To never disconnect specifically to replenish ammunition To never disconnect / server hop in order to "ghost" or get the drop on a player. To never disconnect / server hop in order to obtain items. To never exploit any glitch deliberately. To report all bugs, glitches and exploits through the appropriate forum channels. To never commit any act of hacking, cheating, or other actions condemned by the developers. To treat the developers of the game as human beings, who code this out of their own time. To abide by Rocket's rules. To face the consequences of my ingame actions, and the misfortunes of Chernarus, with dignity. Signed, Max Railgrave Reply with "Signed" if you agree, and if you have what it takes to try and live up to this. These are ideals, though. We are human, and we can make mistakes. I've greyed out the less severe parts. If you only agree with part of it, please copy and post which sections you dissent with.
  14. Max Railgrave

    Seriously What The Hell!!!!

    OP: You were naive. I hope you learned from the experience. It happens. Such is life (and death) in Chernarus.
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