sk1y
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Everything posted by sk1y
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I recommend comic sans.
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I had this experience in the mod. Random people sayed "hey buddy, you need to put down you gun bla bla bla" in a super serious voice. I always laughed and shot them or ran away. Never had this situation in the SA.
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Make it 600 $ and we can start have a conversation. But it doubt you can build gaming PC with 600 $. Maybe 700-800.
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Ah youtube videos....... I couldn't care less. Make your own mind. I purchased the alpha because: 1) i know what alpha stage in software development means and so what i will face, 2) i wanted to support the development.Yet I still enjoy the SA alpha a lot even though it has all these problems. BTW there is a pinned topic about this subject. So why make a new thread anyways? Edit: @ above me: No the worst thing about the internet is, everyone thinks he is the middle point of the universe and everyone has to accept their opinion.
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Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
sk1y replied to 27 others's topic in General Discussion
Mercules i can completely understand your point. I don't want people to turn around in first person like they had spin bots like in counter strike. Can't the devs put a limit for maximum speed/360 turn? I'm not asking to remove negative acceleration for more speed and being able to perform flick shots. I just want the "natural" feeling i have with raw imput and no mouse acceleration. When i walk in a house and slowly move my mouse i want to be able to look around smoothly. And when i want to observe a large area and move my mouse fast in want to move faster ingame as well. -
Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
sk1y replied to 27 others's topic in General Discussion
You guys don't understand. Removing mouse acceleration gives no advantage in terms of speed. I'm also a counter strike player that plays with raw input and no mouse acceleration. I have to move my mouse across my whole mousepad to perform a 360. But this doesn't make me move faster but more precise. The advantage against high sens users is that i have more precision. Currently in DayZ SA = There is only 1 mouse speed. The one you set in your option. When you move your mouse faster you move slower. People in this forum always talk about how important realism is in Dayz. So you can move only at one speed IRL? But when you turn your body fast it slows down? Dayz just feels extremely unnatural. And when you remove mouse acceleration you are not faster! Because its 1:1 input. Move mouse slow = move slow ingame, move mouse faster = move fast ingame. But the maximum speed is set by your mouse sensitivity, not acceleration! There is no advantage. If the game had positive acceleration you would gain an advantage. -
Besides that Microsoft will drop the support for Win XP in 3 months. So your friend shouldn't go online with xp then and upgrade anyway.
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The two graphic cards mentioned here are 4 times faster than the Intel HD 4000. Also this game is pretty CPU demanding, a dual core won't handle this game very well. I would expect something like 15-20 fps maybe.
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Yes stupid software developers on vacation! Always want to celebrate Christmas and new year!
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How butthurt do you get when you die in Dayz? :)
sk1y replied to Jaygoon's topic in General Discussion
I just press respawn and go on from there. -
How often have your shot somebody because you don't want to loose everything?
sk1y replied to roguetrooper's topic in General Discussion
Every time. -
You have a nvidia card. Why not use shadowplay?
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So, does this mean things can go wrong in project management? Especially in software development? In an early alpha, around Christmas, new year? Wow I am surprised. Not. edit: Man, Ozelot was faster than me.
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How about Balota airfield military loot getting removed?
sk1y replied to Twixxer's topic in General Discussion
The loot must stay. -
Things you want to see in SA updates first.
sk1y replied to ZlobaRUS54's topic in General Discussion
1. Performance: My system has the recommended specs but still runs around 15-30 fps on low details 2. Loot spawn: Since you need to drink and eat alot after spawning, loot should respawn based on server population 3. Zombies: After the client side performance is implemented would be nice to see more zombies