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timedance

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Everything posted by timedance

  1. timedance

    Developement time in DayZ

    QUOTO! right words. 1000 construction sides in every new patch, they release... and the bugs/broken things are getting more and more... They should fix the current, before they add new stuff. Looks like they want to make it fast as possible as Dean Hall is present this year, before he leave... - fast = not good PS: and also H1Z1 is waiting to kill dayz
  2. I hope they change the fucin zombies when stable is released. Its unplaybale shit, when they are such overpowered beasts. I think Rocket & CO. should play more LEFT4DEAD to get a little feeling for nice/optimal zombies. I don´t need corpse cutting or such, but zeds could be easy beatin with 1or2-hit by melee. Its no deal ok, so lets spawn more zeds in location for "harder"gameplay. AND ALSO GIVE A TRY TO CLEAR A LOCATION FREE FROM ZOMBIES. THIS IS NONSENSE THAT ZOMBIES SPAWN LIKE OUT OF A CONVEYOR FROM A FABRIC.. The way they are programming their zombies looks like, we need a bazooka in full release to kill 1 zed... Maybe they want to avoid or minimize KOS, but this is the wrong way - Players will always killing other players, thats dayz... this makes me really angry, as I could start every day a thread here in forum for attention. TAKE THE SHIT ZOMBIES COMPLETE OUT IN THE NEXT !> STABLE PATCH <! & TAKE THEM BACK, WHEN THEY ARE READY PROGRAMMED. PLACEHOLDER HERE.. PLACEHOLDER THERE.. THIS DESTROYS GAMEPLAY. >CAN DETECT/HEAR YOU THROUGH MORE THAN 100m >IN 1 SECOND 0-100 AGRO >PRESS-WEST-AMOR 1000 >100KM SPRINTERs >WALLGLITCHIN LIKE GHOSTS >SPAWNING ALSO LIKE GHOSTS ..i hope i did not forget some nice features of the current zeds in dayz ... lol PS: PLEASE DAYZ-DEV READ MY SHIT THREAD HERE. THANKS
  3. Hello :) I haven´t played the latest versions of dayz-sa not yet, so I don´t know... - I know in older patches, the complete stuff was damaged, when you killed annother guy via bullet(body-shoot) Is this fixed already?
  4. it was a bad idea, to release dayz-sa in that horrible alpha-status When H1Z1 will be released, they will kill DAYZ-SA. I do not think they will have such a big success at start like dayz, but they will slowly grow up.... H1Z1 will already have at start the things what fans of dayz-sa are waiting for so long. -basebuilding -farming -hunting -vehicles and maybe - better zombies ? I hope dean hall´s-team can beat them with their dayz-game. But anyway... SONY is a big company with much more guys I think... The engine(take on helicopters) of dayz-sa is not made for such a game I think... - but, compliment otherwise, what rocket´s guys made of this engine... respect. DayZ will always feel like a flightsimulator-game, also like arma2-engine. It had been better, to take "source-engine" for dayz...
  5. timedance

    New Experimental?

    YOU HAVE MY BEANS. THATS ALSO WHAT I SAID.. The make 100 of construction-sides in the alpha - and nothing works well. They should make the things first good, until they move to annother new contend
  6. timedance

    Spawns

    at the moment it feels only like a berezino-deathmatch...
  7. THANK YOU DEVELOPER TEAM, ZOMBIES ARE FINALLY MUCH MORE OVERPOWERED. Now they seem to be, that they have a heavy amor, like a knight. I speak of melee-combat, THIS SUX NOW. Zombies need too much damage to take down. Please, why to hell don´t you make more zombies with lower health(easier to take down)... I can´t believe that even a mutant human need to take much more damage to kill... - are they now tanks? I also really can´t believe, that the most of us are happy with that way of zeds... I know they are placeholders at the moment(so pls don´t post me this as answer to this thread) - BUT anyway, I really like to play without zombies instead of this "wallglitching-super-powered-detector-zombies". Put the Zombies back in dayz when they are really playable! In the meanwhile lets play wasteland-style... (is even much better than this) THANKS
  8. THANK YOU DEVELOPER TEAM, ZOMBIES ARE FINALLY MUCH MORE OVERPOWERED = NEARLY UNPLAYABLE Now they are it seems to be, that they have a heavy amor, like a knight. I speak of melee-combat, THIS SUX NOW. Zombies need too much damage to take down.
  9. zombies are fxcked up at the moment. They can spot you via 100´s of meters and there is no chance to sneak arround
  10. timedance

    Damage-system vs. bullet penetration

    Headshot = and all stuff should be pristine :D
  11. timedance

    Damage-system vs. bullet penetration

    dam!... why don´t they fix this? thats silly. They make 100 building lots in development of SA and are making nothing complete.
  12. timedance

    New Experimental?

    you have wounded him? :D
  13. timedance

    New Experimental?

    what about loot-respawn? and for what is this net-messaging stand for? usefull for what?
  14. timedance

    New Experimental?

    annother update we need? / or not needed? cooking and fireplaces still not in update... :rolleyes: :rolleyes: :rolleyes: ... ok here annother emoticon for this: :rolleyes: tttzzzzzzzzz
  15. timedance

    Anyone getting bored of Standalone?

    I think the dayzmod is much better at the moment than the standalone... - In standalone I am fully geared up... - and I dont want to kill other survivers, it feels like a COD-deathmatch.
  16. Rocket and your team should concentrate on main elements on gameplay instead of making 100 of new pistols/rifles and mags/calibers! GUN-FETISH ? Focus on thing like cooking/hunting, persistent objects, vehicles and base building! I don´t need 100 different pistols and calibers... :/
  17. timedance

    DayZ-like MMO by Sony

    the sad thing is... - the game of sony will start with things that dayz has not impleted in yet...
  18. Today I started 3 times a new character... everytime its wiped! Nothing will be saved from server-side!
  19. Hello, can someone tell me, if they change the zombies in the next stable build? They are: - too weak(they see you/ hear you in long range) - hit-range is too big(they also hit you during running) - they give too much damage = all in all, lets call it: "OVERPOWERED" also this game goes to a "melee-game"(we need more fire-axes), cause nobody will fire a weapon any more(only on his own risk a selfkill) It makes no sense, killing zombies with guns, cause it will be an endless fight... - there is no spawning-limit for zombies! thanks for reading. best greets, TiMEDANCE
  20. you talk of the mod? mod version "vanilla 1.8.0.3" has horrible zombies. They are ultra-hard and too fast. Now the developers of the standalone, are going the same shit way. You are right. TOO FAST - SPAWN IS SHIT - HITRADIUS IS ENORM+TOO HEAVY
  21. why not make a spawnlimit for expample.... best szenario in my opinion: "town electro" on server-start, 50 zombies spawning(casted) around in town(for example) when you fire a gun in the firestation for expample, zombies at firestation starting attack you... + zombies from the middle of the town can hear(the shoot) and also start running to you... If you killed these "50 zombies" in town, there could be a timer of 15/20 min. to spawn 50 zombies again... and so on... - so you have the chance to clear a location, for random time.. this makes sense! The best solution all in all could be to spawn also new loot, with spawning a new "zombiewave".... spawning endless zombies in front of you is shit rocket!
  22. timedance

    Zombies in the next stable build....

    I tell you why? Cause I do not think, that developers read this sticky ;) Do you really think, they read 100´ of pages in this sticky? You must be dreamin... They give a shit on it..
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