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Your DayZ Team
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Everything posted by timedance
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changing main weopon to hatchet?
timedance replied to timedance's topic in DayZ Mod General Discussion
unrealistic, because the mainweapon is not packed in the backpack... - it hangs around shoulder! -
how it works? :o
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DayZ Developer Blog 8th March
timedance replied to mattlightfoot's topic in Mod Announcements & Info
pump up.. still no answer.. -
DayZ Developer Blog 8th March
timedance replied to mattlightfoot's topic in Mod Announcements & Info
HELL YEAH "DARKEST HOUR-MOD"!!! B) -
scoped Tokarev would be also nice :))
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state of decay :) ...(will be out soon on PC & Xbox360)
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graphic card? RAM? :) edit: it could be possible that you have an onboard-shit-card... ;)
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but this was also used in WW2 as sniping-rifle ;)
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annother simple way could be a "key-system"...or lets say a PIN: * * * * So for an static-base for example, who can only be entered via "this key"... - you are part of the camp, you have the key. You die - other people, can steal your items/loot - and also "the key"... + you can go offline with no doubts of stealing or robbing your camp... this key-pin can be changed by everyone who is in edit: in standalone there will be undergroundbase... - maybe such a system? - so you can not go in via heli ;)
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DayZ Developer Blog 8th March
timedance replied to mattlightfoot's topic in Mod Announcements & Info
Dear devs.: can we expect rifle animation in standalone-release? (like etc. bolt-action, or reloading... or feeding ammo in...) ? -
hell yeah - you have my means!!! beans + sausage!!! :D :D
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Elektro - "strummer" & "Yeti" - "mission bus"
timedance posted a topic in DayZ Mod General Discussion
Hello mates! I really want to thank you guys for the last good game of sunday afternoon on "austrian Dayz & Nightz Server" :) We made a good job out there... - but finally, it was going dark... - we all went to hospital roof on elektro, when I dam bandit-sniper starts to shoot from firehouse-top over there... - nice gunfight - but we all died... I hope to enjoy some further action with u guys... - we must bring this bandit down :D Thank you guys!!! -
Elektro - "strummer" & "Yeti" - "mission bus"
timedance replied to timedance's topic in DayZ Mod General Discussion
??? what do you mean? :) -
FRANKIEonPCin1080p - Mar 2013 - Interview with Matt Lightfoot
timedance replied to SmashT's topic in Mod Announcements & Info
thank you!! :) -
FRANKIEonPCin1080p - Mar 2013 - Interview with Matt Lightfoot
timedance replied to SmashT's topic in Mod Announcements & Info
can we also read this interview? -
Huge concept with different side features: Every action leaves a trail. Players heavy influence on the world and the consequences
timedance replied to DZR_Mikhail's topic in DayZ Mod Suggestions
I think thats not necessary.... :) <_< the dev. should spend their time and working on base building-feature than this... :thumbsup: -
sure... and the hatchet sounds like a silenced-shootingweapon :D
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if there are no changes on main-game, dayz will be always only P vs P and nothing more :( the players must have other goals, than only "survive", too. If you think, you are on real apocalyptical-setting in your real life - what would you do? I don´t think you will always run for other peoples and kill them all.. You also need structures for life going on... This can be following: - reliable sources for eating/drinking - a safe "Home" - etc...
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DayZ Standalone on Disc for UK, US and Europe and Asia?
timedance replied to ROGUExMaGiiKz's topic in DayZ Mod Suggestions
it was said, that there will be a console version maybe in future... - so why not a disc-release also for pc? annother thing is piracy... - maybe there will be a few people who will pirate it and play on other server... -
right!
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Dear Rocket... - "different temperature zones" clothing etc.
timedance posted a topic in DayZ Mod Suggestions
Hello Rocket... It would be nice and maybe more realistic, when we have different temperature zones on map.. For example, the more you go in north - the colder it is and your temperature is sinking, going from red into blue...- I heard in standalone, there are different clothing. So it could be possible to get cold, when you go into north-region without the suitable clothing. For example northwest airfield is the coldest point - and much snow/ice.. The best weapons are only findable into north-zones... - so its much more harder to get them and to survive in this zones... Options to survive in the north region: - suitable clothing, like jacket... - making fireplace for warming (temperature goes up) - killing animals like bears or deers - you could make clothing like cloak or something on your own(combat-knife is needed) - going by heli or vehicle - annother option would be, that you have problems starting engine in cold zones.. (so you need special "jump-start-item" which can be found on loot) Other brainstorming of this idea would be welcome :) It would be really nice, if ROCKET reads this thread. thank you all for reading and expansion-thinking of my idea. greez :beans: -
Dear Rocket... - "different temperature zones" clothing etc.
timedance replied to timedance's topic in DayZ Mod Suggestions
thank you all for info :) i did not noticed that... -
Dear Rocket... - "different temperature zones" clothing etc.
timedance replied to timedance's topic in DayZ Mod Suggestions
I also have no problem, if all is winterlandscape ^^ :) - but I recomend my post not only for the new guy thing... When Rocket put this new stuff with clothing, this could be also usefull/modable for this temperature-thing... ^^ -
Dear Rocket... - "different temperature zones" clothing etc.
timedance replied to timedance's topic in DayZ Mod Suggestions
I also tell you all annother problem with dayz-game... when a new play enters the game and he has friends with heli, they can take them by heli everywhere on map to get the best items..- thats not fair. By modding this temp-zones a new player must find clothing at first, that he can survive in the north(where you get better weapons etc) in dayz you can get too fast high-end weapons... <_< nearly everyone runs fast with a silenced weopon... ;) I also think, for longtime-play the producers must find longterm-options for making hard survive... Its to easy - and after nearly 1 hour gameplay you have all to survive... - than it goes up into "counter-strike" PvsP... :/ -
after playing this I must say: --- I drive with a bus through a town... - zombies run in front of me... - I drove through them and the zombies hurts me, while I was sitting in bus and driving! This is silly and not realistic!!! edit: I suggest that you can make the option to stop your wound with toilet paper... so the toilet paper could be usefull... --- annother thing is, that the sound of the weopons are too intense for the zombies... without a silenced weopon you can not survive