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kingrex

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Everything posted by kingrex

  1. kingrex

    Fists are overpowered

    I understand its frustrating but I feel its needed and is some what realistic.
  2. kingrex

    Fists are overpowered

    http://forums.dayzgame.com/index.php?/topic/170716-fists-are-overpowered/?hl=fists Here it is, there are also some that are similar. And in my own opinion I think fists are fine it allows fresh spawns to have a chance against other players.
  3. kingrex

    Fists are overpowered

    I see your new to the forum, welcome. One thing I ask of you is to use the search function before starting a new topic because this one topic has been discussed in length already. Thank you
  4. kingrex

    [Suggestion] Land/Air Vehicles wanted in the SA!?

    I can see what you mean about not thinking if you have a helicopter, that's why they need to use the TOH controls and flight models. You could run out of electricity, fuel, and oil. The helicopters can also be shot down with one well placed shot. So the people on the are yelling get to the chopper, I'll be yelling at them to secure the LZ or I'm not landing.
  5. kingrex

    Why Arma 2 Engine?

    The Arma 3 engine was also still being worked on when the devs started working on the standalone, from my knowledge.
  6. kingrex

    [Suggestion] Land/Air Vehicles wanted in the SA!?

    Would be cool using the sirens, also uses up the car batteries faster.
  7. kingrex

    respawn with all equipment after desynchronized death

    But why not fix the bug rather then making a counter measure for it, and how would the game know you died do to a bug. Just fix the bug. (alpha)
  8. kingrex

    [Suggestion] Land/Air Vehicles wanted in the SA!?

    I would love to see small helicopters and more common light and ultralight aircraft. (Powered parachute/paraglider). http://m.youtube.com/watch?v=9TVzRGoDg5E&feature=plpp&list=WL
  9. kingrex

    SA | Vehicle Spawn Point Randomization |

    You are still, going to have to run a lot. You have to fix it up and get fuel for it which means having to run to multiple towns most likely.
  10. kingrex

    SA | Vehicle Spawn Point Randomization |

    That's fare man, but it looks like rocket wants light aircraft and helicopters, they just need to be added in right.
  11. kingrex

    "Military" weapons chambered in .22LR

    Need the full stock man. http://www.cz-usa.com/products/view/CZ-455-FS/
  12. kingrex

    SA | Vehicle Spawn Point Randomization |

    I really would like vehicles to spawn like this. Also forgot aircraft, ultralights could be found in barns or in clear fields and helicopters in airports (rare) or random locations.
  13. kingrex

    mosin recoil

    Have not tested the new recoil in game but I can assure you they have a large amount in real life. I would also like a rangefinder to be added, as long as it needed the use of batteries.
  14. kingrex

    "Military" weapons chambered in .22LR

    I don't like the idea of weapons like the one above, I would rather see some more basic .22 lr guns added then allow customization. Such as finding a butler creek folding stock and mounting rails.
  15. kingrex

    Backpack spawns

    Yeah, guess i could have explained a bit more in my first post.That was my bad lol.
  16. kingrex

    Backpack spawns

    Right, I know and understand it. I was just pointing out that it could be the fact that their are only 4 packs you can find in loot spawns so they put civilian in military spawns. I do agree when more are added they should spawn in there respective areas.
  17. kingrex

    Backpack spawns

    They are going to add more packs, it's just tamporary.
  18. Yeah, it would take some work. Though they are going to add the parachute so just use the animation for opening and closing for take offs and landings, possibly tweak it abit and it should work. I mean there is a mod for it in arma 2.
  19. kingrex

    Rescue Breathing

    It a breath mask, for the rescue breaths. I like the idea but do you know the numbers for some one that needs CPR. If you get to them right after they go down you only have about a 50% chance at reviving them. It goes to about 60 if you have a AED.
  20. Powered paraglider, motor replaces your backpack, take glider in hands lay it down behind you and take off. It seems they are popular in Europe and the Czech Republic. http://en.laacr.cz/laa-in-numbers.htm
  21. So was on YouTube and stumbled onto this video, it's not the greatest but it gets the point across. http://m.youtube.com/watch?feature=plpp&v=-bQdat2Bk0c&list=WL Once the ability to throw objects is implemented and aircraft are in "heroes" could get protected cases or a similar container to drop off food and supplies to fresh spawns or team mates, so you don't have to land. Just imagine the possibilities of being about to throw stuff out of your aircraft at people. ( also improvised aerial combat) Edited: Now we just have to find snakes. http://m.youtube.com/watch?v=BXmMRlQtnP8 (joking) but when improvised explosives are added it could be used the same way. I'm hopping they are not over powered/ chance of not going off.
  22. kingrex

    Bambi care package drops (player driven)

    I agree, the items dropped should be damaged in the fall that's why is suggested using the protective cases. Could also make a small parachute out of rages and rope.
  23. kingrex

    Suggest an Item Thread!

    Crafted: parachute plus light engine and propeller makes a powered paraglider. http://en.wikipedia.org/wiki/Powered_paragliding They seem to be all over Europe. Could also add metal tubing and wheels to create a two place powered parachute. http://en.wikipedia.org/wiki/Powered_parachute
  24. kingrex

    Play styles we could accomodate for in gameplay

    Air America pilot, http://forums.dayzgame.com/index.php?/topic/170683-bambi-care-package-drops-player-driven/
  25. kingrex

    Bambi care package drops (player driven)

    Yeah it by no way should be easy to do this. One must first find an aircraft, then fix/fuel it up, gather more supplies, then fly to the coast when most bandits camp.
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