six_ten
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35 GoodAbout six_ten
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As far as I can tell not with weapons. I just spent hours testing and rewriting model.cfg for a custom weapon, no matter what changes I made the same bolt action was applied. Then I found this from Feb. 2019 (and it seems to have taken them two months to not fully answer the question): https://feedback.bistudio.com/T137211 Q: "seems currently that model animations for weapons in model.cfg refuse to get used and some sort of preset gets applied instead." A: "The custom animation entries in model.cfg do not work properly as we do not use them / support them for the weapons with the current animation engine." and "As for animation modding in general - we are quite aware that it is far from optimal at the moment, but all I can say now is that we are looking into what we can do about it." That was nearly two years ago.
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Utes Sample Terrain is invisible in buldozer but map items look ok.
six_ten replied to six_ten's topic in Official Tools
Well I can see it in Buldozer now, but after following the directions at https://community.bistudio.com/wiki/DayZ:Terrain_sample DayZ crashes and says "Cannot load world 'samples\test_terrain\world\utes.wrp' Has anyone succeeded in running the sample terrain? -
Utes Sample Terrain is invisible in buldozer but map items look ok.
six_ten replied to six_ten's topic in Official Tools
I think its fixed -- rebuilt all layers and terrain. -
six_ten started following Utes Sample Terrain is invisible in buldozer but map items look ok.
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Utes Sample Terrain is invisible in buldozer but map items look ok.
six_ten posted a topic in Official Tools
I set up my DayZ Workdrive as T since I use P drive for ARMA modding. Terrain Builder -> Tools -> Preferences -> User Settings -> Paths as follows: Data Directory: T:\ Project Directory: T:\Samples\Test_Terrain Libraries Directory: TemplateLibs Terrain Builder -> Tools -> Preferences -> Buldozer as follows: exe filepath: C:\Program Files (x86)\Games\Steam\SteamApps\common\DayZ\DayZ_x64.exe Launch Parameters: -buldozer -window -nopause -mod= -profiles=T:\Buldozer -name=Buldozer Data Directory: T:\ The Extracted DZ files are in T dir. I extracted the Utes Sample terrain into the T drive. When I open project with Terrain Builder T:\Samples\Test_Terrain\source\utes.tv4p the map loads okay (though there are many unused templates). When I run bulldozer the map loads and everything seems okay except the terrain is invisible. It exists; that is, as I navigate and check elevations I can see the change, but no terrain is visible, just trees rocks buildings etc floating as if on the terrain in correct locations. Water is visible too, just no land. How can I fix this? -
Does feeling bad about killing players in DayZ make me a pussy or a morally sound individual?
six_ten replied to hannibaldaplaya's topic in General Discussion
Feeling bad about killing players in the game is a normal moral human reaction. Asking others to validate your feelings about it in the forum makes you a pussy. -
Awesome.
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You're right. That's the game. (And we all know that guys carrying M4's or Mosins or Magnums don't get killed all day every day :D )
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Neutral safe zones that physically prevent combat
six_ten replied to alleycat's topic in General Discussion
Play the game cautiously. You will sometimes get shot, but sometimes you can meet other friendly people and team up with them. Together you guys can stake out a patch of woods, or part of a town, and protect each other while some of you loot. That IS the game, in forming friendships in spite of the danger, not removing the danger to form them. -
Thanks. I have the tools, I just need to know things like how many polygons, texture specs, LOD, collision models needed? etc.
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Can someone point me to the specs for modelling weapons for DayZ (are they the same as ARMA?)
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Volley fire into the ranks of the zombies ftw.
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I just want to take one off the wall of a farmhouse or behind the door of a barn and get it working. I really am not concerned with 19th c. Russian military regulations in game, (though they are interesting ouside of the game), as none of those would be in use in the time the infection spread anyway.
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I want to repair and operate that T-34 in Berezino.
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Look, you've got your Mosin and M4 and who knows what other superior weapons with long range scopes and ACOG sights and flashlight attachments. What harm is it to you for there to be simpler older ones in game?
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SUGGESTION: Wearing the United Nations Beret puts you into PVE-Only mode
six_ten replied to Charcoal's topic in Suggestions
You're wearing rose-colored glasses. The real UN is hardly a peaceful protector: https://www.google.com/#q=un+troops+abuses&start=20 Someone above though posted a good suggestion for you, you and your friends wear that blue beret and build a reputation for being helpful medics, and avoid killing other players. Could become a fun (though dangerous) role in game for you.