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bsears155

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About bsears155

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    On the Coast

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    Pa
  1. bsears155

    This is Why You Shouldn't KOS or SOS In The SA!

    Nice video! Just want to say that it was ballys to reload your 357 while climbing down the ladder! Thought for sure that was your death when you went for it.
  2. bsears155

    This is a ZOMBIE and a SURVIVAL game.

    I agree that the zombies need more work but to say that they have almost completely neglected the "zombie" aspect isn't fair to say at all. The zombie models look better, they no longer skip around in zig zags and actually run towards you in a way you'd expect them too. Again I'm in no way saying the zombies are perfect, clipping through walls, floors, etc. And they are too under powered and far too few, but I do see progress. I actually was logging on to the forums to make a new post to report a story about a zombie that impressed me, but saw this and figured I'd add it here...anyway I was in some random town in the northern part of the map and was looting a house, when I saw what i thought was a player run past the window. I got my gun ready and fired as soon as the "player" strolled into the door. Turns out it was actually a zombie. I was running when I got to the house, so I guess i aggro'd the zombie, but instead of clipping through the wall it actually ran past the window and into the house. Not much, but it is progress!
  3. In this post I'd like to suggest an idea for a simple, effective, but not over powered user interface. Note by simple I mean the look to the player, I have no idea if it's possible to program! First off I just want to say that I'm loving the stand alone so far. The bugs have been many, but no more than i expected. At first I really liked the idea of no user interface at all to help you get lost into the game, but now with the message approach to user feedback it feels like I'm forced to constantly watch my character spam me....I do not want the user interface to back tot he simple "fill the green object" like the mod, but I'd like to suggest something different... So my idea is this...How about a full body picture that starts out green. As your character starts to get effected by things portions of the body and start slowing turning red. As you get hungry your stomach starts to turn red, as you get thirsty your mouth, throat, head (i.e. headaches) start turning red. As you run too much your legs turn red etc. At first this sounds like just going back to the old system, but I feel like this could be fun for the devs to play around with. Is your head red because your thirsty or because you've been running around to much? Is your leg injured or just tired? Is your stomach red because your hungry or because you ate a rotten kiwi? It's up to the player to figure out what's causing the problems that your body is telling you. This is very much what it would be like in real life. Parts of you are going to be hurting, but you may not know why. As you ignore problems it could even start to spread making things worse for you. I'd love feedback of what you guys think of this idea!
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