Problem is not that Battleye is ineffective. Even if it's just banning known memory signatures of hacks, it's dealing with 95% of potential hackers simply by forcing paid hacks out of business. They simply detect the hacks so often cheaters stop paying for the software and cheat coders stop making hacks for the game. All of the guys running with hacked mags, camping inside walls of ATC and so forth, all of them would be most likely using hacks if it wasn't so cost-prohibitive. The problem is the "remaining 5%" who are not deterred by Battleye. A surprisingly many cheaters are now making their own simple hacks that cannot be banned by BE. Why? Because their hacks are fully private and BE never has access to the cheat and thus cannot include the hack signature to their checks. Also there are people who can afford buying dozens of copies and go through the hassle of reinstalling the game every time they get banned. The latter are very rare though, not because of the expense but because of the hassle. The bottomline: Battleye is very good, but it's only the first line of defense and there is no second line of defense at the moment. That would be server admins with the power to enforce a level playing field, meaning access to player logs for items, movement, kills (distance, weapon, victim) etc. plus ofcourse whitelisting, which alone can deter almost all of the "blatant" hackers because they know that the hassle is not worth getting banned 15 minutes later on server. History gives us the good lessons. In the mod, hacking was rampant on public hives even after BE went into serious-mode, because there were always plenty of script kiddies running their private bypasses for scripts and hacks. The salvation came in the way of whitelisted and well-administered private hives. Some of them were horrible and full of abuse, but the better hives could even deal with the more subtle forms of hacking, such as ESP only. The standalone does not support scripts anymore, but you can still do some nasty stuff with memhacks and abuse the trust that server places on the client. So the question is, do the upcoming private shards actually give server admins the possibility of log access to player information in order to actually enforce rules such as "no hacking" and "no bambi kill" etc? If the answer is yes, then hackers will become much less of an issue, especially to the enlightened players who are smart enough to migrate on to those well administered private shards. Otherwise we will have no choice but to wait until Bohemia allows for fully private hives with the same freedoms for the hive owners as was possible in the mod. And that could be still a very long and painful wait.