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MastrBlaster

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Everything posted by MastrBlaster

  1. Hey all, just a couple suggestions I think would be pretty awesome! I've found a metric butt ton of protector cases, and they are awesome on there own and all but what about adding padlocks? Either built in combo locks on the cases, or a seperate item *combination Lock*. A player sets a combo the first time they use the case or lock and you must punch the combo in every time you reopen it. Would make bandits have to convince you to give them your combo, or have to force it open with a screwdriver or knife and risk ruining the gear inside. Could possibly lock other stuff too, doors, trunks, lock up a bike. Tons of possibilities. My second suggestion if a complete overhaul of the door mechanics. The idea would be to make opening a door much similar to real life. Possibly hold down the interaction key to turn the handle and draw backwards with your mouse to actually open it. The speed at which you draw back the mouse would effect the speed you open the door and also effect how loud of a noise it makes. Slide back slowly and you make barely any sound but slam it open or closed the entire block hears you. This also allows for the option to leave doors ajar. Maybe shoot through the open slot, keep a lookout through a small crack or even be able to run directly through the ajar doors using your body to slam them open as you go! I'm sure these ideas aren't perfect, but I think they could be awesome additions.
  2. MastrBlaster

    Locks and Door mechanics!!!! PEW PEW PEW!!!

    Could use a ton of different tools. Just like using a knife or bayonet to open food it would have different effects. Bolt cutter would be the most efficient and quiet but would take up the most inventory space. File/hacksaw would make a little noise and take a long time to open the lock, but take up less inventory space. There could also be crowbar or even shooting the lock with a gun, very loud and maybe a chance at failing? Sounds like the lot of us could write out a comprehensive and intelligible lock system for the game... just need the Devs on board!!!
  3. MastrBlaster

    [Suggestion] A Harder Game

    Introducing said stores would be implying that upon server restart we are at the beginning of an outbreak. Stores are still stocked, doors are still locked. I more prefer the idea that we are further along in the process. The majority of people are dead, and the majority of supplies are used. Maybe play with the same idea and focus them around the military bases? The bases would have lasted longer, and would possibly have supplies left over. Add the high zombie population to them, and throw some locks on the doors.
  4. MastrBlaster

    WHERE IS EVERYBODY?!?!

    So i've been playing DayZ SA every night for 4 or more hours with a few friends of mine. We are all new to the game but have been studying up a lot and learning quick. We've got gear down pat, and have no trouble surviving and staying healthy. The issue is we can't find anyone! We have literally been searching endlessly for a little human interaction. Low pop servers, High pop servers, along the shore, up North, West, East you name it we have have been there. We may not be the stealthiest people so I'm sure real good players could be avoiding us, but COME ON! What are we missing? Where is everyone hanging out? Not trying to rob people, not trying to KoS, hell I'd be happy if I got held up or sniped from a mile away at this point!
  5. MastrBlaster

    WHERE IS EVERYBODY?!?!

    I said we aren't the stealthiest haha We move in and out of towns pretty quietly but sometimes get a little reckless once we know its clear. I know we are asking to get hit by snipers, or snuck up on but we'd be fine with that.
  6. MastrBlaster

    Locks and Door mechanics!!!! PEW PEW PEW!!!

    Could be able to force them open, just like ripping open a can of food with a knife. Could be a good way to buy yourself some time if on the run or trying to loot a building in peace.
  7. MastrBlaster

    Locks and Door mechanics!!!! PEW PEW PEW!!!

    Having random open doors on some houses is a great plan. My friends and I completely skip towns, military bases and so on if we see doors open. The houses themselves having locked doors is a neat idea and is similar to an idea I was thinking about a while back. Maybe have a low percentage of houses have locked doors and require exactly what was mentioned (force it open, possible injury, lots of noise etc.) but make those houses have more loot or better loot. My earlier idea that was similar was exterior basement doors. A lot of buildings already have them rendered in, so why not make a random small percentage of them lead into a basement with great loot. Maybe some sort of end of days hide out with a shelf full of canned food and a gas mask plus a chance at a loaded gun.
  8. MastrBlaster

    Doors- opening mechanism

    I think the doors could use a lot of work, although it's not the most pressing issue with the game. How about a mechanic that more accurately mimics opening a door? Hold down the interaction button and pull your mouse backwards. The door opens at whatever speed you draw back your mouse and makes a noise appropriate to the speed it opened. Need to get in and out fast? slam the door open and slam it shut again, but guess what, the whole block could hear you. Willing to be careful and take some time? only a person in the same room as the door could hear it. Additionally you could leave the door ajar, being able to peak through or even shoot a few rounds through. Maybe even go so far that a person bumping into a door that's ajar would force it open a little further. Obviously this would be a complete rebuild of the door mechanics, but if it could happen in the long run I think it would be awesome.
  9. MastrBlaster

    Upcoming Items/Weapons?

    Really hoping the piss/shit are only from sickness... Unless they truly balance eating/drinking/pissing/shitting to reality. If current hunger/thirst mechanics don't get changed, and they add bodily functions with similar timers and mechanics than all you will be doing is literally sitting in a corner gorging yourself on food while you drown yourself in water and piss and shit all over yourself. There is a point where the Dev's need to step back and realize this is a game, and it cannot truly emulate real life survival...
  10. MastrBlaster

    Putting backpacks in hand - Looting in "safety"

    I like it. It would also be nicely balanced considering if you grab only the players backpack you would not have access to there weapons/items stored in shirt, pants, or vest.
  11. MastrBlaster

    Events

    I don't personally like the idea of any NPC's in the game whatsoever. I'm all for heli crashes, tips about loot and so on, just don't include dumb NPC survivors.
  12. MastrBlaster

    How about a Sleeping System in order to save Character?

    It's a solid idea except for how rough it would be on players who have bad connections, or for situations where people have to log off in a hurry. Say someone geared thinks they have time to play, logs on, and then gets slapped on the hand by the old ball and chain and is told to get off because of a family obligation, or the power/internet drops out. You lose EVERYTHING and for no reason (assuming someone finds your body, which in many cases they would)
  13. MastrBlaster

    How about adding locks?

    Don't know if anyone has come up with this one yet, but I figured this idea could add a lot more depth, and possibilities to the social interactions in the game and a few of my friends agreed so I figured I'd post it. I've come across a few containers (items that hold 6 items but only take up 4 slots) and why not add locks? Could be a built in lock on the case that you assign a combo to the first time you open it, or it could be padlocks or combo locks as loot on the ground that you can apply to said cases. If the locks have keys it would make it a little less useful but imagine if someone has to negotiate for your combo when robbing you rather than just KoSing you and taking everything. Make it so the cases could be forced open with a couple items or maybe one specific item (possibly add bolt cutters for this?) but allow the chance for gear inside to be destroyed and the case to be unusable. Would encourage people to negotiate, communicate in general, and may discourage at least a little KoS. What do you all think?
  14. MastrBlaster

    How about adding locks?

    sounds to me like you may be one of those obnoxious KoS bandits...
  15. MastrBlaster

    How about adding locks?

    Oh! Final thought, you could use the locks to lock up gates. Delay incoming groups, force them to go around, or take the time to cut the lock, all while you may be watching for them. A ton of ways to expand the possibilities in game play. At least in my opinion. They may just be a pain in the butt for the players who run into them but that's exactly the point.
  16. MastrBlaster

    How about adding locks?

    If they could be pried open the fun would still be there. could be a whole method of playing. Hunting for bases with a crow bar vs. hunting groups or scavenging for yourself.
  17. MastrBlaster

    How about adding locks?

    Could use crowbars to pry them open... just need a crowbar, and need to be willing to carry it. It would be all about whats more important. Carry a crowbar and lose some space, or work on your negotiating/torturing skills and get a combo out of someone :) I still believe you would want prying them open to have some negative effect, damage the stuff inside/destroy the box.
  18. MastrBlaster

    A possible addition

    Don't know if anyone has come up with this one yet, but I figured this idea could add a lot more depth, and possibilities to the social interactions in the game and a few of my friends agreed so I figured I'd post it. I've come across a few containers (items that hold 6 items but only take up 4 slots) and why not add locks? Could be a built in lock on the case that you assign a combo to the first time you open it, or it could be padlocks or combo locks as loot on the ground that you can apply to said cases. If the locks have keys it would make it a little less useful but imagine if someone has to negotiate for your combo when robbing you rather than just KoSing you and taking everything. Make it so the cases could be forced open with a couple items or maybe one specific item (possibly add bolt cutters for this?) but allow the chance for gear inside to be destroyed and the case to be unusable. Would encourage people to negotiate, communicate in general, and may discourage at least a little KoS. What do you all think?
  19. Adding value to a characters life and ending KoS are completely seperate but related issues. There will ALWAYS be people wanting to just slaughter other players for laughs, but you could discourage some of the KoS by making damage a player takes damage there gear, this could also make falling more realistic. You shoot me across the air field and you put a hole in my M4 making it useless. You fall out a 1st story window your flashlight breaks when you land on it. It may be a little weird when someone handcuffs you and very carefully kills you yet still some how smashes all of your gear but it's a game after all, and some things just have to be balanced to keep it fun. Adding value to a players life would have to be something you earn over time, and I think simple passive skills are a great idea. But nothing should ever touch physicality or combat related actions, the passive skills shouldn't give anyone the upper hand in an encounter, just make eating/drinking quicker, resistance to disease better, higher endurance things of that nature. The skills you gain would just have to be extremely carefully added to maintain a balance to the game and to keep people from becoming to OP.
  20. MastrBlaster

    Would this be possible?

    Punishments, buffs or debuffs for anyone logging in and out or anyone near a person logging in or out are a very awkward idea. And the chance of death on log out would be rotten. What happens to people who lose internet connection for a second? They die instantly because they DC'ed in a high loot area? Or what happens when there's an emergency and a player has to log immediately? Punish them with death because real life happened? Seems unfair. I think the best solution is truly 1 character per server, but in that case the loot/loot respawning will have to be rebalanced hardcore which I am sure they are going to do anyway. With a game like this I think servers should be a community. Similar to games like minecraft. You find a server you like with people you like and you work with or against them, new players jumping in or out every once in a while. Makes everything you do that much more important and epic.
  21. MastrBlaster

    Most Memorable Moment Thus Far?

    Saved an unarmed player from two zombies with my wood axe, for some reason he couldnt hear me in voice chat so he just talked to me and followed me around a while. He seemed cool so I left a baseball bat for him to take for protection... stepped out of the building and he beat me to death from behind... I will never trust again.
  22. MastrBlaster

    Patch #2 Incomming - What do you want to see?

    Day/night Cycle fix. Forget guns, need more one time use food/drink, at least in towns. Been searching entire towns only to find a rotten banana or kiwi (I know some of this may be other players clearing the area first but it still needs some balancing) I almost think there should be a crazy amount of food/drink goods, just not the most practical. Make canteens and water bottles much harder to find but leave us a ton of soda and fruit. Would love to be able to spawn with friends, even if only when starting from scratch.
  23. MastrBlaster

    What does it take to survive?

    The Day/night system is definitely a little messed up, I too played last night for 3 or so hours around midnight then jumped on at noon today and it's still night. I would hope this is one of the first major issues they tackle. I don't mind having trouble finding loot, or eating and drinking a ton to survive as long as I can see what I'm doing and where I'm going. Additionally being stuck in night just makes players even more prone to attack on site. When you can't see what the other person is doing, or what weapon they are carrying you are more likely to shoot first and ask questions later. The food and drink system just needs balancing. As everyone has said the amount you need to eat/drink is ridiculous.
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