alleycat
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Everything posted by alleycat
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Will we see optimizations for AMD users at some point along the way?
alleycat replied to shawnz0rs's topic in General Discussion
Try lowering some of the settings in C:\Users\NAME\Documents\DayZ\name.DayZProfile sceneComplexity=200000; -This switches to lower detail objects more agressively the lower the number is. This helps a lot in towns because it drastically lowers the model detail. shadowZDistance=250; -how far shadows are rendered viewDistance=1200; -total view distance. Anything past this line will disappear in the fog preferredObjectViewDistance=900;-how far objects are rendered (this is at 3000 default I thinks). If you can live with not seeing large objects 2-3km away then lower this (these are not the default values) Btw your pc is far above recommended requirements so hopefully they will improve the game performance. Until then lower some of this to get better fps Also try lowing some post process settings. I get a 20fps difference when I lower some -
A simple and effective fix for night time gamma "cheating"
alleycat posted a topic in General Discussion
How to fix gamma "cheating" It is a fairly simple issue. If you notice, when there is no moon during that night or it is early night or very late night (moon disappeared or not risen yet) then even max gamma settings wont increase visibility. That is because gamma works as sort of a low light intensifier. It amplifies already existing variations of light levels (caused by moonlight). If there is no moonlight, there is nothing to amplify and the gamma wont artificially increase the visibility. So to even out the game so no one can abuse the gamma cheat, simply remove the reflective light at night, the moon itself can still be in the sky for ambience. If that is not fixed, people will simply use gamma during night and players who want to have atmospherid gameplay, depending on light sources will lose out. The fix works for all players, all graphics cards and all monitor settings. If you dont believe me, try it for yourself in arma2 or arma3. Set the daytime and date to a situation with no moon present and play with the gamma slider. List of arguments for the fix: Easy to do (I am wildly guessing that hacking the moon ambient light source in the lighting code is not that hard to do) Necessary To use a metaphore: If people would not test for doping in olympic sports then those who do not use doping would be at a disadvantage. And this is what happens in DAYZ, if you dont use gamma in moonlit nights, you will have a huge disadvantage and losing all your shit 10km inland because you are the only one who agreed voluntarily to play during night. There is no middle ground. Even the slightest variation in lighting can be picked up by gamma. Either we all get the same enforced light levels or anything pertaining to the dangers of night time is irrelevant. EDIT: Proof that it works. Added this on page 4 originally As I expect you guys talking about clouds brightening up the night is not true. The above screenshot was taken shortly before dawn, when the moon has already gone. Gamma jacked up to the max. And clouds at normal. The only thing clouds do is when you turn them completely off, the terrain will not receive any lighting. But the above is with clouds on NORMAL, and no moon present, PROVING my idea that removing the moon lighting will fix gamma cheating and equalize night time for everyone. -
A simple and effective fix for night time gamma "cheating"
alleycat replied to alleycat's topic in General Discussion
Are devs considering adressing night time? The game looks very nice during sunset and it really sucks that players avoid night time -
Either we get faster zombies or they can catch players by becoming relatively faster (player getting slower after some running), because as I said, in a game where you can run into any direction for kilometers it is not possible to get cornered. So leave the romero fundamentalism and the zombie survival guide fundamentalism out. I dont even care if the zombies are infected or undead. If you can outrun them in an open world game, the game will fail as a zombie survival game. Ever noticed how successful zombie games either have to use fast zombies (l4d2) or huge numbers (rising dead 2) to create interesting gameplay? And why games that keep it real usually fail? We can not have a few thousand on screen like in rising dead 2 in dayz, and even if we had them, the game world is too open. So either zombies get faster by any method (sprinting or stamina outrunning) or they will lose their appeal as a threat and get lowered to a minor annoyance that pushes players out of towns. I want sheer terror when going near a town, not some polite door man gently asking me to leave.
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I would like to upgrade some of my pc components to increase the performance when playing dayz. I have the following pc: AMD quadcore 4x3600 4GB DDR3 RAM GF GTX465 1GB RAM WIN7 64 I have tweaked some settings: Almost every graphics ingame option set to low, textures at medium. Draw distance at 1200m, objects at 900m When standing in a medium town like svetloyarsk and looking aroun I get an average 19-23 fps. And there is a lot of load stutter, especially when zooming in with right mouse. The gfx card uses around 800mb of its memory during the game on average. What parts should I upgrade to get rid of load stutter and improve fps? Rocket mentioned buying an SSD and running dayz from it would improve the game alot. How actually? Does it improve the load stutter by faster loading of things into the GFX card memory from the HD? I see 3 options: 1. Buy SSD drive 2. Buy new GFX card with more ram 3. Buy more system ram
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Looking to upgrade my rig for DAYZ, need advice
alleycat replied to alleycat's topic in Technology/Programming
I wont get a new mainboard because i just bought that to play dayz. Should I go for better gfx card instead? -
Kill Trophy Thread Info You can post your kills in this. Rules - Take a screenshot with you next to the corpse and a second one showing you accessing the corpse inventory - Add timestamp and other details if you want, backstory, weapon used, distance, server Example: 25.1.2014 16:00 CET Location: Balota Victim name: The man with the green painted shoulder stock Distance: 70m Hits: 2 hits Eulogy: may the loot god rest his soul
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In case no one noticed, the developers silently increased zombie numbers in last patch.
alleycat posted a topic in General Discussion
In case no one noticed, the developers silently increased zombie numbers in last patch. I spawned in solnichny and while looking for loot, I tripped zombie alarm and was chased by one zombie, eventually running past a few more, and after a few minutes there was 9 individual zombies chasing me. Then I went to dubky and observed a supermarket from the hills. 4 zombies guarding just the market. Then I went to balota, 5 zombies near the air tower. It was awesome -
Food munching sounds are way too loud. I was able to hear people munch 30 or so meters away.
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I have not opened this topic to brag about my own kills but to have a place where people can post their kills and backstories that go along with it.
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If you cant comprehend the stupidity of not having an option to respawn when the leg is broken you should not be reading forums.
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The new .357 firing sound sucks. The old one had definition and depth, the new one just sucks, sounds like from a weapon with a far longer barrel 0/10 total suck Also it was the only weapon sound in dayz so far that did not suck.
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Just noticed that the old sound is still in. The game appears to randomly use 2 different firing sounds.
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Here is a fix I would like to propose to fix characters getting reset every time there is maintenance or someone in rocket HQ trips over a cable. I might be talking out of my tush here, here is what I think is happening: 1. Player connects. 2. Server asks main database for player information -If the player data is retrieved, game server takes that and loads the player and his gear -If the player is dead he will spawn as a new player (now this is where the problem happens I think) -If the server fails to get data from the database it simply defaults to assuming the player is new and spawns him as new. Then the server keeps saving the player data periodically and sending that stuff to the main database, effectively ruining some players day because his shit got reset. So it looks like a failure to get data from hive/HQ/database. The game should have a failsafe so that when the hive cant be reached, it should drop the connection/show an error instead of simply overwriting the player with a blank new spawn status.
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Thats what the governor would say
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I dont trust the governor
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How is that going to fix it?
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But what if the server only failed to read data from the hive at some point, but then establishes a working connection, and starts sending player data (of that newly spawned player?) Do you get what I mean? 1. Server fails to get data from hive, places new spawn. 2. When it attemps to save the player data (and actually gets through this time) it overwrites the old non wiped character with the new spawn one. That is why there should be a failsafe to prevent the server from saving player data if it failed to get data from the hive
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Servers with connection issues to central hive
alleycat replied to rocket's topic in News & Announcements
Why dont you add a failsafe to prevent lost servers from overwriting characters? I wrote this in a topic: Here is a fix I would like to propose to fix characters getting reset every time there is maintenance or someone in rocket HQ trips over a cable. I might be talking out of my tush here, here is what I think is happening: 1. Player connects. 2. Server asks main database for player information -If the player data is retrieved, game server takes that and loads the player and his gear -If the player is dead he will spawn as a new player (now this is where the problem happens I think) -If the server fails to get data from the database it simply defaults to assuming the player is new and spawns him as new. Then the server keeps saving the player data periodically and sending that stuff to the main database, effectively ruining some players day because his shit got reset. So it looks like a failure to get data from hive/HQ/database. The game should have a failsafe so that when the hive cant be reached, it should drop the connection/show an error instead of simply overwriting the player with a blank new spawn status. -
It was great before the last patch, and now it sucks. And it was a different sound.
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especially considering every other fps game today has at least decent weapon sounds.
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Server hopping for loot is necessary because loot does not respawn. This means if you are a new spawn you have to run like an idiot for an hour to find loot
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Looking to upgrade my rig for DAYZ, need advice
alleycat replied to alleycat's topic in Technology/Programming
So an SSD would be the best option -
Being a new spawn player on a populated server is pointless right now.
alleycat posted a topic in General Discussion
Being a new spawn player on a populated server is pointless right now. Every area close to the spawns is looted and it will take at least an hour to get basic loot (backpacks, food, axe) and several hours to get a pistol or rifle. And I am not wasting precious gaming time knowing the only things that I will find statistically are of no use in player interaction (shooting). Obviously the hardcore fundamentalists will argue that this is the way it is supposed to be played, survival etc. However the game is missing important parts that are needed for exciting survival: -Loot respawning -More Zombies -More interaction with other players (which sadly is only firearms right now) Without these, survival as a new spawn on a populated server right now is just tedious. Not dangerous or exciting or tense. Just tedious. Powerwalk several kilometers and risk losing it all if you get too close to the places that spawn guns. I know it is alpha but at least loot respawning should get focus because any player who does not have an evening to throw away to find a can of food after traveling a few kilometers will do the smart thing and simply go to an empty server and gear up. -
Being a new spawn player on a populated server is pointless right now.
alleycat replied to alleycat's topic in General Discussion
as explained, the game consists of shooting other players right now. And huge travel time is only filler