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alleycat

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Everything posted by alleycat

  1. I see your point but I find it a bit too optimistic. In the mod there was the same expectation. That after some time people would team up. But that never materialized. And the only groups I saw so far have been people that are trusted friends already outside of the game. Also the whole minimalist approach of the developers for "forcing nothing + 100% player decision" does not work out when it comes to a realistic representation of a zombie breakdown. The game models basic needs really well and the fact that humans are very dangerous creatures when society falls apart but the desire to socialize is not modeled at all. And the unlimited PVP is not a great piece of design work, it is simply them dropping the ball on the bandit system. All it took for the current PVP gameplay was to remove the part of the code from arma2 that flags your friendly fire, thats it.
  2. See the issue is that I am getting bored of 1. Spawn 2. Beeline to next airfield 3. Gear up 4. Bee line back to berezino 5. sneak up on new spawns Obviously you guys already travel in large clan groups using TS and have no need for socializing. But fact is the game is seriously lacking any form of socializing with players you dont know. Because risking my hours/days worth of loot against the slim chance of small talk with someone is a shitty bet. And this lack of social interaction except for 500 million torture tools rocked adds regularly is just as unrealistic as a HUD in your face all the time. Because in real life people have the need to socialize at some point. And the game is not modeling that.
  3. When finding food I usually eat 2 cans of something after the hungry indicator is gone. Which means having to "eat" 8 times in a row which is very annoying. There should be an option to heat a whole can/box at once.
  4. If you are hungry and your life depends on it you will be able to eat large amounts quickly. Actually it depends on the food. A can of sardines would go down quick as its mostly fat. But dry rice, eating a whole bag what looks like 1kg inthe game and eating it dry would make you barf it out probably
  5. Machetes suck right now because they are basically fists with a machete glued to them.
  6. Blunt weapons are not really convincing right now. For example baseball bats: -The range is too short -You have to rubber band into zombies to properly hit them -Swing sound plays instantly after pressing the key but the actual swing is a bit later
  7. And this, does it mean corpses will now stay much longer?
  8. DOes that mean that we can now load broken ammo or not? The wording is confusing. Loading ruined magazines did not work (as intended I assume) before patch
  9. alleycat

    How many of you can read/write russian?

    the words green and mountain are similar in russian and czech. However Chernarus =Black russia, similar to Belarus =White russia is a clear indication the country was modeled after a russian speaking small country bordering russia, like belarus. + civilians speak russian in arma2 And the official wiki says: PeopleThe population of Chernarus is a combination of Chernarussian and Russian peoples. Russian populations are mostly condensed in the Northeastern region of South Zagoria in towns such as Krasnostav. The two nationalities share tensions, especially on the topic of politics. In times of war, civilians have created insurgencies, most notably in the 2009 Chernarus conflict. Insurgent groups made attacks against ChDKZ and Russian military groups.
  10. alleycat

    How many of you can read/write russian?

    Are you sure? The landscape is modeled after a czech area but the names sound rather russian. For example from my veeeery limited understanding of russian I would translate Chernogorsk = Black heights, valley or something like that Zelenogorsk = Green heights, valley or something like that Zub = Tooth Pobeda dam = Victory dam Also the words gorsk, jarsk, ovo (endings of town names sound distinctively russian). And in arma2 all the civilians spoke russian I might as well be talking out of my tush, I dont know anything about the czech language. *I dont claim any of this is correct, did all the translating from what I know about russian, did not check against a dictionary
  11. alleycat

    How many of you can read/write russian?

    You can possibly read some words if you know one cyrillic language, but you wont understand the language itself just by reading letters. For example someone who is a serbian speaker will easily understand a polish person (who does nto even use cyrillics) but will have a hard time understanding russian. Grammar, and the whole accent is so vastly different you will only be able to make out single words. A spanish speaker however will have it far easier to understand a french or italian speaker. Anyways what I meant about latin and cyrillic being the same thing is that they have the same logic, you have letters represented by symbols, once you learn to recognize the different symbol it is easy to read russian words even if you do not speak any cyrillic language.
  12. alleycat

    How many of you can read/write russian?

    Actually it is "reading russian", as cyrillic is not a language but a set of characters. Russian differs quite a lot from other countries that use the cyrillic alphabet. Anyways the cyrillic alphabet is very similar to latin alphabet as it is simply different symbols for more or less the same letters
  13. Got the drop on 2 guys and killed them. However a few things I noticed: 1. After killing the first guy, as I was looking through his stuff, his corpse disappeared. Is that a bug or was he not completely dead and simply disappeared because the logout timer was out? 2. I assumed that if I kill a player 100% his corpse would stay. So the next guy I killed died from 3 mosin shots and I fire 2 more into his corpse to be sure. But he also disappears after a few seconds.
  14. The zombie AI is actually really good so far. but no one seems to notice. A few things I observed: 1. Zombies can spot you on far distances if you stay in their field of vision and move upright. 2. They appear to need some time to "lock on" before they start chasing you. This means you can quickly run through their field of vision without them locking on to you. I think there is a timeframe that a zombie needs to decide on wether what he sees is a player or not, perhaps its even a bit random. I guess we never will know. 3. You can sneak up on them from behind, walk slowly and crouched, then you can walk right up behind them. However if you do it on roads or concrete, they appear to hear your footsteps and will notice (Arma2 already had this feature, enemy AI could hear your footsteps depending on what material you are on). Just wanted to point this out because I see so many complain about "bad AI" because the game realistically allows a zombie to see you on 200m. And that is a working feature. Far better than some stupid 50m aggro radius like in an MMO where you can always be sure how safe you are.
  15. I think it depends on "how dark" and how far they see. In no light nights (no moonlight) or shorty before sunrise you can run past them quite close without setting off
  16. ok guys you are making shit up. I tested the following thingsand what you guys claim is not true 1. Zombies can not detect you through massive solid objects. And that includes anything solid, houses, large wooden fences, large vehicles. 2. Zombies cant see in the dark. Remember early in the retail when all servers were dark? You actually had to walk right next to one for them to notice you. That is a definitive, they dont have good night vision or hearing. 3. If you claim they saw you through buildings it is probably because you made too much noise. 4. You should be aware that all arma games have a very detailed ai code that handles how well they see something (for the mission editor geeks: "knowsabout"). It is not just see or cant see. The ai can have different steppings of what they see. https://community.bistudio.com/wiki/knowsAbout (scroll down to end of the page, the paste below messed up the formatting)
  17. That is what a zombie does, he chases after you in a straight line, once he has a lock. However the whole perception part is quite advanced.
  18. alleycat

    Zombies should run faster than players

    Which is technically impossible. You can not possibly stuff the game with so many zombies if they are slower than the player. Dead rising 2 for example has a few thousand on screen in a large mall and you can still avoid them if you are really smart. To achieve that amount of zombie density on a 12x12 km map you need probably millions. And not mentioning this is a multiplayer game. This is the average zombie density in dead rising 2. rocket said the current zombie count (when teh game was out) was 700 per map. And on the top screen shot there is at least 500 visible. This means dead rising 2 packs the entire zombie amount of chernarus into an area the size of a large parking lot. Also mind that in Dead rising 2 the player can actually get cornered but consider the amount of zombies in relation to how enclosed the area is
  19. If you cant see how stupid that view point is the argument is pointless. reduce game visual quality because you are playing bad? (where is the picard facepalm)
  20. alleycat

    Zombies should run faster than players

    That is actually a technical and gameplay limitation. Players getting infected and turning would be too hard and players actually turning into zombies (playable) would add a lot of development work. Also can the romero/max brooks fundamentalists stop pounding their favorite zombie bible and trying to enforce their limited belief on others? They act like real religious fundamentalists. A zombie as defined by me, the great stray cat, is a humanoid running/shambling after you with limited intellect that wants to bite, punch you. And that can include 28days variants, the classic romero, case closed. Also headshot only zombies would ruin the game for various reasons, one being, simple pistols with large magazines making any other weapon obsolete
  21. How the fk is he staying so skinny while being a game developer? Detrimental to being skinny -Sits in a chair all day -Drinks soft drinks all day -Plays games on twitch all day Helping with being skinny -Is project lead, means he gets to yell at people all day and run from office to office to perform the yelling (without doing actual work) so he would spend some calories from the yelling -Climbs rocks for fun As you can clearly see, he should be totally not that skinny being a project lead on dayz. I call hax, he must be cheating. This is dean hall This is a photo of an actual game developer with an average body shape typical of the profession. (identity hidden for privacy reasons) ,..,
  22. Try lowering some of the settings in C:\Users\NAME\Documents\DayZ\name.DayZProfile sceneComplexity=200000; -This switches to lower detail objects more agressively the lower the number is. This helps a lot in towns because it drastically lowers the model detail. shadowZDistance=250; -how far shadows are rendered viewDistance=1200; -total view distance. Anything past this line will disappear in the fog preferredObjectViewDistance=900;-how far objects are rendered (this is at 3000 default I thinks). If you can live with not seeing large objects 2-3km away then lower this (these are not the default values) Btw your pc is far above recommended requirements so hopefully they will improve the game performance. Until then lower some of this to get better fps Also try lowing some post process settings. I get a 20fps difference when I lower some
  23. How to fix gamma "cheating" It is a fairly simple issue. If you notice, when there is no moon during that night or it is early night or very late night (moon disappeared or not risen yet) then even max gamma settings wont increase visibility. That is because gamma works as sort of a low light intensifier. It amplifies already existing variations of light levels (caused by moonlight). If there is no moonlight, there is nothing to amplify and the gamma wont artificially increase the visibility. So to even out the game so no one can abuse the gamma cheat, simply remove the reflective light at night, the moon itself can still be in the sky for ambience. If that is not fixed, people will simply use gamma during night and players who want to have atmospherid gameplay, depending on light sources will lose out. The fix works for all players, all graphics cards and all monitor settings. If you dont believe me, try it for yourself in arma2 or arma3. Set the daytime and date to a situation with no moon present and play with the gamma slider. List of arguments for the fix: Easy to do (I am wildly guessing that hacking the moon ambient light source in the lighting code is not that hard to do) Necessary To use a metaphore: If people would not test for doping in olympic sports then those who do not use doping would be at a disadvantage. And this is what happens in DAYZ, if you dont use gamma in moonlit nights, you will have a huge disadvantage and losing all your shit 10km inland because you are the only one who agreed voluntarily to play during night. There is no middle ground. Even the slightest variation in lighting can be picked up by gamma. Either we all get the same enforced light levels or anything pertaining to the dangers of night time is irrelevant. EDIT: Proof that it works. Added this on page 4 originally As I expect you guys talking about clouds brightening up the night is not true. The above screenshot was taken shortly before dawn, when the moon has already gone. Gamma jacked up to the max. And clouds at normal. The only thing clouds do is when you turn them completely off, the terrain will not receive any lighting. But the above is with clouds on NORMAL, and no moon present, PROVING my idea that removing the moon lighting will fix gamma cheating and equalize night time for everyone.
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