

alleycat
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Everything posted by alleycat
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Neutral safe zones that physically prevent combat
alleycat replied to alleycat's topic in General Discussion
= immersion fundamentalist -
Happened on cargo ship. I jumped down 3m and broke legs, then I had to glitch myself over the ship to fall a distance high enough to kill my player so I could respawn. If players want to have broken leg gameplay and trying to survive then that is nice, but those who want to skip on this (and crawling to the next suicide opportunity) should be able to respawn instantly
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Neutral safe zones that physically prevent combat
alleycat replied to alleycat's topic in General Discussion
I see your point but I find it a bit too optimistic. In the mod there was the same expectation. That after some time people would team up. But that never materialized. And the only groups I saw so far have been people that are trusted friends already outside of the game. Also the whole minimalist approach of the developers for "forcing nothing + 100% player decision" does not work out when it comes to a realistic representation of a zombie breakdown. The game models basic needs really well and the fact that humans are very dangerous creatures when society falls apart but the desire to socialize is not modeled at all. And the unlimited PVP is not a great piece of design work, it is simply them dropping the ball on the bandit system. All it took for the current PVP gameplay was to remove the part of the code from arma2 that flags your friendly fire, thats it. -
Neutral safe zones that physically prevent combat
alleycat replied to alleycat's topic in General Discussion
See the issue is that I am getting bored of 1. Spawn 2. Beeline to next airfield 3. Gear up 4. Bee line back to berezino 5. sneak up on new spawns Obviously you guys already travel in large clan groups using TS and have no need for socializing. But fact is the game is seriously lacking any form of socializing with players you dont know. Because risking my hours/days worth of loot against the slim chance of small talk with someone is a shitty bet. And this lack of social interaction except for 500 million torture tools rocked adds regularly is just as unrealistic as a HUD in your face all the time. Because in real life people have the need to socialize at some point. And the game is not modeling that. -
There should be an option to heat a whole can/box at once
alleycat posted a topic in General Discussion
When finding food I usually eat 2 cans of something after the hungry indicator is gone. Which means having to "eat" 8 times in a row which is very annoying. There should be an option to heat a whole can/box at once. -
There should be an option to heat a whole can/box at once
alleycat replied to alleycat's topic in General Discussion
If you are hungry and your life depends on it you will be able to eat large amounts quickly. Actually it depends on the food. A can of sardines would go down quick as its mostly fat. But dry rice, eating a whole bag what looks like 1kg inthe game and eating it dry would make you barf it out probably -
There should be an option to heat a whole can/box at once
alleycat replied to alleycat's topic in General Discussion
And by heat I mean eat -
Machetes suck right now because they are basically fists with a machete glued to them
alleycat posted a topic in General Discussion
Machetes suck right now because they are basically fists with a machete glued to them. -
Machetes suck right now because they are basically fists with a machete glued to them
alleycat replied to alleycat's topic in General Discussion
Blunt weapons are not really convincing right now. For example baseball bats: -The range is too short -You have to rubber band into zombies to properly hit them -Swing sound plays instantly after pressing the key but the actual swing is a bit later -
Pending Changelog: Experimental branch: 0.34.XXXXX
alleycat replied to rocket's topic in News & Announcements
And this, does it mean corpses will now stay much longer? -
Pending Changelog: Experimental branch: 0.34.XXXXX
alleycat replied to rocket's topic in News & Announcements
DOes that mean that we can now load broken ammo or not? The wording is confusing. Loading ruined magazines did not work (as intended I assume) before patch -
Pending Changelog: Experimental branch: 0.34.XXXXX
alleycat replied to rocket's topic in News & Announcements
What does that mean? -
How many of you can read/write russian?
alleycat replied to KnightFall1856's topic in General Discussion
the words green and mountain are similar in russian and czech. However Chernarus =Black russia, similar to Belarus =White russia is a clear indication the country was modeled after a russian speaking small country bordering russia, like belarus. + civilians speak russian in arma2 And the official wiki says: PeopleThe population of Chernarus is a combination of Chernarussian and Russian peoples. Russian populations are mostly condensed in the Northeastern region of South Zagoria in towns such as Krasnostav. The two nationalities share tensions, especially on the topic of politics. In times of war, civilians have created insurgencies, most notably in the 2009 Chernarus conflict. Insurgent groups made attacks against ChDKZ and Russian military groups. -
How many of you can read/write russian?
alleycat replied to KnightFall1856's topic in General Discussion
Are you sure? The landscape is modeled after a czech area but the names sound rather russian. For example from my veeeery limited understanding of russian I would translate Chernogorsk = Black heights, valley or something like that Zelenogorsk = Green heights, valley or something like that Zub = Tooth Pobeda dam = Victory dam Also the words gorsk, jarsk, ovo (endings of town names sound distinctively russian). And in arma2 all the civilians spoke russian I might as well be talking out of my tush, I dont know anything about the czech language. *I dont claim any of this is correct, did all the translating from what I know about russian, did not check against a dictionary -
How many of you can read/write russian?
alleycat replied to KnightFall1856's topic in General Discussion
You can possibly read some words if you know one cyrillic language, but you wont understand the language itself just by reading letters. For example someone who is a serbian speaker will easily understand a polish person (who does nto even use cyrillics) but will have a hard time understanding russian. Grammar, and the whole accent is so vastly different you will only be able to make out single words. A spanish speaker however will have it far easier to understand a french or italian speaker. Anyways what I meant about latin and cyrillic being the same thing is that they have the same logic, you have letters represented by symbols, once you learn to recognize the different symbol it is easy to read russian words even if you do not speak any cyrillic language. -
How many of you can read/write russian?
alleycat replied to KnightFall1856's topic in General Discussion
Actually it is "reading russian", as cyrillic is not a language but a set of characters. Russian differs quite a lot from other countries that use the cyrillic alphabet. Anyways the cyrillic alphabet is very similar to latin alphabet as it is simply different symbols for more or less the same letters -
Got the drop on 2 guys and killed them. However a few things I noticed: 1. After killing the first guy, as I was looking through his stuff, his corpse disappeared. Is that a bug or was he not completely dead and simply disappeared because the logout timer was out? 2. I assumed that if I kill a player 100% his corpse would stay. So the next guy I killed died from 3 mosin shots and I fire 2 more into his corpse to be sure. But he also disappears after a few seconds.
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The Zombie Ai Is Actually Really Good So Far. But No One Seems To Notice.
alleycat posted a topic in General Discussion
The zombie AI is actually really good so far. but no one seems to notice. A few things I observed: 1. Zombies can spot you on far distances if you stay in their field of vision and move upright. 2. They appear to need some time to "lock on" before they start chasing you. This means you can quickly run through their field of vision without them locking on to you. I think there is a timeframe that a zombie needs to decide on wether what he sees is a player or not, perhaps its even a bit random. I guess we never will know. 3. You can sneak up on them from behind, walk slowly and crouched, then you can walk right up behind them. However if you do it on roads or concrete, they appear to hear your footsteps and will notice (Arma2 already had this feature, enemy AI could hear your footsteps depending on what material you are on). Just wanted to point this out because I see so many complain about "bad AI" because the game realistically allows a zombie to see you on 200m. And that is a working feature. Far better than some stupid 50m aggro radius like in an MMO where you can always be sure how safe you are. -
The Zombie Ai Is Actually Really Good So Far. But No One Seems To Notice.
alleycat replied to alleycat's topic in General Discussion
I think it depends on "how dark" and how far they see. In no light nights (no moonlight) or shorty before sunrise you can run past them quite close without setting off -
The Zombie Ai Is Actually Really Good So Far. But No One Seems To Notice.
alleycat replied to alleycat's topic in General Discussion
ok guys you are making shit up. I tested the following thingsand what you guys claim is not true 1. Zombies can not detect you through massive solid objects. And that includes anything solid, houses, large wooden fences, large vehicles. 2. Zombies cant see in the dark. Remember early in the retail when all servers were dark? You actually had to walk right next to one for them to notice you. That is a definitive, they dont have good night vision or hearing. 3. If you claim they saw you through buildings it is probably because you made too much noise. 4. You should be aware that all arma games have a very detailed ai code that handles how well they see something (for the mission editor geeks: "knowsabout"). It is not just see or cant see. The ai can have different steppings of what they see. https://community.bistudio.com/wiki/knowsAbout (scroll down to end of the page, the paste below messed up the formatting) -
The Zombie Ai Is Actually Really Good So Far. But No One Seems To Notice.
alleycat replied to alleycat's topic in General Discussion
That is what a zombie does, he chases after you in a straight line, once he has a lock. However the whole perception part is quite advanced. -
Which is technically impossible. You can not possibly stuff the game with so many zombies if they are slower than the player. Dead rising 2 for example has a few thousand on screen in a large mall and you can still avoid them if you are really smart. To achieve that amount of zombie density on a 12x12 km map you need probably millions. And not mentioning this is a multiplayer game. This is the average zombie density in dead rising 2. rocket said the current zombie count (when teh game was out) was 700 per map. And on the top screen shot there is at least 500 visible. This means dead rising 2 packs the entire zombie amount of chernarus into an area the size of a large parking lot. Also mind that in Dead rising 2 the player can actually get cornered but consider the amount of zombies in relation to how enclosed the area is
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Color degradation from blood loss has to go (loss of visual fidelity)
alleycat replied to alleycat's topic in General Discussion
If you cant see how stupid that view point is the argument is pointless. reduce game visual quality because you are playing bad? (where is the picard facepalm) -
That is actually a technical and gameplay limitation. Players getting infected and turning would be too hard and players actually turning into zombies (playable) would add a lot of development work. Also can the romero/max brooks fundamentalists stop pounding their favorite zombie bible and trying to enforce their limited belief on others? They act like real religious fundamentalists. A zombie as defined by me, the great stray cat, is a humanoid running/shambling after you with limited intellect that wants to bite, punch you. And that can include 28days variants, the classic romero, case closed. Also headshot only zombies would ruin the game for various reasons, one being, simple pistols with large magazines making any other weapon obsolete
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The most profoundly important question ever asked to rocket
alleycat posted a topic in General Discussion
How the fk is he staying so skinny while being a game developer? Detrimental to being skinny -Sits in a chair all day -Drinks soft drinks all day -Plays games on twitch all day Helping with being skinny -Is project lead, means he gets to yell at people all day and run from office to office to perform the yelling (without doing actual work) so he would spend some calories from the yelling -Climbs rocks for fun As you can clearly see, he should be totally not that skinny being a project lead on dayz. I call hax, he must be cheating. This is dean hall This is a photo of an actual game developer with an average body shape typical of the profession. (identity hidden for privacy reasons) ,..,