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agentneo
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Everything posted by agentneo
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Draw distance is in the cfg, default to 3000m, like i have said before on arma forums etc. u only need about 1800-2000 for infantry. I use that on all my Armas and Day Z and only use 3000+ when flying Heli. Moving down to 2000m helps performance a lot
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
agentneo replied to SmashT's topic in General Discussion
Did the navmesh get patched into experimental today or not? Because I seen the quote from Rocket but i assume there would be more rejoicing if anythign was actually changed and it seems quiet -
Rocket makes statement about Navmesh/Zombies/Animals and Respawning
agentneo replied to Irish.'s topic in General Discussion
is it been added today or not? i seen the rumour -
Rule # 2 Double Tap Overpoch
agentneo replied to SaraMichelle's topic in Mod Servers & Private Hives
yeah we noticed this as well. there are also some issues with barracks they are spawning farm yard loot and also didn't see any dynamic missions popping up only a couple of stationary missions without timers. hope it gets sorted Cheers -
What are good game mechanics/ features from other games that work in dayz ?
agentneo replied to gibonez's topic in General Discussion
Hi yes i know what you mean that is part of my request. the current system doesn't allow you to vault if the fence is over waist height. I suggest the max height be abut 8ft tall, but you would need a sprinting run up for something over 6ft. For waist high, that should just improve the vault system so it can handle anything from ground level to 6ft, and anything over that you would need a run up. As for hot bar that is a general Lag feature of the engine that is apparantly been improved in experimental and with the new engine what nots. -
What are good game mechanics/ features from other games that work in dayz ?
agentneo replied to gibonez's topic in General Discussion
I would like to see a complete re work of character movement and improved agility -Ability to climb and pull self up onto any wall >8ft (run and jump push onto walls higher than 6ft) -Ability to drop and roll to reduce fall damage -Dodge mechanic to be able to do a 'commando roll' Pretty similar to basic GTA commands. Would be useful... -
yes this is a tough predicament and indeed i feel the more i become geared up, the more pressure and tense gameplay becomes..You just have to accept the fact you might loose all your gear at any time. i usually just play on servers with not many people on and try to keep hidden as i move around. good luck
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DAYZ EUROPA - The world's finest vanilla DayZ Mod server
agentneo replied to vinyljunkie's topic in Mod Servers & Private Hives
was talking to Loocifer about it in this thread as he gave me some tips. and when you told me it was 'fixed' you never answered my questions about the details, so I don't know. Do zombies still attack while running. Do zombies do the hit animation if they attack while running. Do they still run faster than me. None of that was answered, the only difference in the notes is 'zombie hit range reduced from 3.6 to 3.2) assuming that means metres, then I won't know if the other issues are fixed. Just saying 'its fixed' didnt let me know the things i was wondering about. Cheers anyway -
I think they gave a general aim of hitting 'beta' by december. So will hopefully be sometime in the next 6 months
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DAYZ EUROPA - The world's finest vanilla DayZ Mod server
agentneo replied to vinyljunkie's topic in Mod Servers & Private Hives
yeah I like that and appreciate a more PVE focused game. I actually only play on low pop servers and try to avoid conflict. Anyway I find it a bit akward how the zombies can hit whilst running, giving the player no way to escape or defend themselfs if unarmed. the zombies can run faster than me, and hit while running without doing the hit animation, i just seem to loose health when they near me. So i think zombies should either be the same speed as me (not faster like now) or not be able to hit while running. but it is much better than before thats for sure so im not moaning just saying how i feel they are currently. -
Thats why i said please use it, it was a plea not an order . most of the time I have to go to dev tracker and then over to Reddit because people simply won't answer here, if they do its once in a blue moon, i was shocked to even see a reply for once. Im sorry you think Im a bit harsh but most people I know have simply given up playing at this point because things are taking their time and its hard to decipher from all the various social media sites when exactly any updates will be released to make the alpha playable.
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Rule # 2 Double Tap Overpoch
agentneo replied to SaraMichelle's topic in Mod Servers & Private Hives
All good i am going to set up on the chernarus map and will probably have a couple of friends playing now and then. cheers -
I have geforce experience installed., but i don't automatically optimise, I do all mine manually. The auto-optimiser seems to put things wildly too high or too low for my system. However I'm not going to un-install it, it's very useful when new Nvidia drivers come out it let's me know as I wouldn't usually find out
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not everyone is a bandit. But Day Z community is some of the worst gamers I have ever seen in many years gaming. I think due to the harsh and unforgiving nature of the game, and popularity of stupid 'bandit' players on youtube. Plus the COD kids and culture of bad spoilt gamers coming up, we are at the peak of internet stupidity and trolls are everywhere! I hope at some point true bullet noises will attract zombies from a large distance to the shooter, and difficulty needs to go up considerbaly. If you have played Left 4 Dead 2 on Expert or Realism Expert we need about that much difficulty, in order to encourage PVP. With the environment and zombies currently its more around 'easy setting' for any other horror game. Its a walk in the park. If the difficulty doesn't get hard enough, we will always be stuck in this situation with trolls and low attention span children looking for their quick kill fix. From what I have heard from Rocket and others, they are trying to make it more challenging, but it doesn't sound nearly enough! The game needs to be a literal nightmare of death, blood and zombies for any of these people to even consider not killing on sight.
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Hi mate, GTX 660 GeForce 337.88 Driver . I only crash when I exit the entire game.
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True. This is probably the first thread I've seen you developer actually reply to a human on the official forum. Usually, its twitter, reddit, or some other form of social media that half the people here don't visit. Yes this is official DayZ forum- Please use it. thanks
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Do you want moderation of the mods on DayZ?
agentneo replied to leefriendfield's topic in General Discussion
Please remember there is a good portion of players that need fully open choices of moderation in order to make a hardcore survival server with increased PVE challenge. Not everyone wants to build the vehicle deathmatch servers your all so worried about. Don't like them, Don't join em. Simple. Or are you all worried you won't have enough bambi meat to troll on your vanilla PVP bullsh*t server? -
I would prefer a few official servers where I know I won't be kicked by a Admin. Surely there is funds for this, with 2 million copies sold! I find this extortionate to sell us a game and then force us to buy servers to play the game. I guess this is the norm for PC gaming.
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Maybe BI should start offering some stable servers, seeing as we all paid to play yet it seems people with more money can essentially pay to win here- buy their own server, and kick people who join. Its happening constantly
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DAYZ EUROPA - The world's finest vanilla DayZ Mod server
agentneo replied to vinyljunkie's topic in Mod Servers & Private Hives
is anyone else struggling with 1.8.1 how the zombies can hit you whilst you are running, and any tips appreciated. I went all the way to Balota and the barracks dont even exist, was so gutted, nothing in the tents apart from 100 zombies -
Rule # 2 Double Tap Overpoch
agentneo replied to SaraMichelle's topic in Mod Servers & Private Hives
Great i will try Cherno later. I had fun on Sauderland but lost alllll my stuff now. I was on the way back to my car in Sauderland when i slid down a big hill and broke myself :( It was near a lake where i think someones base is , there was about 5 big heli's and some building in a big empty field near a lake...Was fun anyway :) -
I think your wrong here mate, global hive economy, means only effecting public hive. Servers which are private, or off hive, will not be controlled by global hive economy. As i explained before ,. they are going to need 2 systems- a closed private economy, where everything can be found per chance in ONE server, and the global economy for publics, where everything is controlled across all servers.
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Possible Server crash with Large gatherings
agentneo replied to agentneo's topic in General Discussion
Please disable friendly fire from some experimental servers to test this or do some internal testing at Bohemia Interactive. This is a still an issue and is been ignored as far as I know. In future larger servers and events with many people in one area crashes will be occuring -
I think this is a stupid idea, part of the alpha is building up the loot spawn and getting them correct, and Do you really want everyone running around with grenades.I do not. And a grenade isn't that hard to test, they could test it in their office. I think a good 20-50% of experimental servers should disable friendly fire, so people can test the mechanics of fires, cooking etc. Especially when barricading comes in, your gonna need people to test the ghosting features and stuff Also, i dont think any testing has been done regarding server overload and crashing, which has happened to my group twice and other groups confirmed, when you have 10-20 people in one area or room the server will often crash. So how they can say the server can handle 100 i do not know They need to take friendly fire off experiemental and start doing some serious tests. Gather 40 people in one warehouse or room and all start putting your loot down and picking it up., Then try it with 100 people. Guaranteed crash