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agentneo
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Everything posted by agentneo
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Why are there basically no 3pp:off servers - grow a pair.
agentneo replied to dubghall's topic in General Discussion
Not at all, third person players just prefer the view point..day z has headbob even when turned off,, navigating in small houses is pretty awkward in their First person..Third person gives you a more realistic pheripheral vision..rather than tunnel vision First person..Its more of a graphical visual preference.it really doesn't affect gameplay as much as people go on about. In real life I can easily hop, stand on tip toes or lean my head to see around fences, or over small walls. much like using the view. -
Praise the sun ! :thumbsup:
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is it happening today is it coming to stable? please say yes
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Where do we go if GSPs are not dealing with abuse?
agentneo replied to daringd's topic in General Discussion
I also wondered why BI provide no Official servers. This will be more important as time goes on and it becomes hard to find a fair server like in the mod's. I would love to see (like in experimental) a few servers for each region, perhaps 40 or 50 total servers, all official, on stable and provided by BI. this would mean no badmins on those servers and a guaranteed un-modded and vanilla server with no F'ing around. As I see the server prices are very, very expensive and seeing as those people are paying to keep the game online, I wonder why BI provides 0 official servers to support the players who paid for the game. If no one rented a server at nearly $100 a month as described above, how would anyone play Day Z? -
Weird light glitching when high FPS (over 60)
agentneo replied to latprod's topic in General Discussion
i have v sync disabled in game but I have it 'on' in my Nvidia panel- try that. that prevents me from goin above 61 but also no input lag. I also have nvidia control panel max frames ahead set to : 1 , and two options in the day z config file turned to (1) for GPU max frames ahead. try those and it should stop the frames over 60 -
Edit. its the Arma version that I seem to have configuration issue, some of the servers in my favourites are still using 103718 but i updated to 112555. I will add the servers above and hopefully they use this new arma version
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finding it hard to join any of these, my day z is all updated to 1.5 or whatever, and most of these are 1.7.8. and i can;'t roll back now
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I agree with this guy and though i am happy Dean has said he is making a hardcore game for the long haul., the main thing i wish is he did State dates of when things will be aimed for done. Its time to expand on those 'Q1, Q2, Q3, and Q4' plans we were told ages ago and start to flesh them out with monthly aims and ETA so we can look forward to when things happen.
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Is it worth buying Dayz standalone yet? [With Developer responses]
agentneo replied to Blade4777980's topic in General Discussion
I disagree, vechicles and bases will give players something to do and reduce the assholes who KOS all day Further to that, don't forget once released maps can be imported from Arma hopefully we will see Altis and other maps that are larger and better suited to bases + vechicles. My favourite map is Altis, I also like Napf and Tavania, i hope these 3 can be played eventually! -
Zombies are too hard (defending my opinion)
agentneo replied to JosephHabib's topic in General Discussion
I like the zombies lunge attack because that gives them a genuine danger, if they lunge and hit you in the face it can knock you out or even one shot kill you. This is awesome and should probably be increased slightly! I like a challenge as it will make players have to consider , whether to charge in with no threat from anything other than players, or with increased zombie danger it makes the game more dynamic. So I would like to see some more attacks that the zombies can perform whilst walking/running. Slashing their arms constantly or occasionally biting would be good. -
the M4 is only going to spawn at crash sites from now on with the AKM taking it's place, so that might reduce your rarity issue; but I think once more realistic dispersal and weapons are fine tuned they might require a bit more skill to aim and land those shots properly.
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can we somepoint ban all this inception exploitation as well? Im talking about people putting a medkit in a box, the box in a vest, the vest in a bag, Can you make it so people can't put storage into other storage (except for the obviously allowed,. yellow box in a bag,) or medkit in bag, Vests shouldn't be able to filled with gear and THEN put in a bag, it should be empty to carry in bag Or what do you think? Is all this acceptable? I think it is exploits like these that could cause some extra lag
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Possible Server crash with Large gatherings
agentneo replied to agentneo's topic in General Discussion
thanks guys. And yes some further testing is needed. Now a while ago i heard mentioned the dev's try to come up with a solution where the players don't constantly 'spam' inventory messages about what they have to one another. Did this happen yet? I assume no but are working on it.? I think this is problem, too much messages within an area. The yellow cases seem particularly bad for this, as i remember some time ago I literally couldn't carry a yellow storage box or my character would constantly teleport. Also, these servers are expensive from what i've seen £70 a month compared to half of that price for Arma 2/3 servers, so I thought they would be kind of geared up for this type of stress, but it seems Standalone has an issue with this big gatherings, (well not that big in our case only 10-15 people) as I never seen this happen in Arma 2/ 3 and we had all kinds of crazy events inDay Z Epoch like Race days and big chases in many vechicles. We are only on 40 people so imagine 100 people . which apparantly has been tested in experimental but you probably haven't tested 100 or even 50 people in one room, all with inventories. So some testing needed probably in their office or something just be aware and if any other large groups can advise please do. -
really nice work yea, captures the spirit of the game, would like to see some more half destructed buildings or messy interiors, though the woodland shots are really great
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it worked yes thanks I managed to join and run around a bit to check it out. I was looking for some new mod servers so i've favourited it. I didn't realise that Overwatch played on a completely different map to Chernarus, So I'm not sure how i feel about that map.
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quick reload doesnt work with mine even when i have a spare clip, its not in mouse scroll as it does with FNX or shotgun speedloaders.anyone else
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Its weird because I also searched and can't find anything But i think there has been a massive thread about this before. I think it would be cool if ambient 'random' sounds played if another player came near you (such as gate creaking, bird squawking and others) and could be developed in the future with visual small flocks of birds scattering when a gun is shot. Also would be interested to know what the development team have planned in terms of ambient music and the soundtrack, if any is planned, or if any producers have any sort of music they think would work nicely. I often play ambient background music whilst playing to create atmosphere
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i think it gets too over the top what we have now is enough with handcuffing. Maybe if some rival groups had a vechicle or base in a real apocalyptic situation a bandit group would try to torture one of them for information but its not really possible in day z, more likely is take one member hostage and threaten their group or something like that.
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you can try right click on the game in Steam and verify game contents , it will check all the files and may download any you are missing there
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DayZ SA still much more laggy than anything else I play
agentneo replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
we had two big meetings in day z with 10+ players in the same area a few people dropped items and the server crashed both times it seemed.. have they done tests like this ? gathering 10 or 20 people in a building? I saw a day Z Flash mob video so i know that happened and reassured me. But happened to our group twice now, met up for a big trading event and the server stopped responding both times on different servers that were arranged specially.. It used to be bad when one person in a group had a yellow box in their inventory. It used to make me lag if I carried one..but l think they fixed that. But if a load of people all come together with very big inventorys and lots of boxes , etc i think their might be issues currently! -
and do we need to add -mod=@DayZOverwatch to join through commanderz?
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Not Here To Complain About Rubberbanding...Exp build.
agentneo replied to jacobahalls's topic in General Discussion
One thing I think could be cool is allow peoples servers to choose 'stable or experimental' then they experimental servers won't be so impossible to join, because everytime something new comes out everyones gonna want to try it ! Or just make everything experimental. -
Loot Respawning is in yeah? What about Economy etc?
agentneo replied to crimsonbzd's topic in General Discussion
sometimes objects pop up when you get within a distance or with texture taking a while to load. I think its confirmed there is currently NO loot respawn -
the gun doesn't move like in COD< when was the last time you played COD? The gun drags behind the crosshair dot and catches up with it to simulate some degree of weight although as I said it needs increasing on the Mosin and scoped weapons...You can feel the character movement already drastically changes whether unarmed, holding a sniper, or holding an axe for example. In COD/ Counterstrike your character will always have 1 to 1 mouse movement, and the gun always stays in centre exactly on crosshair, unlike day z standalone as explained.. It is a subtle difference but helps a lot to prevent it from been completely twitch..if you can't tell the difference between them you are the one who doesn't notice the aiming difference, quality and weighting As for the 360/1080 complaints..that is simply allowing a too high top speed but even the mod can do that if you set sens. all the way up If you are asking do i prefer the Mod/ Standalone launch day Aiming, Compared to the Standalone now with de-acceleration removed....then its now everytime, so much better, and more playable. Forget about other people been able to turn quickly (as they can in real life) and think about user and ergonomics..Sorry but F**k playing a game for hours where the mouse feels like it does in day z mod..its so bad and clunky. So glad they fixed this (or started fixing it)now and didnt wait till beta./launch like everything else. It made all the difference to Standalone enjoyability. And the majority of players voted for this /
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urgh, just don't even start that one. The thread on these forums had hundreds of posts and after Arma3 had its own much nicer tactical aiming system majority were very dissapointed when Standalone released with bad aim acceleration> it is much better now and still be developed As for turning so quickly they need to reduce overall sensitivity (different to acceleration) and make the mosin and m4 possible a bit slower behind the crosshair. It is a vast improvement over the mod sensitivity and acceleration which is awful, and even try to play it now with X and Y set the same value in Config the crosshair moves horribly different on the Y compared to the X making it even harder to judge and practise /learn muscle memory and is so far removed from 1 to 1 mouse movement it just feels shit for the sake of been shit and not realistic at all. My arms dont move weirdly they dont move fast then slow as acceleration works if i try to move them too fast they move how I want them to move, and that should reflected in the game. I think aiming is fine in Bf4, counterstrike etc and the best balanced aiming i have played is probably Arma 3 which still has the slight reduction of speed for larger weapons without making it feel completely retarded like in the mod