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Atomizer

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About Atomizer

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  1. Atomizer

    Can we haz this?

    You mean what they are already adding? (Click the image for the source)
  2. Atomizer

    Loot spawning is too formulaic

    At first I disagreed, but then I thought about it more, and with the excellent points everyone has brought up, you are absolutely right. So I propose something based on the hive controlled loot thing I heard Rocket talk about a while back. Essentially, it has all the "loot spots" in the various buildings, vehicles and other locations, it then determines the quantity of loot of various types for the whole map, it then distributes the loot in a fairly realistic spread over the whole map, probably with a weighting system for each location, giving certain locations higher chance of snagging at least one item from the right loot category, if not more. Because lets face it, the supermarkets are more likely to have food, the military camps are more likely to have guns/ammo/attachments, however this does give loot of all types a chance to spawn anywhere on the map, however still limiting the actual numbers for the whole server. For example, it might be decided that each server will spawn: 25 primary guns 50 secondary guns 100 melee weapons 1000 food/water items 500 clothing items etc So it will try to keep that many items of each type spawned, with a check to spawn more say once an hour. There is more that could be fleshed out about this system, but that is what I have come up with, would obviously require a lot of testing and balancing to get this to a playable state, but this would ultimately result in anything spawning anywhere, just with weight added where it makes sense.
  3. Atomizer

    Zombies...What do you think?

    Someone suggested to Hicks having zombies you can only kill with headshots for hardcore mode, he responded in such a way that makes me think they might actually consider it, but it was just a tweet response, so nothing concrete. https://twitter.com/Hicks_206/status/422821181222162432 To be honest, I would be very happy with having that, my only concern is with zombies already running around rather then being shamblers, combined with other factors such as desync, it might be just a tad too unforgiving, even for hardcore, I would be willing to trial it though and see how it would actually play, before saying it wouldn't work, but I can understand if they decide not to do it.
  4. Atomizer

    Vehicles (Planning)

    People are forgetting this is not america, or australia, or anywhere with a large population of drivers, one of the devs said if they were to do a map based on an american setting, they would have a more heavy vehicle count, for this though, vehicles are less common.
  5. Atomizer

    Zombies should run faster than players

    The engine DayZ is using could render those zombies, the issue is server performance, and it is why we have limited zombie numbers to begin with. And as I am sure I have mentioned before, increasing zombie run speed is just a quick "fix", and causes other issues, in Standalone, they already have the "leap" attack for the zombies, however, it is not fully implemented, I believe it is intended to knock players over, if you get knocked over with a few zombies chasing you, you could be screwed right there, my guess as to why it doesn't right now is they need to balance that so players aren't just insta killed when faced with a zombie that leaps at you.
  6. I already did, though I might have tweeted at a bad time, so if someone else wants to give it a go, I would love to see some mystery stuff thrown in by the developers, they could add little bits over time and string a long the story. https://twitter.com/Atomizer74/status/428339234588483586 Nah, people can stream direct audio into the ingame voice, meaning their own mic is not being used and won't pick up any background noise, however, I do imagine being able to hear them if you're nearby to be possible, but I have never messed around with radios yet, will have to do that when I play next.
  7. Atomizer

    Vehicles (Planning)

    My guess, is as with the guns and other items, vehicles will be done from scratch, so while we may end up with similar vehicles as the mod(due to the setting), I imagine they will not be exactly the same as the mod.
  8. The only hacks I have seen that are actually confirmed are ESP, teleporting, and PBO modification. ESP - Have seen screenshots, not as big of an issue as other hacks, still an issue obviously, much more subtle, harder for other players to detect(though anti-cheat can pick it up), players using this still need to hide/shoot with their own skills Teleporting - Seen it in streams, fairly large problem, though it is REALLY obvious, unless you are not keeping yourself aware of the surroundings and they come up from behind you, obviously makes them harder to hit and easier to get in close for easy kills PBO modification - Confirmed by devs(because they posted about working on fixing it), allows you to remove all trees/buildings from the map, so you can run through things, and most importantly, see through things, probably more effective then ESP, can be more obvious I have not personally seen/confirmed anyone doing any of that, just going by what I have seen in streams/videos/forums/twitter, and I have well over 100 hours of game play, though admittedly, not been playing as much over the last week or so(just waiting for more content mostly). Now for more: God mode - I have not seen any hard proof of this, though I don't visit hack forums so I don't know what is going on over there, most seem to be reports of desync mistaken as god mode, or various other things, such as people using the crosshair in third person, not realizing it is not accurate at all(I only play in first person so it has not been an issue for me). Not to mention the difference between being full blood and full health versus people believing they are at full health, if people are at full health, they likely won't die from 1 hit to the torso even with a mosin, yet due to some peoples misconception of the system, a lot of people are running around at half health or less, and thus they will die with one shot(there are several good videos on this topic on youtube) Lastly, and this is my understanding of the actual way the game behaves, without actually having access to the games source(or at least, the way the game SHOULD behave). Player stats like blood, health, stomach, energy, water etc, are all controlled by the server, even if a player hacked his client to make sure he cannot die, the server would be "nope" and not allow that client any further actions. In the mod, this was actually controlled client side, as were loot spawning and zombie spawning, this is why you could tell if someone was in an area, because there would be zombies, if there were no zombies, it would mean no players, obviously loot and zombie spawning are now controlled by the server, as is(should) everything else. The reason teleporting works, is because player movement is still controlled client side to some extent, it is also why players can walk through walls etc. This will change in the future, but for now it exists. You will never get rid of hacks in DayZ, or any other game, however, we will never have hacks like we had in the mod, it will never be possible, for those unfamiliar with hackers in the mod, probably might want to look it up on youtube, some hackers actually entertain in the mod, like a rabbit running around screaming, I miss those guys, but they are few and far between, and I am much happier without all the hacking that the mod has, infact, that was the BIGGEST thing I was looking forward to for Standalone, so I am quite happy.
  9. Atomizer

    Zombies should run faster than players

    The biggest issue with slow moving zombies in a large open map like DayZ has, is the key aspect, of the slow moving zombies, is numbers, for DayZ, this would mean you would need say, 50000 zombies for the whole map? Just a guess, but either way you would need way more then what the game will ever handle even after all engine optimizations are done. However, if you make them the speed they are now, and include things like knocking the players over, then you really only need a handful to make them very deadly. And for hardcore servers, requiring headshots to kill them :P
  10. Atomizer

    Give us a Duckin Map

    The only problem I have with the in game map, is the fact it uses the old method of viewing it, where it replaces your whole screen, and when you leave the map, you get a small loading screen. In my opinion, it should be something held, like the compass.
  11. Atomizer

    Private,hardcore.... servers when?

    Right now, hardcore mode is just first person only, however, alpha yadda yadda yadda, more will be added, same goes for all servers, the zombies are not even finished yet, mechanics are not finished, most of the game isn't finished, getting fully geared up is easy because there isn't much to find in terms of gearing up. Sickness, infections, other medical complications are not in yet, heck, not even the item damage system is fully finished yet, you can eat ruined food, use ruined items for the most part just fine, sure some things no longer work when the item is ruined but most things don't have the item damage affecting it at all. Bottom line: it will only get harder as more things get completed. As for server hopping/combat logging, that is coming in the next patch or so, when you log out, you have a 30 second + penalty timer, penalty gets added to on server hopping, and can be added to based on other things as well, but during the timer, your character remains on the server, and you cannot join another server, that will essentially stop combat logging, and reduce server hoping. As for private hives, in my opinion, there is absolutely no need for them, especially not at this point in development, if I had any say in the matter, private hives would not exist until beta at the earliest to prevent confusion in development(issues on public wont exist in private and vice versa), though it sounds like they will be coming soon, I doubt you will hear anything more from the devs about it, they have already said it is coming soon, but like anything, no ETA can be given.
  12. Atomizer

    From now on I trust no one.

    Military bases and airfields are KOS fields, granted me and my friends have attempted a more friendly approach at balota....after killing a lot of people, but it is pretty much a rule you don't trust anyone in these places. One time, while I was providing overwatch on balota, a friend decided to befriend people in the air control, they were pretty much all bambis for the most part, all up it was my friend and 5 other players in the air control building, eventually, one of them said he was shot at when he was over near the barracks, so my friend decided to take a look and the guy axed him in the back and started axing the other people, there was a bunch of confusion as people didn't know what was going on and so it ended up a full on brawl, until the guy who started it became the victor, however my friend was still alive, just unconscious, the guy with the axe started to try to finish off my friend, by this point I had finally realized what was going on and who my target was(my friend didn't say anything straight away). So I took the shot and killed the axe guy, then made my way up to the air control as quick as I could(while still keeping a look out) and managed to save my friend with bandages and saline, unfortunately everyone else had already logged off/died. Oh and it was a splitting axe, not fire axe, if it was a fire axe, my friend would have died.
  13. Atomizer

    Why is this possible?

    Rocket never promised NO HACKERS, as mentioned several times, to expect no hacks in any game is just naive, the problem is the pure scope of hacking that the mod experienced, in the mod, hackers could do absolutely anything, and could do it to EVERYONE ON THE SERVER, because ArmA2 has a lot of the actual decision making code run on the client, once unlocked, a client can have just as much power over the mod as the server does, in fact, most likely more power. DayZ Standalone, has moved most of the decision making code to the server, and restricted the information that is given to any one client to a small area of the map(instead of the whole map like ArmA2), this hugely limits the type of hacks even possible, and any "open holes" will be patched as time goes on. That said, there will ALWAYS be hackers, any information you do give the client can be used in some way or another, the biggest and hardest to crush hack is a basic radar, which tells that player what items/zombies/players are nearby, the only way for this to not be possible would be to not send that information to the client....good luck having a "game" at that point, the best they can do is detect it and ban any offenders.
  14. Atomizer

    Server Hoppers

    The main problems with that, and the reason I believe they added death on log out while handcuffed: You can't know when someone is logging out, and if they aren't dead, if this system wasn't in place, they would get away from you and you get nothing, they log in on any other server, struggle out of their handcuffs and be on their way, it is actually way too easy to break the handcuffs, and being able to do it away from the person who handcuffed you in (relatively) complete safely breaks the mechanics, it also gives you a stronger reason not to simply log off. 2 choices: Lose your character or sit through it and see how it plays out
  15. Atomizer

    Played on a 1st Person server last night...

    From this interview: http://www.rockpapershotgun.com/2014/01/22/an-unexpected-journey-the-life-and-dead-of-dayzs-chernarus/ You can still generally assume if you're prone in the open, that people in the distance can see you, but it seems they have at least looked into the issue, and more might be done in the future.
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