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MaxStokes

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Everything posted by MaxStokes

  1. MaxStokes

    My opinion on Killing on sight...

    Top 4 reasons for a KoS, ordered by percentage. Sadism - 99% Fear - .08% Starvation - .01% I just alt-tabbed, why is there a dead body in front of me? - .01% Also, Same thing. Lastly, I demand a "Yell" option that increases the range of voice comms. So I can die less to KoS.
  2. MaxStokes

    What makes a good Bandit?

    A bandit's first and only priority is valuables. Bandits rob people for their valuables. The "good" bandits find the most cost effective way to do so. They expend the least amount of time, energy, and resources to achieve their goal and obtain another's valuables without their consent. Killing people for the thrill, enjoying their suffering, or random KOS is not banditry. It is premeditated homicide. Premeditated murderers have no right to call themselves bandits. Thus, they should never be called such. ----------- On a side note, an "awesome" bandit goes out of their way to make the experience of a robbery as engaging as possible for both parties involved. Though this often conflicts with the chief identifiers of a "good" bandit.
  3. MaxStokes

    Too many veterans

    So your suggesting that instead of planning to add a small controls and mechanics tutorial somewhere down the line, new players just to have new players buy a different game? I think the tutorial idea is much more respectful to the consumer.
  4. MaxStokes

    Too many veterans

    Guys, check your rage for just a second. The OP brings up a few valid suggestions and points. Though does seem a bit off about the "veterans ruining everything" stuff. Even if the sheer volume of angry and generally unproductive responses in this thread might lead one to that conclusion. ------------------------ Problem 1: No way for people unfamiliar with the control scheme to understand how to play without reading going to a menu within a menu within a menu and reading a set of spread sheets designed as menus. Answer 1: Develop a small tutorial level "like the ones in arma" to help describe basic movement and interaction controls. Comments 1: Sounds pretty good to me. Don't know why people are bitching over this like they got their epeen stuck in a vice. Problem 2: Many game mechanics are currently hidden from view if you don't already, understand the game/developed it yourself/google searched your ass off, you will spend a long time just scratching ur head like a dumbass. Until you go search the forums or the reddit or the google. Answer 2: Same short tutorial idea. Where it explains some of the mechanics like scavenging and hunger thirsty blood and sickness. Comments 2: You have no right to gripe about this one after what happened with the hunger and thirst alerts at launch. It's much better game design for people to learn the basics of the mechanics in the game and not on some reddit post where you finally figure out that you have been spawning at around 30% thirsty and hunger levels. ---------------------------------------- Additional comments on no-pvp "servers", noob friendly servers, and custom servers (24/7 daylight ect.): So, as long as the characters aren't shared between these servers and the regular ones you guys who are angry about them are playing on, why would you be mad about their existence? Are you that sadistic? OH NO PEOPLE HAVING FUN WHILE PLAYING SOMETHING EASIER THAN I AM?! WHAT A CANCER! Like really, if that's the case. We should just outlaw all other games in the universe besides DayZ. Or better yet outlaw DayZ too and everyone can only play Multidimensional Mathematician F16 Pilot Simulator 2014.
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