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mahreo

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About mahreo

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    On the Coast
  1. great post, i'm very excited for the updates in which zombies will be reworked and a lot more will be added. i'm all for zombies having a bite attack which will 100% infect players. infected players will then have a limited amount of time before they die and reanimate (their loot staying on their body is debatable). this would drastically increase the dangers of fighting even 1 zombie and make each a deadly threat. imagine running with a group and one friend gets bit. the rest will have to decide who gets what loot and who will do the deed before their buddy becomes a zed.
  2. so much teenage angst, calm down bro, it's just a forum post lol
  3. acid574 is a troll and obviously didn't even read my entire post. maybe you should read past the title before criticizing others
  4. the other day, my friends and i cornered a player and were about to have a little fun with him until he suddenly logged out and disappeared which was very annoying because we would have immediately killed him and looted his gear if we had known. i believe there should be some kind of obvious visual clue that a player displays to alert others nearby of when they are logging out: log out animation: character lays down into a sleeping position log out timer: 20 seconds log out abilities: can see surroundings, can cancel log out (see log in animation/timer) log out effects: vulnerable until timer expires and logs, cannot move or perform actions in tandem, there should also be a log in animation and timer: log in animation: character enters server in a sleeping position and wakes up log in timer: 10 seconds log in abilities: can see surroundings log in effects: vulnerable and cannot move or perform actions until timer expires this would be beneficial in many ways: - adds realism - reduces KOS: players can track and disable others without fear of being logged away from - reduces combat logging: loggers will be vulnerable to their combatants during the log out timer - reduces ghosting: (1) ghosts will be vulnerable to their would-be victims during the log in timer (2) will take longer to jump to empty server and then back, giving more time for others to move away - reduces server hopping: (1) makes it take longer to hop between servers (2) hoppers will log out away from locations where zombies spawn, primarily around loot please note that the length of the timers are up to discussion and balancing. EDIT: to reflect leftcrusade's comments. if a player cancels their log out, they automatically begin the log in cycle x2: thanks to the mod who moved this into the right category
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